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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: May 2007
Location: Phoenix
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New sounds- BETA IS OUT FOR TESTING
UPDATE 07:08 02/26/08
Alot of changes and enhancements have been made and there are a few to go. At this point I am working on putting in whale sounds, Thanks castorp345 for the whale sounds! The work here is dedicated to Dave, so rest assured more to follow. ![]() Questions?, Concerns?, just post ![]() Changes to SH.Sdl Torpedo launch sound increased Torpedo Doors opening sound increased Lightning volume levels adjusted Diving sound level increased Surface ambient sound increased Sub interior sounds lowered slightly Depth charge sound increased (inside sub) Deck Gun sound slightly increased Shellnoise increased torpedo noise increased Periscope sound increased Crash dive sound increased Surface sound increased (wind & waves slightly) Ship Siren sound increased Big shell impact (radius increased*sound*) Rain sound distance increased NEW/UPDATED MACHINE GUN SOUND MIXED WITH 20MM RECORDING NEW/UPDATED BATTLESHIP MAIN BATTERY SOUND NEW/UPDATED SURFACE_INT UPDATED WAVE BAD WEATHER
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Torps Contributor PE for ROW Reflections on Water ROW Sound Effects R.I.P Dave Bunnel aka LeoVampire Last edited by Torps; 02-26-08 at 10:37 AM. |
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#2 |
Planesman
![]() Join Date: Apr 2007
Posts: 192
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I have noticed something strange about my creaking sounds, and I don't know if it's related to a mod or the game itself. (I'm using Ultimate Sound Mod on top of TM).
When I'm at periscope depth, I hear lots of creaking, fairly loud. When I dive deeper, I hear no creaking at all, total silence. Any ideas what is happening here? |
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#3 |
Lucky Jack
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I good with the sounds Torps. Any idea if you can get the sounds that came with the game working? Steve got the damage sounds going. Perhaps the other voice sounds that are not working. Can you do anything with these?
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#4 |
Canadian Wolf
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It was great work that you and Luke did Torps, I would not play the game without them. I am with AVG, be nice to get the voice stuff working
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#5 |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
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I've been thinking of adding some ambient sounds to the sonar background noise...whale songs, stuff like that. Haven't looked for samples yet, though. It's constantly on my to-do list, which quickly becomes my damn-I-forgot-this-again list! :rotfl:
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#6 |
Captain
![]() Join Date: Oct 2003
Location: Columbus, GA, USA
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I'm using the ROW sound mod which I assume is your guys' work. I was wondering why some distant sounds don't last as long as when they are up close. I notice this alot with targets I'm shooting at with the deck gun. I see the explosion and then hear it later as is appropriate, but the sound gets choked off suddenly. It should basically ring out as long as a close-by explosion but have less volume. I'm using the maximum sound settings in-game. I have a X-Fi Platinum sound card with EAX enabled. What might I be doing wrong?
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#7 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
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Near complete lack of hull compression sounds.
I played a single mission in GWX. Type XXI. I got nailed by a very well placed hedghog volley. My boat was doomed. Something I noticed was the sound of the creaks got more ominous as the boat dropped. There were pipes bursting, and rivets popping (a feature restored in SH4 with the Gato, Salmon, and S boat mods that recently came up, thanks guys). As the boat continued its drop, the sounds increased in frequencyj. finally 3 minutes later, the boat went beyond crush depth. This was a total Das Boot Gibraltar scene, without the shovel full of sand. In SH4 There are no reports of reaching or exceeding max depth. The boat passes beyond safe depth, and the XO stands there looking dumb. Concerning the hull creaks, can something be done about this? |
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#8 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
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@letterboy: That's probably something to do with the sh.sdl file used in this mod. Try running ROW Sounds without that file (i.e. disable the mod, remove that file from the mod folder, enable, run the game).
ETA: Any progress with finding any other enemy ships that don't produce hydrophone sound? ETA #2: Quote:
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#9 |
Captain
![]() Join Date: May 2007
Location: Phoenix
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Awesome, I will get working on this stuff very soon.
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Torps Contributor PE for ROW Reflections on Water ROW Sound Effects R.I.P Dave Bunnel aka LeoVampire |
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#10 | |
Canadian Wolf
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#11 |
Navy Dude
![]() Join Date: Mar 2007
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Maybe the sound of torpedo-doors opening: a bit louder?
Or the sound of launching a torp a bit louder. But i don't know if it is very historically accurate the way it is now, or the louder version? Regards, fvd |
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#12 |
Captain
![]() Join Date: Oct 2003
Location: Columbus, GA, USA
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Dr Beast, thanks for the reminder. I'm still trying to find boats with no hydrophone sounds but got side-tracked with a new BF2 mod (occasionally I need some quick shoot-em-up action).
Also, thanks for the tip about the sh.sdl file . . . I'm about to crank up SH4 and see how that works. ![]()
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#13 | |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
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better idea, your Idea for a new mod?
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#14 |
Rear Admiral
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RE Hull creaks:
They are in the game, but queued to occcur much deeper then we could normally expect to achieve. Since we don't dive as deep as we did in SH3, you never or rarely hear them. |
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#15 | |
The Old Man
![]() Join Date: Oct 2007
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