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#1 |
Watch
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ok so i know this is one of those homer simpson doh moments attacked a convoy in daylight ... took out all 3 escorts deck gun 40 mm and torp combination on all 3 .. ok so the torps not so much only to get sunk by the merchies in the convoy note i had a dpeth charge run in earlier so periscopes were out had to press on surfaced or is that a bug in the game the merchies being armed
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#2 |
Commodore
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Certainly not a bug. All countries at war tried to arm their merchant vessels, or at least as many of them as they could. Allied merchant ships were initially armed largely with surplus WWI guns (the Royal navy had a lot of 6pdrs, 12pdrs, 3", 4" and 4.5" rifles in warehouses).
In the game, perhaps the only real anomaly is how good the merchant gunners are. But their guns can very quickly inflict major damage - you want to try to keep as narrow a profile presented to them as possible (makes for a harder target to hit), and at least don't hold a steady course for more then a few minutes at a time.
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My Father's ship, HMCS Waskesiu (K330), sank U257 on 02/24/1944 ![]() running SHIII-1.4 with GWX2.1 and SHIV-1.5 with TMO/RSRDC/PE3.3 under MS Vista Home Premium 32-bit SP1 ACER AMD Athlon 64x2 4800+, 4GB DDR2 RAM, 400GB SATA HD Antec TruePower Trio 650watt PSU BFG GeForce 8800GT/OC 512MB VRAM, Samsung 216BW widescreen (1680x1050) LCD |
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#3 |
Swabbie
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Yeah, the merchant gunners could definitely use some practice, although when they hit the mark, it makes one helluva hole.
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"I wish to have no Connection with any Ship that does not Sail fast for I intend to go in harm's way." - John Paul Jones
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#4 | |
Navy Seal
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Location: Sinking ships off the Australian coast
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![]() There were cases of subs fighting it out with armed merchants, but most captains prefered to use torpedos than to risk a fatal hit on their sub so far from home! ![]() |
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#5 | |
Navy Seal
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Current Doctrine Submarines (USF-25(A))
Current Doctrine Submarines (USF-25(A)), Chapter I, Section 1, Paragraph 1102:
Quote:
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#6 |
Planesman
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LMAO, "potentialities" is my new favorite word!
on topic: if your periscope is fubar, sonar-based firing solution(s) is your next option. If your periscope AND hydrophone are fubar, you head home skipper. surfacing to fire deckguns at a convoy. that's crazy talk! Last edited by walrusbomb; 02-11-08 at 12:46 PM. |
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#7 | |
Navy Seal
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Ahhhhhhh!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#8 |
Seasoned Skipper
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I'm of a more aggressive mindset. You've got a deck gun, it's a weapon that can be effective in certain situations, and your job is to destroy the enemy. Surfacing to try and take on a convoy is dumb, sure, but use everything you got however you can.
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"Stop sounding battlestations just to hear the alarm." |
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#9 | |
Commodore
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#10 |
Planesman
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it's always tempting... especially with a mighty Narwhal! But judgement is the better part of valour.
my primary objective is keeping my crew alive. sinking ships is secondary. |
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#11 |
Watch
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There are plenty of unarmed shipping, even convoys if you sink the DD's ...
Surface torpedo attack would earn you medals too ... |
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#12 |
Eternal Patrol
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Posthumous medals.
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“Never do anything you can't take back.” —Rocky Russo |
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#13 |
Captain
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At least surface at a distance and use binoculars to see if the merchant has any big guns fore or aft before engaging.
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#14 |
Commodore
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I give you the USS Parche
![]() And her Medal of Honor recipient and skipper, Lawson P. ("Red") Ramage - http://www.ussnautilus.org/ramage.html ![]()
__________________
My Father's ship, HMCS Waskesiu (K330), sank U257 on 02/24/1944 ![]() running SHIII-1.4 with GWX2.1 and SHIV-1.5 with TMO/RSRDC/PE3.3 under MS Vista Home Premium 32-bit SP1 ACER AMD Athlon 64x2 4800+, 4GB DDR2 RAM, 400GB SATA HD Antec TruePower Trio 650watt PSU BFG GeForce 8800GT/OC 512MB VRAM, Samsung 216BW widescreen (1680x1050) LCD |
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#15 | |
Seasoned Skipper
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"Stop sounding battlestations just to hear the alarm." |
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