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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: May 2005
Location: Florida
Posts: 1,010
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I really like the new accurate model of the armed trawler and the sound for the motor is great. I added them to early convoys in the RND.mis file where they in fact did serve and changed their crew rating to 4 so they are effective with their limited AS equipment and deadly in any gun duel.
However, twice I have torpedoed them and once with a hole 20% the length of the ship it had no effect. Last night I torpedoed another (set depth at almost surface and impact detonator) and this time it did cripple her but while on fire stem to stern she is still active with guns and lights. I am pretty sure since I sink destroyers and frigates with a decent fish hit a trawler would be blown to bits by a torpedo so was mentioning it for someone to look at unless it was intended to make them equal to a light cruiser in ability to absorb punishment!!!! Wulfmann ![]()
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"The right to keep and bear arms should not be infringed upon, if only to prevent tyranny in government" Thomas Jefferson,; Constitutional debates |
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#2 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
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Nope. They aren't invincible. I've gunned these boys down with my deck gun on numerous occasions in the past few days.
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#3 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
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Aye sunk more than a few in testing
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#4 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
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Be that as it may for the two of you, I have to agree with Wulfmann.
I hit one of those ASW trawlers directly amidships with a torp, blasting a great hole in her and leaving the ship dead in the water on fire from stem to stern, yet it still took nearly 50 hits from my deck gun before the ASW Trawler blew in half. And she STILL didn't sink. Both halves just sat there burning and smoking, drawing the attention of an enemy bomber on patrol. I submerged, waited for the bomber to pass, surfaced again, and fired a dozen more shots as well as strafing the hull with the flak gun. ![]() Yep, you guessed it...STILL ALFOAT. ![]() Even a destroyer will usually go down after a single torpedo hit! ![]() They've never been able to take this much punishment before in GWX. I could usually blast one to bits with a single eel. I think whatever was done to fix the "armed trawler bug" in GWX 2.0 may have something to do with it, but I'm not certain of that. Hopefully it's just one of those weird events that happens in SH3 from time to time.
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Still sailing the high seas, hunting convoys with those who join me. |
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#5 |
GWX Project Director
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Will look into it.
We may be left with an 'imperfect solution' assuming the matter you report is consistent... as we cannot reintroduce a CTD causing agent. |
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#6 |
Ace of the Deep
![]() Join Date: May 2005
Location: Florida
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Hmmmmm. Come to think of it the other I hit with a homing torpedo did put a big hole in the stern which had no effect at all on the tub.
This one, as can be seen in the screen shot, was hit in the forward area so it was at least disabled. I understand the dilemma. The only way to allow for shallow DC drops is to strengthen the stern to withstand the blast other wise you have to increase the mim depth of the DC which creates a cheat. It is perplexing when you can identify the problem and yet don't (as yet!!??!!) have a solution. But, it is an interesting challenge and I have confidence the team will find a solution. Wulfmann
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"The right to keep and bear arms should not be infringed upon, if only to prevent tyranny in government" Thomas Jefferson,; Constitutional debates |
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#7 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
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By all means, Kpt. Lehmann, have a look. But, if it's one of those necessary evils we have to live with to avoid the evil CTD, then I'm willing to live with "Terminator" Trawlers.
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Still sailing the high seas, hunting convoys with those who join me. |
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