SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-29-08, 09:20 AM   #1
MonTana_Prussian
Ensign
 
Join Date: Apr 2008
Location: Helena,Montana
Posts: 234
Downloads: 0
Uploads: 0
Default Aircraft Shoot downs

Does anyone know how much renown you get for killing aircraft? I usually avoid them by submerging,but during my current career,i've seem so many more than usual,and after my last patrol,decided to fight them,so when I RTB'd I bought 2 twin 20mm AA guns,and on the last patrol shot down 3 Bettys and 2 Zeros,and was just wondering if it's worth it.
MonTana_Prussian is offline   Reply With Quote
Old 04-29-08, 09:32 AM   #2
Quillan
Samurai Navy
 
Join Date: Apr 2005
Posts: 579
Downloads: 2
Uploads: 0
Default

They're not worth the risk. I think you get something like 30-50 renown per plane you shoot down, but it's just not worth it. In the first place, if they hit you, you're screwed. In the second place, even if they don't hit you, you're going to be swarmed with enemy aircraft for the next 6-12 hours because they told their friends about you. Just dive whenever the SD radar picks up air contacts that are coming anywhere near you. It's much better that way.
__________________
We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing.
Quillan is offline   Reply With Quote
Old 04-29-08, 10:48 AM   #3
W4lt3r
Ensign
 
Join Date: Apr 2008
Posts: 222
Downloads: 46
Uploads: 0
Default

Easier said than done with the Pocket BB mod ^^, it's just joyful to shoot those planes down 2km or further away with the help of 11 AA guns on the thing

They tend to run outta ammo so fast that i had to adjust the amount myself (400 ammunition for a pocket BB's AA guns just aint enough ^^')
W4lt3r is offline   Reply With Quote
Old 04-29-08, 01:38 PM   #4
MonTana_Prussian
Ensign
 
Join Date: Apr 2008
Location: Helena,Montana
Posts: 234
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Quillan
They're not worth the risk. I think you get something like 30-50 renown per plane you shoot down, but it's just not worth it. In the first place, if they hit you, you're screwed. In the second place, even if they don't hit you, you're going to be swarmed with enemy aircraft for the next 6-12 hours because they told their friends about you. Just dive whenever the SD radar picks up air contacts that are coming anywhere near you. It's much better that way.

Thanks. I have always submerged when aircraft are dectected,but my last patorol was constant dive/surface,so i thought,what the hell,may as well shoot 'em.
MonTana_Prussian is offline   Reply With Quote
Old 04-29-08, 02:29 PM   #5
Quillan
Samurai Navy
 
Join Date: Apr 2005
Posts: 579
Downloads: 2
Uploads: 0
Default

I'm assuming you're running the stock game? Several of the mods revamp the aircraft layer in the campaign files; in TMO, I rarely see planes unless I'm near an enemy carrier, have been spotted by an enemy ship/plane, or happen to be in one of their major ASW search areas.
__________________
We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing.
Quillan is offline   Reply With Quote
Old 04-29-08, 04:21 PM   #6
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

I am convinced Japan has the entire Pacific Ocean covered wing tip to wing tip with planes. It doesn't matter where or when I surface, within 2 second I get a radar contact!! I think the devs overdid it a bit.

Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.

peabody is offline   Reply With Quote
Old 04-29-08, 08:32 PM   #7
MonTana_Prussian
Ensign
 
Join Date: Apr 2008
Location: Helena,Montana
Posts: 234
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Quillan
I'm assuming you're running the stock game? Several of the mods revamp the aircraft layer in the campaign files; in TMO, I rarely see planes unless I'm near an enemy carrier, have been spotted by an enemy ship/plane, or happen to be in one of their major ASW search areas.
Yes,I'm running stock 1.4,and there are a horrendous number of aircraft.
MonTana_Prussian is offline   Reply With Quote
Old 04-30-08, 08:38 AM   #8
Quillan
Samurai Navy
 
Join Date: Apr 2005
Posts: 579
Downloads: 2
Uploads: 0
Default

As I said, there are several mods that change things. The only one I have personal experience with is Trigger Maru, which I highly recommend. Ducimus got rid of all the aircraft in the game except the ones that are specifically looking for submarines. There are still some out there, with certain areas covered more heavily than others, normally. When you've been spotted, the game spawns a lot of aircraft looking just for your boat at small intervals for a while, and there are always aircraft around an enemy carrier. I think Real Fleet Boat changed it as well, possibly Run Silent Run Deep did, and there's at least one mod that just alters the air layer of the campaign files. Stock is a little bit crazy, mainly because it has all the aircraft up there who would normally not be looking for subs as well.
__________________
We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing.
Quillan is offline   Reply With Quote
Old 04-30-08, 02:12 PM   #9
Aur0ra145
Sailor man
 
