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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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I must be the luckiest player alive. No matter what I do, I cannot replicate the "lost" repair officer problem that so many here have complained about. And I've spent the last three hours trying!
Without replicating it, I can't fix it. I have verified that immediately after docking, the repair officer is written to CREW_NUMBER_11 with a NrComp of 11. If the player then either a) exits the career, or b) re-opens the crew screen, the repair officer is moved from the #11 slot to the earliest free slot. No probs understanding this concept. But here's the problem. For me, he's always moved correctly; that is, he always ends up in a "visible" spot the next time I load SH3. But obviously this isn't always the case - there must be some event that interferes and causes the officer to go wayward. I have some theories, but without seeing the problem "live", I can't test them. So, can I ask that if you experience this problem that you pls post the contents of your latest Crew_Career_x0.cfg file (just up to and including [CREW_MEMBER_12] will do) with a brief explanation of where all your officers were just prior to docking, the boat type you are in, and anything else that may help. With this info I can build a fix into SH3Cmdr - which happily recognises the crewman - to reposition the wayward sailor in a visible slot. |
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#2 |
Gunner
![]() Join Date: Mar 2007
Location: Los Angeles
Posts: 99
Downloads: 82
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Funny you mention this problem...I hadn't even heard of it before and by coincidence it happened to me just yesterday!
I lost my Chief/repair officer. I have no idea what happened or why it happened ...all I know is I'm down to just 4 officers and the game won't let me add one back. :hmm: |
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#3 |
Swabbie
![]() Join Date: Jan 2008
Posts: 14
Downloads: 76
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If you mean that if you put a officer in the repair compartment and he is gone after save reload? Then I have seen that after mission end (base save) not (yet)
![]() ![]() ![]() ![]() "[CREW_MEMBER_0] Name=Wolfgang Eisenholtz Index=13 NrComp=0 Type=2 Grad=6 Renown=0.000000 Patrols=0 Morale=0.800000 Fatigue=0.000000 HealthStatus=0 HitPoints=14.000000 Experience=300 Rank=11 NrQual=3 Qualification0=0 Qualification1=1 Qualification2=2 SpecialAbility=-1 MedalsInx0=-1 MedalsInx1=-1 MedalsInx2=-1 MedalsInx3=-1 MedalsInx4=-1 MedalsInx5=-1 MedalsInx6=-1 MedalsInx7=-1 MedalsInx8=-1 HeadIdx=1 HeadTgaIdx=0 BodyIdx=0 BodyTgaIdx=2 HasHelmet=Yes HelmetIdx=0 HelmetTgaIdx=0 VoiceIdx=6 [CREW_MEMBER_1] Name= Index=0 NrComp=-1 Type=0 Grad=0 Renown=0.000000 Patrols=0 Morale=0.000000 Fatigue=0.000000 HealthStatus=0 