![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Ensign
![]() Join Date: Apr 2008
Location: Helena,Montana
Posts: 234
Downloads: 0
Uploads: 0
|
![]()
Does anyone know how much renown you get for killing aircraft? I usually avoid them by submerging,but during my current career,i've seem so many more than usual,and after my last patrol,decided to fight them,so when I RTB'd I bought 2 twin 20mm AA guns,and on the last patrol shot down 3 Bettys and 2 Zeros,and was just wondering if it's worth it.
|
![]() |
![]() |
![]() |
#2 |
Samurai Navy
![]() Join Date: Apr 2005
Posts: 579
Downloads: 2
Uploads: 0
|
![]()
They're not worth the risk. I think you get something like 30-50 renown per plane you shoot down, but it's just not worth it. In the first place, if they hit you, you're screwed. In the second place, even if they don't hit you, you're going to be swarmed with enemy aircraft for the next 6-12 hours because they told their friends about you. Just dive whenever the SD radar picks up air contacts that are coming anywhere near you. It's much better that way.
__________________
We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing. |
![]() |
![]() |
![]() |
#3 |
Ensign
![]() Join Date: Apr 2008
Posts: 222
Downloads: 46
Uploads: 0
|
![]()
Easier said than done with the Pocket BB mod ^^, it's just joyful to shoot those planes down 2km or further away with the help of 11 AA guns on the thing
![]() They tend to run outta ammo so fast that i had to adjust the amount myself (400 ammunition for a pocket BB's AA guns just aint enough ^^') |
![]() |
![]() |
![]() |
#4 | |
Ensign
![]() Join Date: Apr 2008
Location: Helena,Montana
Posts: 234
Downloads: 0
Uploads: 0
|
![]() Quote:
Thanks. I have always submerged when aircraft are dectected,but my last patorol was constant dive/surface,so i thought,what the hell,may as well shoot 'em. |
|
![]() |
![]() |
![]() |
#5 |
Samurai Navy
![]() Join Date: Apr 2005
Posts: 579
Downloads: 2
Uploads: 0
|
![]()
I'm assuming you're running the stock game? Several of the mods revamp the aircraft layer in the campaign files; in TMO, I rarely see planes unless I'm near an enemy carrier, have been spotted by an enemy ship/plane, or happen to be in one of their major ASW search areas.
__________________
We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing. |
![]() |
![]() |
![]() |
#6 |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
|
![]()
I am convinced Japan has the entire Pacific Ocean covered wing tip to wing tip with planes. It doesn't matter where or when I surface, within 2 second I get a radar contact!! I think the devs overdid it a bit.
Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
![]() |
![]() |
![]() |
#7 | |
Ensign
![]() Join Date: Apr 2008
Location: Helena,Montana
Posts: 234
Downloads: 0
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#8 |
Samurai Navy
![]() Join Date: Apr 2005
Posts: 579
Downloads: 2
Uploads: 0
|
![]()
As I said, there are several mods that change things. The only one I have personal experience with is Trigger Maru, which I highly recommend. Ducimus got rid of all the aircraft in the game except the ones that are specifically looking for submarines. There are still some out there, with certain areas covered more heavily than others, normally. When you've been spotted, the game spawns a lot of aircraft looking just for your boat at small intervals for a while, and there are always aircraft around an enemy carrier. I think Real Fleet Boat changed it as well, possibly Run Silent Run Deep did, and there's at least one mod that just alters the air layer of the campaign files. Stock is a little bit crazy, mainly because it has all the aircraft up there who would normally not be looking for subs as well.
__________________
We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing. |
![]() |
![]() |
![]() |
#9 |
Sailor man
![]() Join Date: Apr 2008
Posts: 46
Downloads: 59
Uploads: 0
|
![]()
Aircraft:
B5N2 Kate = 50 D3A1 Val = 50 Kyushu QzW1 = 50 A6M2 Zero = 50 F1M Pete = 30 G4M Betty = 50 H6K = 70 H8K = 100 Land: Shore Batteries = 10 renown Sea (Warships): BB Yamato = 2500 BB Fuso = 1300 BB Ise = 1300 BB Kongo = 1200 CV Hiryu = 900 CV Shokaku = 900 CV Taiho = 900 CVE Akitsu = 400 CVE Taiyo = 600 CVS Chitose = 500 CA Furutaka = 500 CA Maya = 500 CA Mogami = 500 CA Takao = 500 CL Agano = 300 CL Kuma = 230 CL Naka = 230 DD Akizuki = 150 DD Asashio = 120 DD Fubuki = 120 DD Minekaze = 120 DD Mutsuki = 120 DD Shiratsuyu = 120 Sub Chaser = 40 Gun Boat = 70 SS Ko Hyoteki = 100 <-- SS Sen Toku = 400 <-- Sadly these don't have damage models so you can't sink them. Which makes you wonder why they assigned it a renown value. Sea (Merchant): KLCS Nagara = 250 NKLSS Hakusika = 250 NKMCS Akita = 150 NKMCS Heito = 150 NKMCS Zinbu = 160 NKMSS Biyo = 180 NKMSS Kinposan = 120 NKSCS Taihosan = 80 KSQ = 70 KSS = 70 NKSSS Kasagisan = 70 NLL = 220 LST = 220 NML Okinoshima = 200 NMS No13 = 100 NOL Nippon = 400 NOM Buzyun = 250 NOS Haruna = 120 NOTM = 340 Euroliner (NPL Conte Verde) = 900 NPL Horai = 400 NPL Kiturin = 300 NPS Tyohei = 100 NTR = 390 NTRW (Fishing Trawler) = 30 NVV = 230 NAMC = 700 NATF = 30 Sampan = 20 NLCVP (landing craft) = 20 Fishing boat = 20 You get 0 renown for killing liferafts and/or survivors. Objectives: Reaching the Objective = 500 Completing the Objective = 200 Completing a patrol = 100 1st rank renown = 1000 <-- ? 2nd rank renown = 3500 <-- No clue by what the mean with that. Promotions: 500 = new build/model when available 1000 = new build/model when available 1500 = new build/model when available 2000 = new build/model when available Deductions: Sinking a friendly ship = -5000 Ending Campaign = -5000 All of these values I found in .cfg files, and put them hear. As far as the promotions are concerened, that's just my guess. Why I'm at it. WHAT ARE THE DEVELOPERS DOING?!?!? I've been questing through the file structure or SH4 v1.4 and finding a LOT of U-boat stuff (coding, menus, .cfg) everything except skins and models. Did the dev crew always want to do this, but abandoned the idea originally, then came back to it? The even have a BOAT LOAD of .dds of just about everything you need to start from scratch. Admittidly most of these files are located in the Data/Menu/ though a substaintial about of these have been strewn throughout the Data file itself. Am I going mad? Or are these files really just there, with everything ready to go except for the submarine skins and models?
__________________
![]() |
![]() |
![]() |
![]() |
#10 | |
Watch
![]() Join Date: Apr 2008
Posts: 23
Downloads: 0
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#11 |
Ensign
![]() Join Date: Apr 2008
Location: Helena,Montana
Posts: 234
Downloads: 0
Uploads: 0
|
![]()
"145"...Thanks for the list!
|
![]() |
![]() |
![]() |
|
|