SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-16-08, 02:14 PM   #1
navy_ae
Watch
 
Join Date: Jan 2008
Posts: 17
Downloads: 0
Uploads: 0
Default MK 16

ok so im not running high realism or anything but i just finished a war patrol in the post iwo jima timeframe and i got this brand spanking new green torpedoe the mk 16 i look at the stats for this 46 kts and 1,200 M range im like finally someone in BuOrd can add the speed of a 23 and the range of a 14 if not better .... and lookey at the price its a steal comapred to the mk 27 at only 40 renown then go to buy it and its ten times that is this right or a glitch and how to fix also is there any mods for this weapon and how to install them or mod the price down etc ?
navy_ae is offline   Reply With Quote
Old 04-16-08, 02:19 PM   #2
M. Sarsfield
Ace of the Deep
 
Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
Uploads: 0
Default

Just tell those grunts not to mishandle it. Will send your boat to the bottom quickly.

According to this website...
http://www.geocities.com/Pentagon/1592/ustorp3.htm

"..the Mk.16, though not used in combat during WW II, was a standard submarine weapon until 1975."

I don't use them in game. Nice cold war weapon, though.
__________________
MJS
USS Batfish Volunteer/Reenactor
www.ss310.com
www.ussbatfish.com



Communism killed over 100M people and all that I got was this lousy signature.*

*http://www.hawaii.edu/powerkills/COM.ART.HTM
M. Sarsfield is offline   Reply With Quote
Old 04-16-08, 11:25 PM   #3
V.C. Sniper
Watch Officer
 
Join Date: May 2007
Posts: 339
Downloads: 1
Uploads: 0
Default

Torpex FTW!!!
__________________
I only need one torpedo.
V.C. Sniper is offline   Reply With Quote
Old 04-18-08, 02:09 PM   #4
navy_ae
Watch
 
Join Date: Jan 2008
Posts: 17
Downloads: 0
Uploads: 0
Default

that isnt the issue at hand the issue is displayed cost in points vs actual is there a fix out there for it
navy_ae is offline   Reply With Quote
Old 04-18-08, 02:19 PM   #5
Capn_Sinky
Bosun
 
Join Date: Feb 2008
Location: Winder, GA
Posts: 64
Downloads: 0
Uploads: 0
Default

OOOOOOOhhhh. Now heres a mod. lets take the homing warhead from the Mk27 match it with the speed and distance of the Mk16 and then give it the late war magnetic explorder and warhead of the Mk14.

*Skylight opens and a table with an long cylinder shapped object is raised into the mailstrom above. Lightining cracks the air with a deafining thunder and the smell of ozone pentrates the nostrils. The evil laughter of a submariner gone mad cackels through the stormy night*

"It's aaaaliiive, it's aaaaliiiive!!!!!"

And thus the MK48 ADCAP is born.
__________________
Good Luck and Good Hunting!

Capn_ Sinky (aka Stinky)
O.I.C.I.C.
Officer In Charge of Ice Cream
Current Command: USS Drum Apr42

"Frankly the idea that a stinkpot could smell so bad that men who haven't bathed or changed their clothes in months would choose to abandon their ships mid ocean rather than fight, scares the heck out of me!"

Unknown Historian
Capn_Sinky is offline   Reply With Quote
Old 04-18-08, 02:40 PM   #6
navy_ae
Watch
 
Join Date: Jan 2008
Posts: 17
Downloads: 0
Uploads: 0
Default

ok i like the idea of that mod ... would make any boat with all fish like that basically invinciable oh well dreams dreams but still the issue at hand
going to buy these weapons in game says they only cost 40 renown points
but now buy them and they take 400 renown points how to fix that ?????
navy_ae is offline   Reply With Quote
Old 04-18-08, 05:49 PM   #7
V.C. Sniper
Watch Officer
 
Join Date: May 2007
Posts: 339
Downloads: 1
Uploads: 0
Default

Quote:
Originally Posted by Capn_Sinky
OOOOOOOhhhh. Now heres a mod. lets take the homing warhead from the Mk27 match it with the speed and distance of the Mk16 and then give it the late war magnetic explorder and warhead of the Mk14.
Warhead of a MK.16 and late war magnetic exploder of a MK.14.
__________________
I only need one torpedo.
V.C. Sniper is offline   Reply With Quote
Old 04-19-08, 09:11 PM   #8
navy_ae
Watch
 
Join Date: Jan 2008
Posts: 17
Downloads: 0
Uploads: 0
Default

ok again back to the original question is the disparity in the renown a glitch of gameplay or display or for the less realism the more these weapons cost etc

in port pre okinawa invasion i cant remember the date ... got shiny new mk 16s i see they only cost 40 renown i figure great ill load the boat with em the speed of a 23 with more range than a 14 this outta be a **** hot weapon so i fill my tubes and find out instead of 40 its 400 renown still cheaper than a mk 27 but still theres a little wrongness in the truth in advertising here
navy_ae is offline   Reply With Quote
Old 04-20-08, 09:52 PM   #9
navy_ae
Watch
 
Join Date: Jan 2008
Posts: 17
Downloads: 0
Uploads: 0
Default

hmm ok so no info got it what about a tutorial on how to use s3d to mod the torpedoes to my own liking
navy_ae is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:05 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.