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Old 02-20-08, 06:59 PM   #1
The_Blockade_Runner
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Default Trouble with the Kiel canal

Im having a problem getting through the Kiel canal in a timely manner, and its eating up all of my playing time. Running GWX 2.0 for the first time it took me 2 days in RL to get through the canal. Then I read on here in my other thread that are are pre plotted corses for the canal out of search patterns. This helped a lot on my return from my first patrol and I got through rather quickly.

However, on my second patrol before moving at all I selected the Kiel out pattern, and this time its not letting me time compress. Its been 12 hours and its looking like im stuck for another 2 days in RL letting my CPU run to pass through the canal. Anyone else having this problem or have a suggestion?
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Old 02-20-08, 07:03 PM   #2
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Ugh!

Never had trouble with TC but if i did i'd transfer to Willemshaven. Although you couldn't run a iid from there (my favorite boat).
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Old 02-20-08, 07:57 PM   #3
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I'm having trouble with it, because the watch officer keeps calling out ships over and over and every time he does it I'm back at 1x. The highest I've gotten is x8 and then there he goes again!
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Old 02-20-08, 08:00 PM   #4
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I sympathize. When I go through the canal, I keep my finger on the "+" button in the keypad, and I just keep hitting it. That keeps the TC high enough that I get through in a reasonable time period, but it can still take up to 20 minutes or so.
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Old 02-20-08, 08:21 PM   #5
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What if you removed the watch officer from his postion? Would he still call out ships? If not then you could use SH3Commander to set the allowed time compression higher.
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Old 02-20-08, 08:43 PM   #6
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Thendash hit it on the head. I remove my watch officer and rest him up so there isn't anyone calling every tub you pass in the canal.
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Old 02-20-08, 08:45 PM   #7
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Use SH3 Commander, change TC for near land from 4 to whatever you prefer, change ship spot from 1 or 8 to whatever you prefer, or go around Denmark. I been thru that canal, once was enough after hit a bridge or moored ships/wrecks. That canal is good for players who want 100% real time realism, not using TC at all. If you don't use SH3 Commander, u can still change TC settings in Main.cfg in CFG folder under SH3 or Main.cfg in your personal patrol/career folder under My Document.
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Old 02-20-08, 08:57 PM   #8
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I used the Kiel Canal a few times. But then went back to rounding Jutland. Besides, how realistic is it without accounting for the time spent in the locks?
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Old 02-21-08, 12:13 AM   #9
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I use SH3Cmdr and set TC to 32 for near land. Curiously the diagonals aren't considered near on the way in.
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Old 02-21-08, 12:14 AM   #10
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Quote:
Originally Posted by Torplexed
I used the Kiel Canal a few times. But then went back to rounding Jutland. Besides, how realistic is it without accounting for the time spent in the locks?
Hmmm.:hmm: Surely it wouldn't take more than say... four hours realtime per lock though would it?

To all: The "TC near land" settings in GWX 2.0 are set to 128xTC. Once you get sufficient distance from the various units that your crew repeatedly spots... dropping your TC... it shouldn't take more than an hour of game-time to get through the canal.

"Two days in RL" to get through the canal is a rather large exaggeration IMHO. Two days in GAME time... maybe.
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Old 02-21-08, 06:22 AM   #11
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Quote:
Originally Posted by Salad
Thendash hit it on the head. I remove my watch officer and rest him up so there isn't anyone calling every tub you pass in the canal.
You think I didn't try that? It still drops back every few seconds.

As for the locks: I don't know how long it took to operate each one, but I drop to one knot while traversing them. It's probably still far too fast, but it makes me feel better.
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Old 02-21-08, 06:58 AM   #12
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Quote:
Originally Posted by Sailor Steve
As for the locks: I don't know how long it took to operate each one, but I drop to one knot while traversing them. It's probably still far too fast, but it makes me feel better.
Sounds like a damn good compromise to me. Sometimes we are stuck with choosing to play realistically in the face of elements that are absent from the sim.
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Old 02-23-08, 01:27 PM   #13
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Its true, it took me 2 days in real life to pass the canal. Granted I wasnt playing 24 hours a day. I meant my playiing time. Probably like 8 hours each day. Leaving the cpu running and coming back after attending to rl affairs, and still not being able to TC. Its all good though, this is just a tiny inconvience, the canal can be avoided and GWX 2.0 is simply amazing.
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Old 02-23-08, 01:49 PM   #14
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Quote:
Originally Posted by Mikhayl
My 2 cents : with SH3 Commander I set TC near land to 128 (as GWX) and TC when ship spotted to 64. I made 24 patrols from Kiel so far, always using the channel. It takes something like 5 minutes to cross at TC between 1024 and 64 and never had a crash into any unit nor land.
64 TC when ship spotted isn't a problem, whatever the value when the ship spotted is ennemy the TC still drops to 1. Same for aircrafts
That would appear to work for some people (myself included) but not for others (Sailor Steve amongst them)......most confusing set of affairs
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