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#1 |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
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Hi all, I'm pretty new here, so if this is a topic that has been dealt with before, please point me to that thread, though I spent some time searching for it and haven't been able to find the specific issue I'm having. I've recently started trying to do some harbor raiding, which would be fun except that every time I spend the several hours (game time, but still quite a while even with TC) to get myself into the port, most of the larger ships are already either sinking or already sunk. I've experienced nothing but heavy to severe sea states over the last few attempts so that might have something to do with it, but whatever the case, I really end up just wasting 2-3 hours of my time trying to get to ships that I can't sink anymore anyway. Does anyone have any advice on how to stop this? I'm using GWX 2.1 with SH3 Commander (which I have the seasonal waves option set, so that may be the case as its winter of 1939 currently). I'd just like to be able to sneak into a harbor and know that I'll at least get the satisfaction of sinking something worthwhile. Thanks, Greg
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#2 |
Fleet Admiral
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Best advice is to stay out of harbours in bad weather. You run the risk of broaching your conning tower and giving away the surprise. Wait until the weather improves before entering the harbour and you should see fewer self sinking ships. Unfortunately SH3 ships have a natural drift which is worsened with heavy seas and they tend to smash themselves against the wharves or each other if they are close enough.
For more hints of the process of getting into and out of the enemies lair safely :http://www.subsim.com/radioroom/showthread.php?t=96843 |
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#3 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
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TarJak's tutorial is outstanding - following his advice should keep you out of trouble!
If you're after a specific harbour then there is advice at: http://www.subsim.com/radioroom/show...=harbour+raids Let us know how you get on!
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#4 |
Seasoned Skipper
![]() Join Date: Oct 2007
Location: Greece, Volos
Posts: 710
Downloads: 10
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You should follow TarJak's advise.
I'm gonna do that, because once in GWX 2.1 I decided to raid scapa flow, the weather was terrible and all I've managed to sink was a floating dock ![]() |
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#5 |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
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Thanks, I'll definatly read that tutorial, I'd already found that second thread which is what gave me the idea in the first place... hunting a few merchants here or there or a convoy is one thing, but the prospect of bagging over 100kT of hardware in one go sounds too fun to pass up.
Thanks again for the advice, Greg |
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#6 | |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
Downloads: 299
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![]() Quote:
![]() Before the war got started in August 1939 I cruised into Portland and parked in the middle of the harbor. I waited there for half a day then dropped to periscope depth, plotted my attack, and waited for the war to start. At 0:01 on Sept 3, 1939 the Tommy's lost 11 ships. I've attached a detail list below: 0004 Grid BF 31 Ship sunk! HMS Delight (C&D classes), 1375 tons 0009 Grid BF 31 Ship sunk! HMS Cape Argona (ASW Trawler), 1100 tons 0032 Grid BF 31 Ship sunk! S.S. Lehigh (Small Merchant), 2409 tons 0039 Grid BF 31 Ship sunk! S.S. Gro (Tramp Steamer), 1996 tons 0041 Grid BF 31 Ship sunk! M/V Glenwood (Medium Cargo), 5013 tons 0104 Grid BF 31 Ship sunk! S.S. Corinthic (Tramp Steamer), 1993 tons 0107 Grid BF 31 Ship sunk! M/V Cecilia J. Brown (Tugboat), 1133 tons 0112 Grid BF 31 Ship sunk! S.S. Hurricane (Small Merchant), 2407 tons 0124 Grid BF 31 Ship sunk! M/V Petronella (Motor Vessel), 114 tons 0216 Grid BF 31 Ship sunk! S.S. Rolette (Large Merchant), 10420 tons 1315 Grid BF 31 Ship sunk! M/V Vision (Tugboat), 1123 tons Please note, this was definetly done in relativly calm weather.
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"Some ships are designed to sink, others require our assistance." Nathan Zelk |
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