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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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SH4 Mod Team
![]() Join Date: Mar 2008
Posts: 165
Downloads: 3
Uploads: 0
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Torpedoes in RFB
Thought I'd put this out there, since many might be wondering about torpedo performance with out mod:
Note: the Mark 16 is not covered here, since it was never employed in combat. Mark 10: Background: a World War I-era torpedo, it is the standard torpedo of the equally old S boats. Fleet boats also took these out on patrol early in the war, when the Mk. 14 was in short supply: Pros:
Background: designed in the 1930s to the be the standard fleet submarine torpedo, the Mk. 14's secret weapon was its magnetic influence detonator. However, as the war soon proved, the Mk. 14 had a whole host of problems that weren't fully resolved until September 1943. The Mark 23 is identical to the Mark 14, except that it doesn't have a low-speed setting (to save production costs). However, as Japanese ASW improved, existing Mark 23s were changed back into Mark 14 configuration. Pros:
Background: the Mark 18 was developed by Westinghouse from captured German G7e electric torpedoes. Beset by teething troubles early on in its service life (nothing that can be simulated in SH4), the Mark 18 eventually comprised 65% of all torpedoes fired by fleet submarines by war's end. Pros:
Background: the Mark 27 was developed from the Mark 24 air-dropped anti-submarine torpedo, which had proved its worth in the Battle of the Atlantic. Designed to be launched from a stern tube up to a depth of 150 feet, the Mark 27 was designed to home in on a warship's propeller noise. The intention was that the torpedo would either blow off a propeller or rudder, thus disabling the ship, or sinking it outright. The hit rate of the Mark 27 was approximately 1 in 3 by war's end, thus making it comparable to German homing torpedoes. Pros:
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Thanks for everyone's encouragement and support. The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too. http://forum.kickinbak.com/index.php...647a9120c08614 |
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