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Old 04-22-08, 10:12 PM   #1
Able72
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Default holy realism batman . . .

WOW!!! I'm in October 1939 at midnight and I just saw Orion. I'm sure this is a small thing for you guys, but I was amazed that anyone took the time to code this touch of realism which most gamers would miss or ignore.
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Old 04-22-08, 11:21 PM   #2
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Originally Posted by Able72
WOW!!! I'm in October 1939 at midnight and I just saw Orion. I'm sure this is a small thing for you guys, but I was amazed that anyone took the time to code this touch of realism which most gamers would miss or ignore.
It's the attention to detail that makes GWX the best mod for Silent Hunter
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Old 04-22-08, 11:47 PM   #3
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Aye. Thats why I didn't mind the wait. GWX 2.0 and 2.1 was worth it!
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Old 04-22-08, 11:58 PM   #4
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Well, we've got the SH3 devs to thank for the placement of the stars in-game.
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Old 04-23-08, 12:18 AM   #5
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Originally Posted by Kpt. Lehmann
Well, we've got the SH3 devs to thank for the placement of the stars in-game.
i was about to say, i think most of the constillations are there from stock.

Orion, pegasus, the dippers, i have observed a lot of them.
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Old 04-23-08, 12:45 AM   #6
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It's the attention to detail that makes GWX the best mod for Silent Hunter [/quote]

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Old 04-23-08, 01:19 AM   #7
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Quote:
Originally Posted by Able72
WOW!!! I'm in October 1939 at midnight and I just saw Orion. I'm sure this is a small thing for you guys, but I was amazed that anyone took the time to code this touch of realism which most gamers would miss or ignore.
Okay, there are realistic star constallations to look at. But when you try to take it further, the realism ends very soon. I mean the projection of the world onto the SH3 map for example. Otherwise those stars could be even more useful and not just eyecandy
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Old 04-23-08, 07:35 AM   #8
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Quote:
Originally Posted by ichso
Quote:
Originally Posted by Able72
WOW!!! I'm in October 1939 at midnight and I just saw Orion. I'm sure this is a small thing for you guys, but I was amazed that anyone took the time to code this touch of realism which most gamers would miss or ignore.
Okay, there are realistic star constallations to look at. But when you try to take it further, the realism ends very soon. I mean the projection of the world onto the SH3 map for example. Otherwise those stars could be even more useful and not just eyecandy
Yes, we can't navigate in the same way ingame that they would have in real life, using a sextant, compass, etc. I'm okay with that as I would prefer my course plotting not to be a 30 minute exercise. As it is, its point and click. I like point and click with navigation, its a decision the devs made to sacrifice realism for gameplay ability. I like the choice.
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Old 04-23-08, 07:39 AM   #9
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Quote:
Originally Posted by ichso
Quote:
Originally Posted by Able72
WOW!!! I'm in October 1939 at midnight and I just saw Orion. I'm sure this is a small thing for you guys, but I was amazed that anyone took the time to code this touch of realism which most gamers would miss or ignore.
Okay, there are realistic star constallations to look at. But when you try to take it further, the realism ends very soon. I mean the projection of the world onto the SH3 map for example. Otherwise those stars could be even more useful and not just eyecandy
That's very true, but where do you draw the line in 'realism' terms :hmm:

I'm glad the realism when your sunk still allows you a second chance to play again
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Old 04-23-08, 07:52 AM   #10
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Quote:
Originally Posted by melnibonian
Quote:
Originally Posted by Able72
WOW!!! I'm in October 1939 at midnight and I just saw Orion. I'm sure this is a small thing for you guys, but I was amazed that anyone took the time to code this touch of realism which most gamers would miss or ignore.
It's the attention to detail that makes GWX the best mod for Silent Hunter
Yes, and I walked into my office today and it had been REPAINTED, in the colour I chose! Ah, GWX 2.1, you never fail to impress.

I do want to complain about one obvious bug though - after installing GWX 2.1 I noticed that my lawn was still the same length - it hadn't been mowed. Dreadful oversight. You'd think testing for compatibility with Fescue would have been a given.

