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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Medic
![]() Join Date: Jan 2008
Location: Springfield, Oregon
Posts: 161
Downloads: 9
Uploads: 0
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Imagine wwiiol integrated with sh3
![]() Obviously there would be issues with having no time compression and integrating the game engines (impossible?), but man, that would be cool. (also mods, if this is too OT, please feel free to delete or move) |
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#2 |
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 31
Uploads: 0
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I guess. The WW2OL powers-that-be don't seem too interested in the naval side of things; at this rate we'll get a dedicated naval module for WW2OL sometime around the year 2525...
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#3 |
Watch
![]() Join Date: Jan 2008
Posts: 17
Downloads: 13
Uploads: 0
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well, although it would be world-class to have a game that can combine tank, infantry, air and naval simulations all in one title it would take a monster of a development team to be successful.
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#4 | |
Medic
![]() Join Date: Jan 2008
Location: Springfield, Oregon
Posts: 161
Downloads: 9
Uploads: 0
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Until (if) there is physical supply (men, machines, weapons, & ammo) to be shipped, trucked, and trained there is no true need. |
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#5 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
Uploads: 0
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I don't think the naval thing would work with the majority of the kind of people who play WW2OL. Naval action is way too slow moving to keep attentions most of those kids with attention spans of about 3 secconds. Most of those players just wouldn't be able to handle hours and hours at sea looking at nothing. The no time compression is the final nail in the coffin.
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#6 | |
Stowaway
Posts: n/a
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I'm not sure about a naval implementation but the ground war is realistic. A lot of boredom and looking around and then "OH ****" |
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