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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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the auto target lock is incorrect in my opinion, much of the time your hitting props and rudders of merchant ships.
im not sure what is the best way to adjust this or if you can. i thought about changing the torp speed but the game would adjust the angle to still hit the same spot so adjusting the targetting point itself is what is needed but it is something i dont know how to do. im not talking about ships speeding up or manuvering out of the torp path, thats normal variables and its just part of the game but it appears the average targeting point seams to be actually aiming for the center point between the mast and stern rather than the mast itself. i have read the post about the manual targeting torpedo fix but unfortunately they only change the visual cues used to manually target ships and dont address the files used by the game to figure target points of ships that is used to calculate the auto target angle of attack. |
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#2 |
Silent Hunter
![]() Join Date: Apr 2007
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Webster, you have a couple of options here - neither is a fix but they are workarounds.
First, make sure you open the outer doors a few seconds before you fire - if you dont you will get aft hits every time when you wanted a MOT - its easy to forget and accounts for most of the "late" hits. Second, unlock the target right before you fire, swing your scope to the target bow and fire if you find shots still are "lagging". This changes the aim point and thus moves the impact point forward. Lastly, you can adjust the "spread angle" positively or negatively as needed if all else fails. However, when I have used auto targetting - I tend to get MOTs unless the target is aware I am there. Once the enemy is alerted the zig/zag isnt compensated for with autotargetting. In cases like that - again eyeball adjust the aim point.
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#3 | |
The Old Man
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#4 | |
Stowaway
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#5 | |
Stowaway
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also i have long wished they fix the bug where if you open the tube doors and dont fire within 15 seconds of them being opened then when you do fire your torpedo you will still get the delay of the tubes opening before launch even though the doors are already opened. |
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#6 |
Eternal Patrol
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Hi Web Hi clay ,, My advice is this, the bit where you unlock the
scope and move the crosshair fwd prior to shooting can be made up in the following way. set the torpedo gyroangle offset by 1/2 a degree to the appropriate direction of travel ( the same way the ships moving ) play with it a little to find the right setting. all it does is make the torp move the distance over you would move it with the scope with out unlock. then you just stay locked as you have been shooting but your torps will hit more or less amidships or so. Play with it. M out. |
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#7 | |
Navy Seal
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Why would you WANT to shoot torpedoes with the doors shut? Why is it a bug if the doors don't open instantly? Have you timed the doors on a real submarine? Do they open in zero seconds? Wouldn't it be a bug if the game doors opened in zero seconds? The word "bug" means something. Misusing it shows contempt for reality at worst and sloppy English at best. What in the world are you calling a bug? For the game to not be bugged all torpedoes must hit the target no matter how ineptly you shoot? A bug is when a feature works realistically, causing you to miss the target? Even in Unreal Tournament III (not a simulation) you have to reload your weapon or it will stop shooting. Think about this: satisfaction, pride and sense of accomplishment comes from mastering a set of skills that you have had trouble learning. Without difficulty and without overcoming difficulty, satisfaction and happiness are not possible. This is true not only in Silent Hunter, but in life itself. We have no right to expect that ANYTHING work in the way we expect it to. Our task is to find out how it does work and then learn to use that to make life more agreeable to us. Normally I would slide off into a discussion of situational morality being exactly what you expect here, that things be true simply because we wish them so. But I won't. I'll reduce it here to mathematics. Overcoming difficulty=happiness=accomplishment. We<>God. Conformity to reality=happiness. Acting contrary to reality=unhappiness + failure. As others have said, even auto targeting will not save you if you are too lazy to open the torpedo doors before you shoot. I can tell you why you are hitting some targets but missing others, but it's not worth the trouble. I am left wondering whether you returned your car as defective because it wouldn't drive before you started the engine. I wonder if it is even possible to communicate how ludicrous your "bug" allegation is, based on the preposterous premise you have stated. Why do I feel like Ducimus here? ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 04-25-08 at 07:38 AM. |
