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Old 05-22-09, 05:46 AM   #1
Paul Riley
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Starter pack - what essential starter mods do you recommend with GWX 3.0 Gold?

I apologize for starting a new thread about GWX 3.0 Gold,and maybe it is in the wrong section,but I would rather discuss it here instead of the Mods Workshop,as that is used primarily as the shopping centre for the mods themselves.
I want to talk about what mods you deem important or even essential for a fresh install of GWX 3.0 Gold.
Below are the mods I currently have enabled through JSGME -

- 16km atmosphere (I wanted this in stock,due to the poor observation skills of the watch)
- Captain America's Officer Icons (I used to have this in stock before)
- Enhanced Damage Effects
- Integrated Orders (I need to get familiar with this)

The other default mods inside GWX Gold I have left for the moment,as I guess they are there for you when needed,and so will be installed only then accordingly.
nikbear who kindly shipped me GWX also gave me loads of mods too,but I am a bit unsure of which are deemed important by most GWX players.I could ask nik himself,but I would prefer opinions from a wider audience in order to get an average of the most popular mods.

The first thing I want to get rid of is the edge around the scopes,leaving just a black border instead.I DO have a mod for this already,but I am unsure if it is the right one for GWX Gold.Can someone direct me to a mod that caters specifically for GWX?.

I like sound immersion a lot,and I actually like radio chatter,so again,a list of appropriate mods will be welcomed.
Do you also recommend installing Thomsen's sound packs over the GWX sound files?,as a lot of the GWX sound files sound great already,especially the crash dive sequence,prob my fav.I wouldnt really want to overwrite this if I can help it,but if Thomsen's files are even better then so be it.

I hope you don't mind me asking all this,and I would like to come back to this thread as more wants and needs become apparent.

Thankyou!
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Old 05-22-09, 06:02 AM   #2
Paul Riley
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I almost forgot,

I hate to be picky here,but I noticed the diesels in GWX Gold default sound a bit odd/quiet,is this normal?.I like to think there would be more mechanical influence,the sound of the pistons working etc.Same with the electrics,I like the quiet hum of the engines this time,yet,they sound a little strange,but that is probably me because I dont know what real UBoat electrics sounded like
Am I right in thinking Thomsen's sounds recognize and correct this?.

Thanks again
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Old 05-22-09, 08:11 AM   #3
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Check this link out. It lists a lot of mods with links to them although it is no longer updated since the download page was created:
http://www.subsim.com/radioroom/showthread.php?t=141242

My off the top of my head list(I'm at work, so I don't have my exact list):

Thomsen's Sound Mod-really good. I recently disabled it for Sailor Steve's Das Boot Sound Mod though for a change.

Longer Repair Times-I think it is a must have. Gone are the 2 second repairs of a compartment in stock. It will make you sweat when being hunted by destroyers.

Water Stream/ Exhaust Smoke Combi-mod-just added it-AWSOME MOD!

Another Combimod GUI v1.1.0 by Mikhayl-based on OLC's GUI

Realistic Torpedo Damage-great graphics of torpedo damage and gun damage on ships and your sub. Not just the dirty brown area where your torpedoes hit in stock.

GWX Mission and GWX Warning Orders

Ultimate Aircraft Sound Mod

British Asdic Sound

Lutzow's 5th Music Tale-Provides some nice atmosphere at times. I've recently downloaded his 4th one and am waiting a return to port to enable.

There are a few others that I have enabled but I can't think of them off hand.

There are a ton of other great mods out there.

Don't forget skins, Von Dos' ships, and a ton of gramaphone music to keep you and the crew entertained while on patrol.

The best thing to do is peruse the link I supplied and/or the download section, experiment, and enjoy!
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Old 05-22-09, 08:53 AM   #4
Paul Riley
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sharkbit,

That is much appreciated,will look into that link shortly.
Thanks mate
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Old 05-22-09, 09:06 AM   #5
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Another link you might try:
http://www.subsim.com/radioroom/showthread.php?t=103714

Venatore has got a lot of mods and they look pretty good. You can find downloads for these(as well as many, many others) at the Beyond the Shadows website.
http://www.bts-mods.com/

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Old 05-22-09, 09:13 AM   #6
Paul Riley
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I already got a few of Ven's the other day actually ,I like his war radio mod,lots of traffic and interference hehe.Good for chasing a convoy,could simulate the interference from the convoy
He seems to specialize in sound mods at his BTS site,lots of music and sound files.
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Old 05-22-09, 09:48 AM   #7
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I mentioned before about a mod I have for removing the rim from the scopes by default,leaving a black border,like having your eye pressed up to the eyepiece.Is anyone familiar with the following mod and do they know of a better one for GWX Gold?
The mod was done by the alias 'Sale' based at www.flottenbasis.de
It is simple,effective,and gets the job done,and seems compatible with GWX
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Old 05-22-09, 09:50 AM   #8
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The one mod i always install.
http://www.subsim.com/radioroom/showthread.php?t=145945
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Old 05-22-09, 02:20 PM   #9
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Quote:
removing the rim from the scopes by default,leaving a black border,like having your eye pressed up to the eyepiece
OLC Gui will do that for you (And I bet it got included in the CD sent to you by nikbear), but in case you want something even simplier and are not bothered about the in-game stadimeter dissapearing, you can also try my own mod, which has a NYGM and a GWX version: http://www.subsim.com/radioroom/showthread.php?t=147757

Updated link: http://files.filefront.com/Hitman+Op.../fileinfo.html

In case you don't have it already, the download is pretty small (3 MB)
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Old 05-22-09, 02:33 PM   #10
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Thanks for that Hitman
Can you just explain a little about both?,what is contained in the packages.I want something simple,effective,and fairly realistic.What I dont really want is something too complex,which can actually be a hinderance as it diverts your attention from more serious matters.
And no,the stadimeter is practically useless to me,I prefer using estimates based on the eyeball method,and then the ruler for more accuracy.
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Old 05-22-09, 02:43 PM   #11
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Here's a picture of what I've currently got activated in one of my testing installations.....they all work fine.

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Old 05-22-09, 02:46 PM   #12
mr chris
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How many mods Jim.
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Old 05-22-09, 03:02 PM   #13
Paul Riley
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Quote:
Originally Posted by Hitman View Post
OLC Gui will do that for you (And I bet it got included in the CD sent to you by nikbear), but in case you want something even simplier and are not bothered about the in-game stadimeter dissapearing, you can also try my own mod, which has a NYGM and a GWX version: http://www.subsim.com/radioroom/showthread.php?t=147757

Updated link: http://files.filefront.com/Hitman+Op.../fileinfo.html

In case you don't have it already, the download is pretty small (3 MB)
Hitman,
Those are some nice scope layouts you did.
DLing now!
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Old 05-22-09, 03:26 PM   #14
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Quote:
Originally Posted by mr chris View Post
How many mods Jim.
The left hand column isn't quite as long but nor is it all released yet....until it's proved compatable.
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Old 05-22-09, 03:51 PM   #15
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Could you please explain what KM Heavy mod & Torpedo Explosion mod are all about JimI must have missed themCurious and curiouser
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