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#1 |
Ace of the Deep
![]() Join Date: Oct 2005
Location: BA 72
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Is the BOLD sonar decoy in SH3 modelled as an active AND passive sonar decoy? I thought it was a decoy for active sonar; some sort of bubble screen reflects sonar pings. On the other hand, he graphic makes it look like it is cavitating, and hence i wondered if it was accompanied by sound. If so, I could use it as a noise screen to help with my escape. Come to think of it, why didn't subs have decoy devices that make a huge amount noise, and thereby destroy the acoustic environment during their escape?
Kb |
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#2 |
Electrician's Mate
![]() Join Date: Jan 2007
Location: Wisconsin
Posts: 138
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Bold works for both active and passive sonar. However, in SH3, using Bold is not always effective and frquently doesn't seem to help at all. I think that escort experience level also plays into the equation--the more experienced the crew the greater the chance they will ignore Bold. I can't prove it though.
I still use Bold though and think it sometime helps me escape. But timing is everything. Don't use it when the escort already knows where you are, they'll ignore it. I usually use it when they make a run on me and then run and turn from where I dropped it. I try to put it between me my pursuer. And always with mixed results. ![]()
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Past Hatteras the convoys sail, It seems the Allies will prevail. Churchill and Franklin share a grin, They know who's gonna win this sim. Finback |
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#3 |
Grey Wolf
![]() Join Date: Aug 2005
Location: United States
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The way I use BOLD is to go flank speed and when you get to your maximum underwater speed, cut the engines, shoot a BOLD, and make a hard turn left or right.
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My heart is steadfast, O God. I will sing and make music with all my soul. Ps. 108:1 Survival of the fittest does not explain arrival of the fittest. we live in a single spoken sentence.. "God said, let there be" ![]() ![]() |
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#4 |
Fleet Admiral
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But I feel it is better than making a new thread (see I do use the search function pbpbpbpb!)
Did we ever get an answer for how SH3/GWX models the Pillenwerfer? From the descriptions on the various webpages it is unclear whether it was designed to defeat passive hydrophones or active sonar (or both). Regardless of what it did in real life, does anyone know fer sure what it does in SH3/GWX? An answer to one of the questions on the original thread: "Come to think of it, why didn't subs have decoy devices that make a huge amount noise, and thereby destroy the acoustic environment during their escape? Kb" That would be the Siegmund http://www.uboataces.com/sonar-decoys.shtml
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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