![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]()
SH3 Commander Release 2.7 is now available!
"Main engine" changes:
To download, click here or use SH3 Commander's "Update" feature. After you have installed SH3 Commander you can reapply any add-ons such as the Combined Skin Pack (note that if you plan on using GWX, installing the Combined Skin Pack is not recommended). Please note that malfunction and sabotage effects are now OFF by default - you must switch the effects on via SH3 Commander's "SH3 Options" screen. As always, please post your questions/feedback/problems to this thread after reading the readme and FAQ (both files are installed into your SH3 Commander folder and can be accessed by clicking the ? button). Due to other priorities, threads started elsewhere with titles like "Problem" or "Why won't this work", may not receive my attention. Feel free to post links to this thread in other SH3 related forums. ==IMPORTANT NOTE FOR NYGM USERS== After installing SH3 Commander R2.7 you need to: 1. reinstall the updated SH3 Commander files provided with the NYGM download; 2. ensure that the "Model effects" option is set to "Malfunctions+Sabotage" within SH3 Commander's "SH3 Options" screen, ==IMPORTANT NOTE FOR GWX Beta USERS== If you already have a copy of R2.7, please re-download as a few files have been updated. Don't forget to reinstall the updated GWX Cfg files!
Last edited by JScones; 12-09-06 at 01:31 AM. |
![]() |
![]() |
![]() |
#2 |
Navy Seal
![]() |
![]()
Surely you jest!
![]() Great to see the Old Neccesary still being updated with all the latest. I assume it's already wired for GWX, too? |
![]() |
![]() |
![]() |
#3 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#4 |
Navy Seal
![]() |
![]()
Okay, hopefully it will come with GWX. I'm mostly asking out of concern for the more casual users, after all the questions we get at WaW about the order-of-installations, I'm all too familiar with it.
Again, cheers on the great job done! |
![]() |
![]() |
![]() |
#5 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
|
Thanks JScones,
I've noticed you have also updated "MD5 Compare Version 0.9.0" on your site, I have found this to be a very valuable software product. Once again thankyou for your hard work & contribution to this forum. ![]() Last edited by Venatore; 12-09-06 at 02:54 AM. |
![]() |
![]() |
![]() |
#6 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]() Quote:
I've kept it at v0.9.0 because I haven't developed a help file yet and there are some fancy features I still want to add. But as it is, it's fully functional and should suit most users. FYI MD5 hashes for GWX d/l files will be clearly listed for users to verify the integrity of their d/l *before* running the installer. An MD5 file will also be made available which can be opened in MD5Compare and which will do all the comparing automatically for you. |
|
![]() |
![]() |
![]() |
#7 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]() Quote:
Fortunately, at least, getting it wrong with GWX is not as critical as it is with NYGM. But I would ask that players keep their GWX related questions for when GWX is released, as most of these questions will be answered then. If not, then players can ask on the appropriate GWX thread. |
|
![]() |
![]() |
![]() |
#8 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
[/quote] GWX users will need to download a small archive containing four files, but otherwise, yes, it's fully "GWX-ready".[/quote]
What is this small archive? Where do we find this dowload? And at what point in SH3, 1.1patch, GWX, SH3 Commander install process do we install it? Is it installed into Commander or into GWX? Thanks. |
![]() |
![]() |
#9 | ||
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]() Quote:
|
||
![]() |
![]() |
![]() |
#10 |
Ace of the Deep
![]() Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
Downloads: 0
Uploads: 0
|
![]()
OK, maybe I missed this in the readme but does Commander 2.7 utilize the weather mod again?
|
![]() |
![]() |
![]() |
#11 | ||
Ace of the Deep
![]() Join Date: Apr 2007
Location: in a convergance zone
Posts: 1,186
Downloads: 3
Uploads: 0
|
![]() Quote:
__________________
Leiser und tödlicher edler Ritter der Tiefe ![]() ![]() Corsair Vengeance M70; ASUS Crosshair V Formula-Z; FX 8350; Asus 7870; Samsung SyncMaster 2243SWX; coolmax CUG950B 950w psu; 8GB Kingston HyperX DDR3; Corsair M4 SSD 128GB, WD 1TB; x18 DVR212D; 7SP1 |
||
![]() |
![]() |
![]() |
#12 |
Loader
![]() Join Date: Sep 2006
Location: Sneaking up on a carrier
Posts: 83
Downloads: 78
Uploads: 0
|
![]()
I appreciate your program. I really can't imagine playing SH3 without it.
Again, thank you for your work. Jim |
![]() |
![]() |
![]() |
#13 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
|
![]()
Hey JScones, If you roll back SH3 Commander every time after using it, how does that maintain th effects of things such as the combined skin pack. The skin pack only installs at certain dates, and if you start a patrol not near that date, the skins won't install. Or am I wrong?
|
![]() |
![]() |
![]() |
#14 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]() Quote:
This makes tasks like changing ship skins quite easy. For example, let's say you wanted to change NKGN skins based on date. You may want early-war skins between 1939 and 1940, grey skins between and 1941 and 1942 and camo skins thereafter. You'd set up the following SH3Cmdr folder structure... \SH3 Commander\Date\19390901\data\NKGN\NKGN_T*.tga <these are your early skins which will ALWAYS get copied into SH3> \SH3 Commander\Date\19410101\data\NKGN\NKGN_T*.tga <these are your grey skins, which will be copied into SH3 if the next patrol start date is 1 Jan 1941 or after, thus overwriting the early skins> \SH3 Commander\Date\19430101\data\NKGN\NKGN_T*.tga <these are your late war camo skins, which will be copied into SH3 if the next patrol start date is 1 Jan 1943 or after, thus overwriting the grey skins>. So if you had 15 of each type of skin, the early skins would get copied first, but then overwritten by the 15 grey skins and so on. If you only had say 14 grey skins, then one early skin would always remain as it would never be overwritten (and you may want to deliberately do this). You're not limited to total changeover at any given date either - you can stagger change, by perhaps introducing some grey skins earlier and some later than 1 Jan 1941. Then players would stumble across convoys with both early and grey skins. More mix and variety. The other good use is for reflecting historically accurate warship schemes. For example, the Bismarck. You can model her sea trials scheme up to 6 Mar 1941, then her Operation Rheinubung scheme up to 18 May 1941 and her final scheme used when she sailed into the Atlantic. Rolling back will return all skins to "stock", but when you next run SH3Cmdr, the appropriate skins will be copied in again dependant on the new next patrol start date. Hope this is clear. |
|
![]() |
![]() |
![]() |
#15 | ||
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
|
![]() Quote:
|
||
![]() |
![]() |
![]() |
|
|