HitPoints=0.000000 Experience=0 Rank=0 NrQual=0 MedalsInx0=-1 MedalsInx1=-1 MedalsInx2=-1 MedalsInx3=-1 MedalsInx4=-1 MedalsInx5=-1 MedalsInx6=-1 MedalsInx7=-1 MedalsInx8=-1 HeadIdx=0 HeadTgaIdx=0 BodyIdx=0 BodyTgaIdx=0 HasHelmet=No HelmetIdx=0 HelmetTgaIdx=0 VoiceIdx=0 [CREW_MEMBER_2] Name=Herbert Lindner Index=22 Type=2 NrComp=2 Grad=6 Renown=0.000000 Patrols=0 Morale=0.800000 Fatigue=0.000000 HealthStatus=0 HitPoints=14.000000 Experience=300 Rank=11 NrQual=3 Qualification0=4 Qualification1=5 Qualification2=6 SpecialAbility=-1 MedalsInx0=-1 MedalsInx1=-1 MedalsInx2=-1 MedalsInx3=-1 MedalsInx4=-1 MedalsInx5=-1 MedalsInx6=-1 MedalsInx7=-1 MedalsInx8=-1 HeadIdx=0 HeadTgaIdx=0 BodyIdx=0 BodyTgaIdx=2 HasHelmet=yes HelmetIdx=0 HelmetTgaIdx=0 VoiceIdx=4 [CREW_MEMBER_3] Name=Franz Linke-Stier Index=19 NrComp=2 Type=2 Grad=6 Renown=0.000000 Patrols=0 Morale=0.800000 Fatigue=0.000000 HealthStatus=0 HitPoints=14.000000 Experience=300 Rank=11 NrQual=3 Qualification0=4 Qualification1=5 Qualification2=8 SpecialAbility=-1 MedalsInx0=-1 MedalsInx1=-1 MedalsInx2=-1 MedalsInx3=-1 MedalsInx4=-1 MedalsInx5=-1 MedalsInx6=-1 MedalsInx7=-1 MedalsInx8=-1 HeadIdx=3 HeadTgaIdx=0 BodyIdx=0 BodyTgaIdx=1 HasHelmet=no HelmetIdx=0 HelmetTgaIdx=0 VoiceIdx=3 [CREW_MEMBER_4] Name=Adolf Kessler Index=16 NrComp=2 Type=2 Grad=6 Renown=0.000000 Patrols=00 Morale=0.800000 Fatigue=0.000000 HealthStatus=0 HitPoints=14.000000 Experience=300 Rank=11 NrQual=3 Qualification0=4 Qualification1=6 Qualification2=7 SpecialAbility=-1 MedalsInx0=-1 MedalsInx1=-1 MedalsInx2=-1 MedalsInx3=-1 MedalsInx4=-1 MedalsInx5=-1 MedalsInx6=-1 MedalsInx7=-1 MedalsInx8=-1 HeadIdx=2 HeadTgaIdx=0 BodyIdx=0 BodyTgaIdx=6 HasHelmet=yes HelmetIdx=0 HelmetTgaIdx=0 VoiceIdx=2 [CREW_MEMBER_5] Name=Bernhard Freiherr Index=17 NrComp=2 Type=2 Grad=6 Renown=0.000000 Patrols=00 Morale=0.800000 Fatigue=0.000000 HealthStatus=0 HitPoints=14.000000 Experience=300 Rank=11 NrQual=3 Qualification0=5 Qualification1=7 Qualification2=8 SpecialAbility=-1 MedalsInx0=-1 MedalsInx1=-1 MedalsInx2=-1 MedalsInx3=-1 MedalsInx4=-1 MedalsInx5=-1 MedalsInx6=-1 MedalsInx7=-1 MedalsInx8=-1 HeadIdx=3 HeadTgaIdx=0 BodyIdx=0 BodyTgaIdx=5 HasHelmet=yes HelmetIdx=0 HelmetTgaIdx=0 VoiceIdx=1 [CREW_MEMBER_6] Name= Index=0 NrComp=-1 Type=0 Grad=0 Renown=0.000000 Patrols=0 Morale=0.000000 Fatigue=0.000000 HealthStatus=0 HitPoints=0.000000 Experience=0 Rank=0 NrQual=0 MedalsInx0=-1 MedalsInx1=-1 MedalsInx2=-1 MedalsInx3=-1 MedalsInx4=-1 MedalsInx5=-1 MedalsInx6=-1 MedalsInx7=-1 MedalsInx8=-1 HeadIdx=0 HeadTgaIdx=0 BodyIdx=0 BodyTgaIdx=0 HasHelmet=No HelmetIdx=0 HelmetTgaIdx=0 VoiceIdx=0 [CREW_MEMBER_7] Name=Johan Rahn Index=18 NrComp=2 Type=2 Grad=6 Renown=0.000000 Patrols=00 Morale=0.800000 Fatigue=0.000000 HealthStatus=0 HitPoints=14.000000 Experience=300 Rank=11 NrQual=3 Qualification0=6 Qualification1=7 Qualification2=8 SpecialAbility=-1 MedalsInx0=-1 MedalsInx1=-1 MedalsInx2=-1 