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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Fleet Admiral
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any handy tips for telling the difference between radar signals from ships from those on planes?
What I am doing now is marking the bearing and seeing how it shifts. Is that the best I can do nooblet minds want to know ![]()
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#2 |
Machinist's Mate
![]() Join Date: Sep 2006
Location: Docked at Kiel
Posts: 128
Downloads: 23
Uploads: 0
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I dont think you can differentiate from them, except by how fast it moves or closes in, which is what you're doing. That's the only way I've been able to tell, and I think that's the only way to tell.
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#3 |
Subsim Aviator
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your watch crew will be able to spot the aircraft with just enough time to initiate a crash dive... you will probably clear abotu 40 meters depth by the time the bombs hit the water.
one way is to just wait and see if you spot an aircraft or a ship. the other method is to have map contacts turned on and see how rapidly the grey line moves fast = plane not so fast - ship
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#4 |
Ace of the Deep
![]() Join Date: Nov 2005
Location: Norrkoping, Sweden
Posts: 1,074
Downloads: 66
Uploads: 0
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If you use Sh3Cmdr you can set the Tc for enemy planes spotted to 0 ( zero ).
That pauses the game when planes, any plane, is spotted. Works also on the radar receiver. It can be a bit irritating getting out of port though... If I remember this correctly, in RL they did not get any direction or speed, only an indication that someone turned on their radar somewhere within the receivers range.
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#5 | |
Subsim Aviator
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however within the game options of SH3 this option is available to players. another thing about turning the time compression to zero when aircraft are spoted... it could become an issue when the crew encounters a situation in which an aircraft is just on the edge of visual range and they say "aircraft spotted" over and over again. might drive some players a bit batty :rotfl:
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