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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Mar 2007
Location: Arizona
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Steps to automatically determine speed using 1.3 Patch
Hello,
I have been trying to figure out why I am having problems using the Automatic Speed determinator that was introduced in patch 1.3 Can somebody please list the EXACT steps in how they are doing it...... This is how I am doing it. 1. Visual contact of enemy vessel 2. Once visual contact is made then I proceed to crash drive and go to periscope depth. 3. Usually the enemy is around 5000 nm. 4. I raise the attack periscope and use the recognition manual to identify the vessel. 5. I then perform the range and the AOB, and then click on the PK. 6. I lower the periscope and wait about 30 seconds. 7. I then raise my periscope and perform another range and the AOB. 8. I click on the Identify Ship button and nothing happens..... 9. I have even tried to do another range and AOB, (and clicking again on the identify ship but nothing seems to happen) |
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#2 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
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#3 |
Mate
![]() Join Date: Mar 2007
Location: Arizona
Posts: 57
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Thank you will give that a shot
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#4 |
Lucky Jack
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It seems you always need a visual. I cannot get speed estimation by using just sonar and active pinging. Not that this is a huge issue. I just plot and dial in the speed. It worked on may last attack. Pitch black night with the slashing ran
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#5 |
Mate
![]() Join Date: Mar 2007
Location: Arizona
Posts: 57
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I may have a problem.... I am going to install a fresh install of Silent Hunter 4 with the 1.3 patch.
Also it might seem like a dumb question.... but I am going to ask anyways.... The ID button (last button on the Periscope) is this the "Estimate Target Speed button"? I just want to make sure I am using the right one... Thanks again! |
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#6 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#7 |
Captain
![]() Join Date: Mar 2007
Location: Bucharest, Romania
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You don't need to reinstall the game.
Just have to press this button: ![]() These are the steps to follow:
![]() ![]() PS: the system works even if there is no target in a thousand miles. So the system actually does all that calculations. Is not based on the fact that the game knows the position of all ships in the mission. You can do measurements of range and bearing "in clean air" and ask for a speed estimate with no problem. That's why is critical to lock on the target, so the result is the speed of that particular ship. PPS: when you raise your periscope for the second range measurement, make sure you lock on the same ship. If you don't, the system will think the ship has teleported and report very high speeds ![]()
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Kilroy was here Last edited by maerean_m; 07-15-07 at 02:54 AM. |
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#8 | |
Captain
![]() Join Date: May 2007
Location: Romania
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#9 |
Lucky Jack
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Nice tutorial maerean_m!!!!!. I believe I will copy what you have and sticky it for a while
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road Last edited by AVGWarhawk; 07-15-07 at 07:57 AM. |
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#10 |
Sea Lord
![]() Join Date: Sep 1998
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Sticky Hell!
I'm going to print it out and tape it to my monitor! JCC |
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#11 | |
Gunner
![]() Join Date: May 2005
Location: The Netherlands
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![]() Nice tutorial maerean_m! Thanks!! ![]() |
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#12 |
Lucky Jack
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I followed these instructions and my torps were dead on!!!!
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#13 |
Mate
![]() Join Date: Mar 2007
Location: Arizona
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Thanks to everyone for their help!
![]() It would have been nice if the readme that came with 1.3 went into a little more explalation! :hmm: Thanks! |
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#14 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#15 |
Machinist's Mate
![]() Join Date: Apr 2005
Location: Dallas Texas
Posts: 129
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How the hell do you guys do it
![]() ![]() Now if only there was a concise nub guide to manual targeting I may be able to leave fps mode ![]() |
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