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#8 |
Admiral
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@Rockin Robbins,
I think your misinterpeting what he is saying, or I'm misreadin it. Now, I'll be up front, I don't know a lot about subs but I'm learning because of this game, but that aside. Do the doors close after they have been opened? Or do they stay open? I thought they stayed open which I think is what he is saying: if he doesn't shoot soon after opening, he gets a delay, same as if he didn't open them first. Not that he gets a delay if he shoot before 15 seconds, but if he opens them ,then doesn't shoot, he gets a delay like they are closing again. I actually have that happen on tube #3, for some reason, but I am aware of it and make compensations for it. It delays even though it's open, it's not a long delay but it isn't like the rest of the tubes for some reason, I'm not a modder or programmer but I would think they all use the same "coded routine" for fireing, but it happens. Don't know why. Now obviously they have to close again after the shot, otherwise you couldn't load the tube, see I'm really not a complete idiot:rotfl:. Like my father used to say "I'm not fast, I'm not slow, I'm just kinda half-fast". A little story to lighten things up a bit: I missed my chance yesterday, but only due to circumstances. Chased down quite a few of the modern liners, big tonnage for a merchanta and used up quite a few torps. Then ran smack into a task force, they were headin due south, I was heading due north. I was right in the middle of the biggest convoy I'm ever run into and had three fish in the front, four in the back. Took out the fleet carrier with the front three. I decided not to turn because the DDs were gathering where I "was" so I would have turned right into them, so ahead flank and try to get under one of the BBs (there were 3) and I did but he was almost gone by, so I turned to get the stern tubes on him and shot at a terrible angle, knew I shouldn't but being half-fast, I did and missed all four shots. Quickly got my depth to 250 and 1 knot. All the time saying 90 degrees, 90 degrees, dummy 90 degrees. I should have waited for the next carrier in line. Another lesson learned!! (the hard way) Peabody
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#9 | |
The Old Man
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#10 | |
The Old Man
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![]() ![]() ![]() I have never, EVER encountered this. I've kept the doors open for minutes without firing, and every time I fired, the fish went flying with no delay at all! The only time the tubes close and, subsequently, had to be reopened, was when I submerged below maximum firing depth (30 meters). Or maybe this is a bug that crept in with 1.5...? But, if memory serves, you don't have the add-on, correct? :hmm: @clayp: don't worry mate, you'll figure it all out with practice and patience, Me, whenever I read about gyroangle, I think of gyro and pita or some similar greek delicacy! :rotfl:
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#11 | |
Navy Seal
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I've opened the tubes as much as five minutes or so before I've fired without any problems. I try to open them just before I take my last observation so I have it straight which tubes are open and which are not. The heat of battle fries perfectly good brains and all plans for battle have to be much simpler than you think they need to be beforehand, or YOU WILL SCREW THEM UP. If you underestimate your capabilities before the fight you will seldom be disappointed. ![]() And that's a great story! It's the hardest lesson to learn. Shoot in haste repent in leisure. ![]() ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#12 | |
The Old Man
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Now, here's a pint of Guinness on my behalf. I hope it helps! ![]() Footnote: you may underestimate the metric system, but if I hear ONE WORD from you belittling Guinness, I'll crash my plane on your lawn and beat you in the snot! :rotfl:
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#13 | |
Navy Seal
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If you're having trouble, just think of how many people that never post are reading these threads and not getting it either. I better quit messing with Linux (where I feel like I was dropped out of a plane in the middle of China and don't know how to ask to go to the bathroom!) and get to work on those videos. Thanks for reminding me they could be important to someone other than myself. Gyro angle is the angle from straight ahead that the torpedo has to turn to in order to hit the target. A zero gyro angle shoots a shot perfectly straight ahead of the sub, or behind, if you're shooting an aft torpedo.
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#14 |
The Old Man
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Footnote: you may underestimate the metric system, but if I hear ONE WORD from you belittling Guinness, I'll crash my plane on your lawn and beat you in the snot! :rotfl:__________________
Whats a Guinness? Is that like a genuis........ ![]() |
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#15 | |
The Old Man
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