MedalsInx3=-1 MedalsInx4=-1 MedalsInx5=-1 MedalsInx6=-1 MedalsInx7=-1 MedalsInx8=-1 HeadIdx=3 HeadTgaIdx=0 BodyIdx=0 BodyTgaIdx=3 HasHelmet=yes HelmetIdx=0 HelmetTgaIdx=0 VoiceIdx=7 [CREW_MEMBER_8] Name= Index=0 NrComp=-1 Type=0 Grad=0 Renown=0.000000 Patrols=0 Morale=0.000000 Fatigue=0.000000 HealthStatus=0 HitPoints=0.000000 Experience=0 Rank=0 NrQual=0 MedalsInx0=-1 MedalsInx1=-1 MedalsInx2=-1 MedalsInx3=-1 MedalsInx4=-1 MedalsInx5=-1 MedalsInx6=-1 MedalsInx7=-1 MedalsInx8=-1 HeadIdx=0 HeadTgaIdx=0 BodyIdx=0 BodyTgaIdx=0 HasHelmet=No HelmetIdx=0 HelmetTgaIdx=0 VoiceIdx=0 [CREW_MEMBER_9] Name=Freiherr Engelbert Index=9 NrComp=2 Type=2 Grad=6 Renown=0.000000 Patrols=00 Morale=0.800000 Fatigue=0.000000 HealthStatus=0 HitPoints=14.000000 Experience=300 Rank=11 NrQual=3 Qualification0=8 Qualification1=7 Qualification2=0 SpecialAbility=-1 MedalsInx0=-1 MedalsInx1=-1 MedalsInx2=-1 MedalsInx3=-1 MedalsInx4=-1 MedalsInx5=-1 MedalsInx6=-1 MedalsInx7=-1 MedalsInx8=-1 HeadIdx=2 HeadTgaIdx=0 BodyIdx=0 BodyTgaIdx=4 HasHelmet=yes HelmetIdx=0 HelmetTgaIdx=0 VoiceIdx=3 [CREW_MEMBER_10] Name= Index=0 NrComp=-1 Type=0 Grad=0 Renown=0.000000 Patrols=0 Morale=0.000000 Fatigue=0.000000 HealthStatus=0 HitPoints=0.000000 Experience=0 Rank=0 NrQual=0 MedalsInx0=-1 MedalsInx1=-1 MedalsInx2=-1 MedalsInx3=-1 MedalsInx4=-1 MedalsInx5=-1 MedalsInx6=-1 MedalsInx7=-1 MedalsInx8=-1 HeadIdx=0 HeadTgaIdx=0 BodyIdx=0 BodyTgaIdx=0 HasHelmet=No HelmetIdx=0 HelmetTgaIdx=0 VoiceIdx=0 HasHelmet=yes HelmetIdx=0 HelmetTgaIdx=0 VoiceIdx=1 [CREW_MEMBER_11] Name= Index=0 NrComp=-1 Type=0 Grad=0 Renown=0.000000 Patrols=0 Morale=0.000000 Fatigue=0.000000 HealthStatus=0 HitPoints=0.000000 Experience=0 Rank=0 NrQual=0 MedalsInx0=-1 MedalsInx1=-1 MedalsInx2=-1 MedalsInx3=-1 MedalsInx4=-1 MedalsInx5=-1 MedalsInx6=-1 MedalsInx7=-1 MedalsInx8=-1 HeadIdx=0 HeadTgaIdx=0 BodyIdx=0 BodyTgaIdx=0 HasHelmet=No HelmetIdx=0 HelmetTgaIdx=0 VoiceIdx=0 [CREW_MEMBER_12] Name= Index=0 NrComp=-1 Type=0 Grad=0 Renown=0.000000 Patrols=0 Morale=0.000000 Fatigue=0.000000 HealthStatus=0 HitPoints=0.000000 Experience=0 Rank=0 NrQual=0 MedalsInx0=-1 MedalsInx1=-1 MedalsInx2=-1 MedalsInx3=-1 MedalsInx4=-1 MedalsInx5=-1 MedalsInx6=-1 MedalsInx7=-1 MedalsInx8=-1 HeadIdx=0 HeadTgaIdx=0 BodyIdx=0 BodyTgaIdx=0 HasHelmet=No HelmetIdx=0 HelmetTgaIdx=0 VoiceIdx=0" There are all in the u-boot but you have to edit basic cfg before going out to sea with them ![]() Hope that It will help you a little bit ![]() ![]() ![]() |
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#4 |
Stowaway
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Ugh. I wished you had asked just last week. --wry grin-- As I'd spent three hours trying to fix that. I did exactly what people had said to do in threads: edit the crew position numbers, ect ect ect to get the 'missing' officer back out of limbo but it didn't work. I wound up restarting things two patrols back just to get him to reappear.