:rotfl:
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Old 04-23-08, 08:10 AM   #11
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Quote:
Originally Posted by JScones
Quote:
Originally Posted by melnibonian
Quote:
Originally Posted by Able72
WOW!!! I'm in October 1939 at midnight and I just saw Orion. I'm sure this is a small thing for you guys, but I was amazed that anyone took the time to code this touch of realism which most gamers would miss or ignore.
It's the attention to detail that makes GWX the best mod for Silent Hunter
Yes, and I walked into my office today and it had been REPAINTED, in the colour I chose! Ah, GWX 2.1, you never fail to impress.

I do want to complain about one obvious bug though - after installing GWX 2.1 I noticed that my lawn was still the same length - it hadn't been mowed. Dreadful oversight. You'd think testing for compatibility with Fescue would have been a given.

:rotfl:
Mine has grown since installing 2.1

:rotfl:

Only cos I cant be assed to go cut it
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Old 04-23-08, 11:00 AM   #12
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Quote:
Originally Posted by JScones
Yes, and I walked into my office today and it had been REPAINTED, in the colour I chose! Ah, GWX 2.1, you never fail to impress.

I do want to complain about one obvious bug though - after installing GWX 2.1 I noticed that my lawn was still the same length - it hadn't been mowed. Dreadful oversight. You'd think testing for compatibility with Fescue would have been a given.

:rotfl:
Whine, whine, whine. Some people are never satisfied.

Which reminds me: SH3 Commander still hasn't gotten me the job I applied for. What's taking so long?
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Old 04-23-08, 11:24 AM   #13
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Quote:
Originally Posted by Sailor Steve
Quote:
Originally Posted by JScones
Yes, and I walked into my office today and it had been REPAINTED, in the colour I chose! Ah, GWX 2.1, you never fail to impress.

I do want to complain about one obvious bug though - after installing GWX 2.1 I noticed that my lawn was still the same length - it hadn't been mowed. Dreadful oversight. You'd think testing for compatibility with Fescue would have been a given.

:rotfl:
Whine, whine, whine. Some people are never satisfied.

Which reminds me: SH3 Commander still hasn't gotten me the job I applied for. What's taking so long?
You only applied for a job? I thought it was supposed to provide the winning lottery numbers two-weeks in advnce. When is the bug in that feature going to be implemented so it works corectly and reports the numbers BEFORE they are drawn and not after?
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Old 04-23-08, 08:35 PM   #14
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Originally Posted by Sailor Steve
Whine, whine, whine. Some people are never satisfied.
Yeah, but now I'd rather argue about the speed in which BBW's grass is growing - it doesn't sound realistic to me. Mine is not growing that fast at all. I wonder what mods he is using?

Quote:
Originally Posted by Sailor Steve
Which reminds me: SH3 Commander still hasn't gotten me the job I applied for. What's taking so long?
Have you selected both "Simulate a realistic career length" and "Simulate realistic crew transfers"? You need both selected for this feature to work, as they ensure the position remains vacant for you.

You may also want to up the "Real time" and "When hunting" TC settings to speed the process. But be warned, this may have unintended side effects like bureaucratic bungling. In that case, ensure you up your "Character animations" and "Sound effects" to compensate.

Nb: once you have the job, I recommend turning off the "Simulate a realistic career length" option.

Last edited by JScones; 04-23-08 at 09:21 PM.
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Old 04-23-08, 09:16 PM   #15
JScones
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Originally Posted by Able72
You only applied for a job? I thought it was supposed to provide the winning lottery numbers two-weeks in advnce. When is the bug in that feature going to be implemented so it works corectly and reports the numbers BEFORE they are drawn and not after?
It does. Unfortunately, SH3 runs faster than RL, in the sense that 1 RL second equals 1.3247 SH3 seconds. As you can imagine, this difference adds up over time and results in the numbers being generated by SH3Cmdr well after the appropriate RL time. This is another typical SH3 bug for which SH3Cmdr gets blamed.

You need to *decrease* the "Real time" TC setting to 0.6555 to compensate. That will ensure that the numbers are generated just prior to drawing.

Last edited by JScones; 04-23-08 at 09:29 PM.
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