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Old 11-07-09, 06:27 PM   #1
KNomad
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Default WO won't move? (& other Qs)

What does it take to get a Watch Officer to actually go outside when surfacing?

Also, how do I run decks awash w/o a mod?
Every time i try to dive a little the bridge clears.

Another, I've read about running w/o one deisel engine recharging the baterries?
How do I do this?

Thanks in advance.
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Old 11-07-09, 06:47 PM   #2
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I don't know about that battery thing, but to run with your decks awash just set your depth to 6 or 7 m and it should work just fine. Though I have only ever done this with the GWX3 instaled so I am not too sure about the stock game.

As for your WO, you have to move him manualy from the crew managment screen (F7). I havn't found a way to get him to go places automaticaly, other than into the crew's quarters when diving.
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Old 11-07-09, 06:52 PM   #3
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Welcome aboard.
1) you have to put the SOB there every time. There was work on a mod a while back to do it, but it never panned out.
2)To run with decks awash, try setting you depth down by 1 meter.
3)There is a button on the engineer's orders to choose either regular propulsion or recharge. The default is recharging if the battery needs it. Once it is fully charged, it will automatically switch to standard.
Your top speed will be reduced by 40% or so while recharging.
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Old 11-07-09, 06:59 PM   #4
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1. As far I know there is no way to make him go but dragging him yourself. Hard coded I suppose. And I too dislike it very much, to the point it makes me dive for sonar checks much less often.

2. Just manually order a new depth of 6.9 metres (works for types VII and II), this is as deep my boats go without teoretically submerging (clearing the bridge). It's only 2 metres deeper than cruising depth, but it SIGNIFICANTLY shortens time to dive and probably makes you harder to spot. It will also slow you by a lot too, especially in rough waters. In storm it can make any UZO/binoculars observation impossible. You can use any compromise depth between 5 and 7 metres too - up to you.

3. This is done automatically - you'll notice you run slower after surfacing till you reload your batteries. Using your helmsman officer you can order normal cruise ("stop recharging") to gain speed even if batteries are not full though, which can be useful in critical situations.
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Old 11-07-09, 07:45 PM   #5
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IIRC the decks awash piece was added by GWX and maybe some of the other supermods. I don't think you can run decks awash with stock.
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Old 11-07-09, 09:16 PM   #6
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There's some mods for stock that let you run decks awash, but un-modded? Not unless you stay close to poor weather

Quote:
Originally Posted by Abd_von_Mumit
1. As far I know there is no way to make him go but dragging him yourself. Hard coded I suppose. And I too dislike it very much, to the point it makes me dive for sonar checks much less often.
Same here. One of the things I liked about SH4 (To be honest I haven't been able to play it enough to find many things I don't like about it - Blast you old technology!!) was the watch system. No more having to drag people around unless you wanted to.
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Old 11-08-09, 02:48 PM   #7
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yeah hard coded on the WO i'm afraid...as for decks awash.....very useful in GWX during convoy attacks...get in the habit of running like this most of the time.....it may mean the difference between returning to port or hitting the bottom of the drink!!!!
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Old 11-08-09, 03:19 PM   #8
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Running Vanilla + Commander + a few mods ...

Is it better to end a patrol & save and then reload to do upgardes to boat/crew ... or doesn't it matter?

(I know it's better to start a new patrol after a restart of the game w/Commander, just not sure about upgrades.)
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Old 11-11-09, 12:46 AM   #9
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1WO's are noted for their persistent laziness in SH3. Even threatening these individuals with bodily harm only results in yawns and bored looks.

Repeated kicking/dragging by the scruff of the neck... all the way to his bridge station does appear to work though... Once on the bridge they tend to wake up and do a fair job.

1WO's will however happily and rapidly plunge through the hatch without similar assistance when you dive the boat though.
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Old 11-11-09, 09:20 AM   #10
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Well, your IWO has to shave, comb his hair, smooth out the creases in his uniform, carefully remove all of the bones in his fish, and drain all of the blood from his face before he can go on watch. So you can imagine, it takes him a while to get going.
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Old 11-11-09, 11:02 AM   #11
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I remember a while back someone was trying to figure out a 3rd party program that would automatically move the WO for you.... That was a long while back though, and I doubt he ever worked it out. That would've been the coolest thing though.

Also, for upgrades, I don't think it really matters when you get them. On that note, in my current career I've noticed that I can buy engine upgrades... I thought they were taken out with GWX?
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Old 11-11-09, 04:09 PM   #12
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I think I remember reading in the GWX3 manual that some of the subs still have the engen upgrades, the subs that didn't come with the turbo chargers installed already. I know that in my games I don't get the opertunity to buy them when commanding the type VIIB, the only sub I live long enuf to command.
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Old 11-11-09, 08:02 PM   #13
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It does make me wonder why Ubi coded the game like that in the first place.
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Old 11-11-09, 08:07 PM   #14
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Quote:
Originally Posted by Kpt. Lehmann View Post
1WO's are noted for their persistent laziness in SH3. Even threatening these individuals with bodily harm only results in yawns and bored looks.

Repeated kicking/dragging by the scruff of the neck... all the way to his bridge station does appear to work though... Once on the bridge they tend to wake up and do a fair job.

1WO's will however happily and rapidly plunge through the hatch without similar assistance when you dive the boat though.
Good comments
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Old 11-12-09, 03:27 PM   #15
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Quote:
Originally Posted by Dissaray View Post
I think I remember reading in the GWX3 manual that some of the subs still have the engen upgrades, the subs that didn't come with the turbo chargers installed already. I know that in my games I don't get the opertunity to buy them when commanding the type VIIB, the only sub I live long enuf to command.
I suspect you misread it. U-boats that didn't have superchargers in real life never had them installed later, and the ones that did (Type VIIb and later) didn't need upgrades. GWX reflects that properly.

The problem with the stock game is that the upgrades let the boats go much faster than they really did.
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