![]() Tell ya what: I'll experient some the next coupla days and see if I can get that to replicate again. If I manage it I'll let you know. Real quick though: was this ever a problem before people used Commander? Only reason I'm asking is to start trying to figger out variables, and one of them is is whether mixed-starting might be part of it. |
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#5 |
Bosun
![]() Join Date: Oct 2007
Posts: 65
Downloads: 58
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This is a most irritating bug, all the luck in the world to those who try to solve it!
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#6 |
Swabbie
![]() Join Date: Jan 2008
Posts: 14
Downloads: 76
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Well I never seen the bug in a save at sea. But I try if I have to save to check that no crew is in the repair compartment.
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#7 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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I am betting that this problem is somehow related, and could be put down to something as simple as internal confusion between the 11 and 1. This sounds funny, but as anyone who has tried to mod the torpedoes knows, any torpedo in slot 11 is ignored and the torpedo from slot 1 is used instead. Anyway, if I manually tweak the crew files, I can force the problem that you guys are getting, but that doesn't really help. As someone said back in mid-2005, it certainly looks like that originally there was to be an officer slot in compartment 1, but at some stage it was removed, but the associated assumptions were not corrected. I'm not out to fix that, just provide a way to get the wayward man back. @Nightshadow: Are you saying that your file snippet is taken immediately after an officer goes MIA? With no-one in slot 11, it doesn't look like it (at worst there should be crew details even if NrComp=-1). I really want to see crew extracts taken immediately after noticing the officer is gone. |
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#8 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
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I tried to lose the officer. I left him in the repair room and on reload he was in the engine room. My boat was a thpe IIA, and the date was Sept 39.
I have never experienced this bug, but I usually try to make sure that my repir room is empty on return to base. I'll try again tonight with a typeVIIB.
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Irish1958 ![]() |
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#9 | |
Sea Lord
![]() Join Date: Jun 2005
Location: Lux, betw. G, B and F
Posts: 1,898
Downloads: 66
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officer was in the mechanics slot, boom gone in SH Commander. thank you for the tip, i shall empty my Mechanics slots at all returns to port ![]() ![]()
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In conclusion: SH3 is the shizzle, yo. -Frau Kaleun Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm |
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#10 |
Ocean Warrior
![]() Join Date: Sep 2002
Location: High Wycombe, Bucks, UK
Posts: 2,811
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I wasn't even aware of this SHIII bug since I have the habit of moving men from the damage control station when there is no damage to repair and I have never saved or entered port with men in the damage control station. At least it can be prevented.
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#11 |
Sea Lord
![]() Join Date: Jun 2005
Location: Lux, betw. G, B and F
Posts: 1,898
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Well, if we can prevent it from happening, why hassle JScones with it? screaming BUG BUG all over the place.... aint not stylish.
a little discipline on our side, shall we not? ![]() ![]() Hm?
__________________
In conclusion: SH3 is the shizzle, yo. -Frau Kaleun Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm |
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#12 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
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Can't reproduce it with VIIB in '43.
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Irish1958 ![]() |
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#13 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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If the fix is as simple as shifting some crewmen details from one slot to another, I'm happy to do it. However, if *I* can't replicate the problem, well, there's nothing to fix. |
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#14 |
Sea Lord
![]() Join Date: Jun 2005
Location: Lux, betw. G, B and F
Posts: 1,898
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obviously!
![]() just forget it... ![]() ![]() ![]()
__________________
In conclusion: SH3 is the shizzle, yo. -Frau Kaleun Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm |
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#15 | |
Navy Seal
![]() Join Date: Apr 2005
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Thus, no problem. I won't expend any more time on the issue. |
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