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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Feb 2008
Location: Cleveland, Ohio
Posts: 37
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Last night I came across a large convoy at night, and had to set up my approach from the surface starting a few miles out. I thought for sure the destroyers would make a run for me sooner or later, but they didn't.
The destroyer patrolling the perimeter close to my location ignored my at 2,000 feet, and I dove to periscope depth and turned away from her instead of pushing my luck. At 800 feet she was still sweeping back and forth using passive sonar. I opened my stern tube doors - no response. At 600 feet, I launched a torpedo - the destroyer made no attempt to evade - just kept her pattern at medium speed. I hit her right under the keel and sunk her. The fleet started to break up and scatter - but the other two escorts did nothing! Over the next hour I sank seven more merchants, emptying my forward tubes and half of my aft with the sub at periscope depth moving ahead 2/3rds, and my crew at battle stations. The escorts still didnn't respond. As fast as my crew reloaded the tubes, I continued to sink the convoy until I only had four topedoes left and four ships - two escorts and two old freighters. Since its a long way back to Pearl from the South China Sea, I thought I'd save the last four fish until I was closer to home. So I turned away from the convoy and at 7,000 meters distance and 3am I surfaced. Now, the final two escorts suddenly turned sharply and headed staight for me at high speed. What gives? Is this common?
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================|================== Power corrupts. Absolute power is kind of neat. John Lehman (1942 - ), Secretary of the Navy, 1981-1987 |
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#2 |
Frogman
![]() Join Date: Oct 2007
Location: Pulaski Tennessee
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lol. Nice of them to wait untill you were finished before counterattacking. What mods are you running?
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#3 |
Silent Hunter
![]() Join Date: Apr 2007
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Sounds like something borked their passive sonar - definitely sounds like a mod confict - has this occured more than once - or was it a one time thing?
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#4 |
Seaman
![]() Join Date: Feb 2008
Location: Cleveland, Ohio
Posts: 37
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Ignored by Destroyers
My mods are:
It was later in the same mission once I was in the East China Sea that I had this incident with the apathetic destroyers. On my way back to Midway, I had 4 torps left and ran across another convoy. Fired 3 forward tubes, damaged one freighter,and sunk another. Destroyers didn't seem to care....
__________________
================|================== Power corrupts. Absolute power is kind of neat. John Lehman (1942 - ), Secretary of the Navy, 1981-1987 |
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#5 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
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Did you started using a saved game ? :hmm:
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#6 |
Canadian Wolf
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Red are you back, tell me you have 1.4 installed
![]() Sorry for the mini-hijack ![]() RDP |
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#7 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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#8 |
Silent Hunter
![]() Join Date: Apr 2007
Posts: 4,404
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Welcome back Redwine!
Berinhardt - nothing in the mod list would affect enemy ai or sensors - possibly a corrupt save game? What type escorts were they? Are you up to 1.4 patch? My thoughts are you may have run across a random, and rare - glitch. Best of luck.
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#9 |
Seaman
![]() Join Date: Feb 2008
Location: Cleveland, Ohio
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Yes, I am running the 1.4 patch and it is a saved game.
I believe the destroyers were Fubuki class. Interesting bug...
__________________
================|================== Power corrupts. Absolute power is kind of neat. John Lehman (1942 - ), Secretary of the Navy, 1981-1987 |
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#10 | ||
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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#11 |
Lucky Jack
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Ahoy Redwine!!!......what personal mods are you installing? Would you like to share?:hmm: Glad to see you are back.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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