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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
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is there a way to get them?
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#2 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
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There's a mod on the modding forums that adds the SH3 voices
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#3 |
Canadian Wolf
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#4 | |
Commander
![]() Join Date: Dec 2001
Location: Großbritannien
Posts: 452
Downloads: 48
Uploads: 0
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If only there was some kind of button which we could press that would answer these kind of questions for us... :hmm:
Nope can't think of one... ![]()
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#5 |
Sonar Guy
![]() Join Date: May 2007
Location: Netherlands
Posts: 389
Downloads: 47
Uploads: 6
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So far I have tried three German speechpacks on SH4 using JSGME, but none works flawlessly: the official SH4 German speechpack, the GWX 2.0 speechpack and the Spax pack. In all cases, speech concerning torpedo launching/reloading reverts to English: you get "Torpedo in the water", "Torpedo impact", "No. 1 tube ready" etc instead of "Aal ist im Wasser", "Torpedotreffer" and "Rohr 1 nachgeladen, Herr Kaleu" etc. Next step was to remove the contents of the 1.5 speech folder and use this to create a new JSGME-ready US Speechpack, the original speech folder remaining empty. Tested this with the US speech disabled and GWX speechpack enabled, and the US speech regarding the torpedos had disappeared.......... to be replaced by dead silence.
![]() Next step will be to see if the official German SH4 speechpack works properly with the US speechpack disabled, including the speech pertaining to the torpedo firing.
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Quamvis Patiens Acris My SH3/SH4 mods: http://www.gamefront.com/files/user/GerritJ9 |
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#6 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
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Good luck, I want this too. Its such an immerion killer to hear "torpedo hit" and so on.
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#7 |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
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LOL I can't help but laugh... For once I ask a question about something, and I get rolly eyes smileys.
Yet each and every time I log on I am in "customer service mode" for everybody else who asks questions. Perhaps in future I'll post a few rolly eye smileys whenever somebody needs help with something. FWIW I thought getting German voices was the same case as SH3 by going into sound options but couldn't see anything there to change it. I had no idea an actual mod was required. |
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#8 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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![]() Re the German Voices, I don't know why people seem to think a simple copy & paste (and or rename) would suffice in fixing this issue. It seems that some are so eager to get something into the public without investigating what's actually required. @ Pen there's a tool on the Lair which might help you. ![]()
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#9 |
XO
![]() Join Date: Nov 2006
Location: The Netherlands
Posts: 435
Downloads: 22
Uploads: 0
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We're used to these things I guess, but so are the dev's apparently. Maybe that's why there was no need to do proper voicing.
And that's worth a ![]()
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If I wasn't a little mad, I'd go mad. |
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#10 | |
Samurai Navy
![]() Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
Downloads: 21
Uploads: 1
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#11 |
Sonar Guy
![]() Join Date: May 2007
Location: Netherlands
Posts: 389
Downloads: 47
Uploads: 6
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Tested the official SH4 German speechpack in the same way as described above for the GWX pack......... but this shows exactly the same faults as the GWX pack i.e. total silence when a torpedo is launched, in the water and tube is reloaded. While I can understand the GWX and the Spax speechpacks giving such problems, I fail to see why the OFFICIAL SH4 speechpack would exhibit exactly the same shortcomings- after all, this is supposed to be a straight replacement for the sim's US speech. Curiouser and curiouser..............:hmm:
![]() And the "Rudder.......... rudder" instead of "Rudder Midships" bug is STILL with us. What is more, it is carried over to both GWX and official SH4 German speechpacks!!!! For now, I will put the US speech back into its place in the "Sound" folder, and use JSGME to enable the GWX pack as required.
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Quamvis Patiens Acris My SH3/SH4 mods: http://www.gamefront.com/files/user/GerritJ9 |
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#12 |
Sonar Guy
![]() Join Date: May 2007
Location: Netherlands
Posts: 389
Downloads: 47
Uploads: 6
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The GWX 2.0 speechpack can be partially corrected with a file compiled by Prologos- see http://www.subsim.com/radioroom/show...=131792&page=2 This irons out some of the US voices in the speechpack- to use this, activate with JSGME after activating the German speechpack you are using. As time goes by no doubt all the US voices will be removed in a similar manner.
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Quamvis Patiens Acris My SH3/SH4 mods: http://www.gamefront.com/files/user/GerritJ9 |
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#13 | |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
Uploads: 0
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Come on. You're not new here. |
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#14 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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:hmm: I seem to remember getting a warning of a mod for using those rolling eye smileys
In the same circumstances Meh |
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#15 |
Canadian Wolf
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He, he, just saw the above
![]() ![]() ![]() ![]() Check any of my posts using the eyes and you will see this. RDP |
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