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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
Downloads: 299
Uploads: 0
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WOW!!! I'm in October 1939 at midnight and I just saw Orion. I'm sure this is a small thing for you guys, but I was amazed that anyone took the time to code this touch of realism which most gamers would miss or ignore.
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"Some ships are designed to sink, others require our assistance." Nathan Zelk |
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#2 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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#3 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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Aye. Thats why I didn't mind the wait. GWX 2.0 and 2.1 was worth it!
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#4 |
GWX Project Director
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Well, we've got the SH3 devs to thank for the placement of the stars in-game.
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#5 | |
Subsim Aviator
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Orion, pegasus, the dippers, i have observed a lot of them. ![]()
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#6 |
Watch Officer
![]() Join Date: Apr 2007
Posts: 333
Downloads: 225
Uploads: 0
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It's the attention to detail that makes GWX the best mod for Silent Hunter
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#7 | |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
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#8 | ||
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
Downloads: 299
Uploads: 0
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"Some ships are designed to sink, others require our assistance." Nathan Zelk |
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#9 | ||
Chief of the Boat
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I'm glad the realism when your sunk still allows you a second chance to play again ![]() |
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#10 | ||
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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![]() I do want to complain about one obvious bug though - after installing GWX 2.1 I noticed that my lawn was still the same length - it hadn't been mowed. Dreadful oversight. You'd think testing for compatibility with Fescue would have been a given. ![]() :rotfl: |
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#11 | |||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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:rotfl: Only cos I cant be assed to go cut it |
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#12 | |
Eternal Patrol
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Which reminds me: SH3 Commander still hasn't gotten me the job I applied for. What's taking so long?
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“Never do anything you can't take back.” —Rocky Russo |
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#13 | ||
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
Downloads: 299
Uploads: 0
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__________________
"Some ships are designed to sink, others require our assistance." Nathan Zelk |
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#14 | ||
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Quote:
You may also want to up the "Real time" and "When hunting" TC settings to speed the process. But be warned, this may have unintended side effects like bureaucratic bungling. In that case, ensure you up your "Character animations" and "Sound effects" to compensate. Nb: once you have the job, I recommend turning off the "Simulate a realistic career length" option. Last edited by JScones; 04-23-08 at 09:21 PM. |
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#15 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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You need to *decrease* the "Real time" TC setting to 0.6555 to compensate. That will ensure that the numbers are generated just prior to drawing. Last edited by JScones; 04-23-08 at 09:29 PM. |
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