SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-03-08, 12:57 PM   #1
Keelbuster
Ace of the Deep
 
Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
Uploads: 0
Default GWX 2.0 hydrophone blind spot at 0 degrees: bug or feature?

I've noticed that there seems to be a hydrophone blind spot at 0 (360) degrees in GWX 2.0. My sonar operator loses his target as it crosses 0. Is this a bug or a feature? I know there should be one at 180 (baffles) but I've never heard of one at 0.
__________________
Keelbuster is offline   Reply With Quote
Old 03-03-08, 01:42 PM   #2
Gezur(Arbeit)
Soundman
 
Join Date: Jan 2008
Posts: 149
Downloads: 0
Uploads: 0
Default

look at the bow of you boat....you see it going up right? and its higher than the hydrophone "ear"
Gezur(Arbeit) is offline   Reply With Quote
Old 03-03-08, 04:24 PM   #3
Subject
Sparky
 
Join Date: Mar 2007
Posts: 158
Downloads: 0
Uploads: 0
Default

You're using GHG's then?

Their only bug is, they are switched off when surfaced. The baffle front and aft is correct.

You may want a KDB to get rid off the blind spot straight ahead.
Correctly made in SH3. And of course off when surfaced...


Some short info on hydrophones: http://www.uboataces.com/hydrophones.shtml

or american: http://www.maritime.org/fleetsub/sonar/chap1.htm#1A
__________________
Subject is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:24 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.