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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Sep 2002
Posts: 9
Downloads: 0
Uploads: 0
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and im LOVIN IT!
Ive played a few career patrols, and just started a new career and am doing pretty well. I am on my first patrol out, and have taken probably 6 merchants down. Unfortunatly i was too far away from my patrol area, and none have counted so I have to go back and refit at the nearest port. Annoying, but it gives me more torps to take down more ships :p HOWEVER, I think I have run into a weird bug. 2 of the ships required me to use Aft tubes, being that I had no reserve left to reload the fronts. My boat (Gar class, USS Greyback) has the deck gun mounted astern. I rotated the boat so the rear was facing the enemy ship, and proceeded to use the deck gun to hopefully conserve torpedos, being that although I use 2 torpedos on every ship I find, they rarely go down with just one salvo. ANYWAYS, I start firing away, one ship goes down, and I start working on the other. I finally sunk it, but I had to use a torpedo...why? Check out the picture. ![]() As you can see, the deck gun clean blew off the entire superstructure, yet the dang ship didnt register as destroyed, nor did it sink. I mean there was no way the ship could even operate...whats the deal? |
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