Join Date: Apr 2008
Posts: 46
Downloads: 59
Uploads: 0
Default

Aircraft:
B5N2 Kate = 50
D3A1 Val = 50
Kyushu QzW1 = 50
A6M2 Zero = 50
F1M Pete = 30
G4M Betty = 50
H6K = 70
H8K = 100

Land:
Shore Batteries = 10 renown

Sea (Warships):
BB Yamato = 2500
BB Fuso = 1300
BB Ise = 1300
BB Kongo = 1200
CV Hiryu = 900
CV Shokaku = 900
CV Taiho = 900
CVE Akitsu = 400
CVE Taiyo = 600
CVS Chitose = 500
CA Furutaka = 500
CA Maya = 500
CA Mogami = 500
CA Takao = 500
CL Agano = 300
CL Kuma = 230
CL Naka = 230
DD Akizuki = 150
DD Asashio = 120
DD Fubuki = 120
DD Minekaze = 120
DD Mutsuki = 120
DD Shiratsuyu = 120
Sub Chaser = 40
Gun Boat = 70
SS Ko Hyoteki = 100 <--
SS Sen Toku = 400 <-- Sadly these don't have damage models so you can't sink them. Which makes you wonder why they assigned it a renown value.

Sea (Merchant):
KLCS Nagara = 250
NKLSS Hakusika = 250
NKMCS Akita = 150
NKMCS Heito = 150
NKMCS Zinbu = 160
NKMSS Biyo = 180
NKMSS Kinposan = 120
NKSCS Taihosan = 80
KSQ = 70
KSS = 70
NKSSS Kasagisan = 70
NLL = 220
LST = 220
NML Okinoshima = 200
NMS No13 = 100
NOL Nippon = 400
NOM Buzyun = 250
NOS Haruna = 120
NOTM = 340
Euroliner (NPL Conte Verde) = 900
NPL Horai = 400
NPL Kiturin = 300
NPS Tyohei = 100
NTR = 390
NTRW (Fishing Trawler) = 30
NVV = 230
NAMC = 700
NATF = 30
Sampan = 20
NLCVP (landing craft) = 20
Fishing boat = 20

You get 0 renown for killing liferafts and/or survivors.

Objectives:
Reaching the Objective = 500
Completing the Objective = 200
Completing a patrol = 100
1st rank renown = 1000 <-- ?
2nd rank renown = 3500 <-- No clue by what the mean with that.

Promotions:
500 = new build/model when available
1000 = new build/model when available
1500 = new build/model when available
2000 = new build/model when available


Deductions:
Sinking a friendly ship = -5000
Ending Campaign = -5000


All of these values I found in .cfg files, and put them hear. As far as the promotions are concerened, that's just my guess.

Why I'm at it.

WHAT ARE THE DEVELOPERS DOING?!?!? I've been questing through the file structure or SH4 v1.4 and finding a LOT of U-boat stuff (coding, menus, .cfg) everything except skins and models.

Did the dev crew always want to do this, but abandoned the idea originally, then came back to it?

The even have a BOAT LOAD of .dds of just about everything you need to start from scratch.

Admittidly most of these files are located in the Data/Menu/ though a substaintial about of these have been strewn throughout the Data file itself.

Am I going mad? Or are these files really just there, with everything ready to go except for the submarine skins and models?
__________________
Aur0ra145 is offline   Reply With Quote
Old 04-30-08, 04:23 PM   #10
Tebok
Watch
 
Join Date: Apr 2008
Posts: 23
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Quillan
Just dive whenever the SD radar picks up air contacts that are coming anywhere near you. It's much better that way.
Ohh... I can go underwater?? Cool!! Thanks for the info, now I actually get close to convoys without being shot up!
Tebok is offline   Reply With Quote
Old 04-30-08, 05:36 PM   #11
MonTana_Prussian
Ensign
 
Join Date: Apr 2008
Location: Helena,Montana
Posts: 234
Downloads: 0
Uploads: 0
Default

"145"...Thanks for the list!
MonTana_Prussian is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:36 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.