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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Feb 2008
Posts: 2
Downloads: 0
Uploads: 0
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i hope this is in the right place to post this.sh4 is the first subsim game ive played since slient service on my powerful commodore 64.gave away my age on that one.needless to say the graphics have come along way in twenty some years.
sh4 is far superior in every respect but one imo.the convoy ai was much better in ss.when convoys are attacked in sh4 each ship begins a swerving motion in random directions that breaks up the convoy formation and this continues even after youve done a end around and attack them 2 hours later.i suppose this is what the designers call zig- zaging.it would be more realistic to have all the merchants in the convoy keep thier place in the formation,inrease speed to the max.of the slowest ship and make 45 degree or less turns every thousand yards or so while still still maintaining their base course.after a couple of hours or so the convoy would slow down to its origanal speed. in fact ,having the convoy zig zag all the time as i descibed above would be even better,more challenging to setup a shot and imo more historical. task forces would be handled the same way except their intial speed would be closer to twenty knots instead of 11 or 12.ive read of many instances where a u.s. submarine would get only one crack at a task force because of their greater speed. i dont have the foggiest notion how to acomplish this but it is food for thought for all of you that are capable and into this sort of thing. this is my only real issue i have with sh4.its a great game. |
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