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#1 |
Seaman
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Is Type VIIC worth getting? I'm playing my first campaign in stock SH3 1.4. Right now it's July 1941. According to spec, VIIC doesn't have any advantage over VIIB. VIIB is faster and lighter. They have the same torpedo load.
If I get IXC, will it have more torpedoes at least? I have noticed a serious bug with dud torpedoes when they are enabled. It's not actually dud torpedoes but indestructible ships. I saw a C3 300m away, fired 2 torpedoes using magnetic detonators running at different depth (about 1m under keel) but neither did explode. I reloaded and tried about 3 times with different depths and aimed for different parts of the ship, but those 2 torpedoes never exploded. Then I tried a couple of times contact detonation - setting torpedoes at zero depth, or ~3m, but they didn't explode either even after a couple of reloads. Then I reloaded, waited for the indestructible C3 to sail away and targeted a T3 behind it ~800m away with magnetic detonator and 1 torpedo sank it. Then I used the 2nd torpedo to sink another C2 which was behind the C3. Torpedo worked again, and damaged the ship. It seems only that particular C3 was buggy, since I sank other C3s a couple of times. I would say dud torpedo setting in stock SH3 is unplayable. I would expect that either detonation is random (so after reload torpedo could detonate) or that a torpedo is marked as "bad" and will never explode even after reload even if you target a different ship. But that's not the case. It seems on some ships torpedoes never explode, no matter what settings you use. So if your first torpedo doesn't explode, don't waste another one. The worst situation is during a storm, when magnetic detonators don't seem to work (regardless of depth), deck gun cannot be used and contact detonators never work. For some reason, in 1941 contact detonators only work in perhaps 10% of the cases regardless of angle, speed, type of torpedo, weather when dud torpedoes are enabled. I noticed this problem with both pre war torpedo and the electric torpedo. But I prefer to use steam torpedo due to its speed as I tend to attack destroyers or merchants from under ~400m. On the other hand, magnetic detonators seem to be 90% reliable if depth is set correctly. The rest is those indestructible ships. |
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#2 |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
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I'd say it is worth getting.
VIIC can go deeper, and it crash dives faster than the VIIB. Also the VIIC has more options for upgrade, particularly with conning towers. Which gives you better defence against aircraft, however, aircraft aren't really much of a threat in the out the box game, so you'll have a happier time shooting at them with the VIIC/3 tower fitted. In the main, VIIC is better. As for your torpedoes, that sounds very odd, contact detonators never malfunction. I can only think you are perhaps hitting the ship at too extreme and angle? |
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#3 |
Fleet Admiral
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The Type VIIc is more upgradable than the Type VIIb.
As to the eternal question Type VIIc or Type IX? If you ask 10 Kaluens here you will get 15 different answers. The Dud torpedo functions are frustrating. But then Dud Torpedoes in real life were frustrating. If you are playing with Dud Torpedoes activated, I would suggest that you disable the magnetic pistol and go for impact only. This is actually what Germany ended up doing as they had similar problems with their torpedoes that the American's and Japanese did. Don't just aim for contact hits, you have to disable the magnetic pistol or you will risk premature detonations. If you are shooting against merchants I would also recommend a more shallower depth as early German torpedoes also had a tendency to run deep. The Book "Iron Men and Tin Fish" is a pretty good history of the problems the three countries had with their torpedoes. What is especially interesting is how each country handled the problems. "For some reason, in 1941 contact detonators only work in perhaps 10% of the cases regardless of angle, speed, type of torpedo, weather when dud torpedoes are enabled. I noticed this problem with both pre war torpedo and the electric torpedo. But I prefer to use steam torpedo due to its speed as I tend to attack destroyers or merchants from under ~400m" 90% failure rate in contact detonators seems way too high. I have never experienced a failure rate anywhere near that high playing GWX. I would not shoot at under 400 M. The torpedoes need about 350 meters to properly arm. Could some of your "duds" be some of your torpedoes boinking on the side of the ship before they could be armed? I tend not to shoot under 500 meters Good luck with this. Good Hunting
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#4 | ||||||
Seaman
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#5 |
Chief of the Boat
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The VIIC for the upgrade potential every time
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#6 | ||
Seaman
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#7 |
Weps
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I'm also thinking of upgrading my boat. What are the upgrades available to the VIIC that aren't available to the B? It's my understanding that they're pretty similar boats otherwise, with the 41/42 being the real leap forward. Max depth and sensors are my concerns, I don't care about flak towers etc. because I don't duel airplanes in GWX.
Also, if you switch a boat, then switch back to your previous boat, do you spend renown? Ultimately, if I ever get there, I'd love to save enough for a XXI so I don't want to burn too much renown hopping through different boat types. I was thinking a VIIB until 41, then a XIB/C for a year or two, then a VIIC-42, then a XXI. |
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#8 | ||||||||||
Grey Wolf
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Harbor raiding in stock SHIII is frustrating as there's a bug that can cause all the ships to sink inside the harbor before you get there. Harbor raiding in much more lucrative in GWX; but also tenfold harder, but then again the rewards are generally much greater as its not hard to get 50,000 tons or more once you finally make it into the actual harbor. Plus you get the chance to sink battleships and carriers, something you rarely if ever see in the stock version. Quote:
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Ultimately the VIIB/VIIC is an endless debate, the VIIC does have more upgrades undoubtedly; then again all those upgrade suck up reknown. If you're trying to save up to det a nicer boat getting the upgrades can prolong that for several patrols. If you wanna try a type IX, should probably wait a few extra months till the IXC becomes available rather than jumping on the IXB. Though the IX's carry a lot more torpedo's, they didn't call them sea cows for nothing; their dive times suck and during an aerial raid your flak tower will get damage (or worse if a bomber scores a good hit) 90% of the time while diving if there are planes still around. Even if you're playing stock I'd still recommend checking out SHIII commander, that program is extremely cool and usefull for managing your crew and keeping track of things. Other is SH3Gen which generate an intelligence report that shows were certain ships have been spotted or are suspected to be, and a lot more. |
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#9 | ||
Seaman
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#10 | |
Sea Lord
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However, if you want some advice from the GWX Navigator. Since we are working guns blazing on GWX 2.1 you could, do the following. Finish your campaign in SH3 then when you are finished start again with GWX. I did that with the first GWX and wow was I glad I did. At the moment we are on GWX 2, and you can get the files for GWX 2 from my signature or pretty much any of the other GWX team members. Once you download them file them away in a folder somewhere for future use. GWX 2.1 is going to be released soon. When it is that is that... GWX on SH3 is finished. But user support will continue as normal. ![]() |
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#11 |
Gunner
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I go for the VIIC, mainly for the upgrade options (conning towers), underwater maneuverability, and faster dive time than the larger boats.
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#12 | ||
Ace of the Deep
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Reason? IMHO, they are better ships. However, it is a matter of personal preference... I would also plan on attacking from under the water anytime in/after 1941...much better chance of survival. |
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