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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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I was just going through the files, and i found a little oversight on my part. As part of TM, ive changed several unit types from DD to DE. In my zeal to get the pacific game going, i totally forgot about these unit type changes as it pertains to any new campaign, and the uboat game never even occured to me.
For instance, i was just going through one file checking on some items (reverse engineering it to get player abilities for the PTO game), and noticed the editor CTD. Lookinig at the file again, i noticed Minekaze's in it. A DD in stock, a DE in TMO. A unit type incompatibility that may crash your game when these units become "involved" or rendered. Obviously im going to have to fix this. No ETA on that yet (first things first), in the meantime i would advise anyone whos seriously into the uboat game to disable TMO until i can produce a fix for it. Which will probably be incorporated into "service pack 1" (IE, patch), as its primary purpose is to fix bugs and add missing features. My apologies on the oversight. |
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#2 |
Sailor man
![]() Join Date: Mar 2007
Posts: 46
Downloads: 6
Uploads: 0
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Thanks for letting us know - it happens m8
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#3 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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Thanks Ducimus
![]() That was maybe the cause of my CTD using TMO and uboat. |
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#4 |
Swabbie
![]() Join Date: Apr 2007
Location: Canada
Posts: 5
Downloads: 68
Uploads: 0
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RGRT Ducimus. Looking forward to SP1. But, take your time
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#5 |
Sonar Guy
![]() Join Date: May 2007
Location: Netherlands
Posts: 389
Downloads: 47
Uploads: 6
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No worries, Ducimus......... Errare Humanum Est.
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Quamvis Patiens Acris My SH3/SH4 mods: http://www.gamefront.com/files/user/GerritJ9 |
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#6 |
Rear Admiral
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I think im wrapping up SP1 soon. I found one MIS layer that CTD'ed in the mission editor (sort of a clue as to what it will do ingame), and it was the axis aircover layer. Which ive fixed.
It will come as part of TMO SP1, which is focused strictly on fixes and/or missing features in the pacific game. Let me reiterate something i just posted in the TMO thread: At this time, i am not touching anything related to the uboats outside of making sure it doesnt crash (fix for that soon to be released as part of TMO SP1). When im fully finished with the PTO game, THEN ill think about uboat stuff. The only people on the TM mod team are, Me, myself, and I. And none of us have the time to devote to uboats right now. If and when i do have the time (and motivation), it will be to make the indian ocean as i originally envisoned it waaaayyy back before GWX was even thought of. But right now, the Silent service and the pacific theater are the only things on my list. One thing at a time. This is not a promise, but a remote possiblity. Depends on how much sanity i have left when that time comes. |
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