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#1 |
Seasoned Skipper
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Just wondering if there is already a mod in which allow you to see those flak shell blow and become into black smoke. Yes if you put high quality in sh3 it would show but since my driver is not as good for SH3 . I want to know if i can download it so i wont need to turn my graphic to max!
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#2 |
Old Gang
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I always thought that the black smoke was a very serious missing in sh3.
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#3 | |
Navy Seal
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But it is the wrong colour, it should no be so dark.
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#4 | ||
Seasoned Skipper
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Huh? ![]() |
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#5 |
Sea Lord
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I've always had the smoke, although it is small, and grey in colour. I would have expected it to be darker.
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#6 |
XO
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Sorry gentlemen, I'm not quite following this .
Are you talking about flak burst smoke from your own sub guns or from Harbour defense installations, surface ships etc ?? If it's from your own sub, I wouldn't really expect to see anything. If from other sources, I haven't seen anything either, although I've not been around in port when there has been an air raid. Last edited by Cheapskate; 05-19-08 at 05:26 AM. |
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#7 |
Navy Seal
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I see black flak bursts when the AI use the 37mm U-Boat's AA gun.
The 37mm s on u-boats certainly did have timed fuses.
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#8 |
Samurai Navy
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I can see the smoke of the AA shell's explosion, even when firing AA gun myself.
But when looking from scene camera I can't see it. |
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#9 |
Seasoned Skipper
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Yep you can see the black some if you put your video setting with high quality. And yet it would help you to aim the plane easier!
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#10 |
XO
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Thanks for the info Letum.
I did know that the 3.7 cm ammo was fitted with a self destruct tracer. However, bearing in mind the comparatively small size of the round, and its range of approx 14,000 ft, I wouldn't expect to see anything even remotely resembling the explosion cloud from an 88 cm. So I'm not too disappointed at not seeing anything from my own gunfire. Will have to keep an eye open for AI flak effects in future though!! Edit: @ Richardphat I'm also going to winch up my graphics settings to see if I get something! |
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#11 | |
Seasoned Skipper
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#12 |
XO
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I've never actually SEEN the smoke, although it makes SH3 more unrealistic without it. The flak smoke should appear from whatever flak gun had fired it into the air.
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#13 | |
Sea Lord
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![]() Quote:
![]() why not germans replace the standard gun for a 88 mm AA gun ?? :hmm:
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#14 | |
XO
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![]() Quote:
Quite a pleasing effect really, first you see the tracer flying off and after a while a small flash and a puff of smoke. You have to zoom in on the gunsight to see it easily and use the AA ammo as Richardphat says. Is it realistic though?? Somehow doubt it. From what I can I can gather, the ammo (unlike that used on the 88cm flak ) did not have air burst capability and caused damage only on impact. Sure it self destructed...you couldn't have tons of live rounds that had missed their target, raining down on the population! However I can't believe you would see the explosive effect of what is really a glorified aircraft cannon shell, from 2 - 3 miles away - which was its range -depending on elevation. Anyhow no matter. There are plenty worse inaccuracies in SH3. And it does look rather nice. The real big bonus for me though in ramping up the graphics quality was in other areas: particularly the ship smoke. For quite some while this smoke had looked a bit thin and blocky. Looks tremendous now. ![]() Thanks for starting the thread RP!! Last edited by Cheapskate; 05-20-08 at 06:18 AM. |
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#15 |
Samurai Navy
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There were timed fuzes for both German 37mm and Bofors 40mm, but I can't imagine these were ever used on submarines, as the process for setting such a fuze would be impractical on a sub deck.
They did, however, self-destruct, typically when the tracer burned out. For example, the 37mm c/30 ammo had a 12 second tracer, so it would likely be very far away before self-destructing. The self-destruct range and effect can be adjusted in the shells.sim file.
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