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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
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The B1 Type submarine (also known as the I-15 series) were the most numerous submarine class of the Imperial Japanese Navy during World War II. In total 20 were made, starting with I-15, which gave the series their alternative name.
These submarines were fast, had a very long range, and carried a single seaplane, located in a hangar in front of the conning tower, and launched by a catapult. Late in the war, some of the submarines had their aircraft hangar removed, to replace it with a 14 cm gun. In 1944, I-36 and I-37 were modified so that they could carry four Kaiten kamikaze manned torpedoes, with I-36 later being further modified to carry six. cheers to all was in fact a rod antenna sticking out ! (node 130 and the loop antenna node 123, set them to an altitude of -0,05 and -0,1.) looks okay now, ![]() ![]() </br></br> ![]() </br></br> ![]() It includes the IJN torpedo mod beta 2.1 ![]() </br> I changed the file name to : Jyunsen B beta 3 as it has now reached a truly playable stage :p. Thanks to all who helped so far, especially to Xantrokeles, and Nautilus42 who designed the original conning. To do : get a crew on deck. change the guns to japanese ones get two more tubes upfront and lose the two at the rear. change to a more realistic number of torpedoes (19) do a better texture, especially the conning tower change the names of the crew to japanese names (ongoing) change the dials to japanese (when I'll get pictures of them.. funny how the navy tore apart those subs in 45 and so few pictures of the inside are available..) change the faces of the deckcrew to japanese ones match the radar spec to japanese ones (they had a rotating radar similar to the american I heard) get the sub to launch its airplane from the map as if it was an airbase WAIT fo Skwasjer to implement the 3d import option in S3D, then we'll get a real Jyunsen B 3D model, and will be able to model all classes of Jap subs ![]() that's it so far, Enjoy this version ! to download : http://hosted.filefront.com/keltos01/ Keltos 01 Last edited by keltos01; 05-29-08 at 02:58 AM. |
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#2 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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#3 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
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Can u import chunks with S3d?
Then u can get a crew on deck. More reserve torpedoe are no problem, and deleting the stern tubes too But adding or turning tubes for 180°...uuuuwawuiiwa Editing the crew.....think its not working without sdk Importing a new 3d model... test Pack3d, find it on subsimthread with tis tool it is possible to import 3d models, but the textures are very difficult... good advance Xantro
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#4 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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#5 |
Sonar Guy
![]() Join Date: May 2007
Location: Netherlands
Posts: 389
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Is that a "Hatsuharu" class destroyer in one of the pics???????????
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Quamvis Patiens Acris My SH3/SH4 mods: http://www.gamefront.com/files/user/GerritJ9 |
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#6 |
Silent Hunter
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Location: Milan Italy
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#7 |
Grey Wolf
![]() Join Date: Jul 2007
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Thats really cool, I just have one request, can you make the conning tower look more Japanese? I have a 3D model similar to this of a B class sub.
![]() Last edited by miner1436; 04-01-08 at 11:05 PM. |
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#8 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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![]() ![]() taken from a film posted by zaza, propaganda film circa 1942 of the readying of a sub in a harbor in japan the base of the tower is wider than that of the 3d model, fixable ? I'd already be more than happy if we could get your model into the game as it is, make no mistake there ! |
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#9 |
Silent Hunter
![]() Join Date: Feb 2008
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will do if and when miner 1436 sends me the 3d model
![]() All I care about is to implement a real jap sub ingame, then all of them classes ! ![]() I still need to figure out how to add a new sub and not modify an existing one. |
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#10 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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what do you means i've cloned the ids? please explain it to me..
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#11 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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started from the ix2, does the 18 have six fore torp tubes and none aft ????? (never played it) cause then it's closer to the Jyunsen B type... maybe I should change that in a beta 4...
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#12 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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will look into it tonight then, four tubes front and two aft is the J1 , eight front is the sen toku... still need to find out how to fit two more tubes, and two more launch buttons.
could you post a pic of the hull of the 18 please ? |
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#13 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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looked into the files of Projekt 627a (November) which is supposed to have eight front firing torpedo tubes, but our russian friends modelled it with 4 aft and 6 front (Tambor)... what a shame..
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#14 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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![]() ![]() new intro image, copied that pic of a painting of a jap sub skipper and his Jyunsen B, I now use the body of a type XVIII sub as it has six tubes forward and none aft like the Jyunsen B, I'm still tweaking it, but don't know what the hell's happening with the texture of the body of my sub :hmm: ![]() here's a pic of the loadout screen ![]() apart from that it seems ok The Jyunsen B1 (out of IXD2) is still there, the J1 although listed isn't. about the texture : it looks as though it needs the tower to function... though I saw the openigs of the tower on the other side of the hull.. anyone ?? k Last edited by keltos01; 04-02-08 at 02:52 PM. |
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#15 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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I received a 3d model of a Jyunsen B from miner 1346 but took only the conning tower for now.
I modified it according to pictures and the IJN submarine movie link sent by ZAZA, and here's the result, aaded round bottom part and ladder bits, removed scopes, cable, handrail. still need implementing in game though.. SKWASJER !!!!!!!!! ![]() ![]() ![]() ![]() |
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