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#1 |
Engineer
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I noticed that whenever I move torpedos the time is either exactly one hour or there is not enough crew in the torpedo quarters to move from external to reserve at all. It does not seem to matter whether an officer is with them or how full the bar for the corresponding torpedo room is. Is this a normal/wanted behavior?
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#2 |
Chief of the Boat
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The higher your green bar, the lower the loading time. In GWX anyway
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#3 |
Engineer
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The loading time, yes. But not the moving time (moving from external reserve to front/aft reserve). This is always one hour, no matter how high the green bar is. This is with GWX2.0 and OLC.
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#4 |
Watch
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I think your conning tower must be manned.
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#5 |
Subsim Aviator
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In reality it is a time consuming process which takes a lot of work. Basically for safety it was pretty much only done in good weather during the day while the sub was stopped on the surface. IIRC In order to submerge during the loading operation required the operation to be completely abandoned and the torpedo would be lost overboard if it was not yet below decks.
The amount of time required to move external reserves in SH3 i think depends on how many people you have in the torpedo rooms... load the torpedo rooms packed with movers and the job will probably go smoother and faster. but im not sure... it might default to a one hour operation just to simulate the difficulty of hoisting a toprpedo and positioning it into the angled hatch. For ultimate realism: here is what i do... surface the sub and come to a complete stop at about sunrise. if the weather is such that the deck gun and flack guns cannot be used you must skip loading external reserves... however, if the weather is such that you CAN use the deck gun or AA guns then proceed with the loading of the torpedoes. Do not move the sub or submerge until the loading operation is complete.
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#6 |
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Thanks for the insight, Rivet. Your approach sounds good, and I always fancy such realism gigs, so I think I will adopt that. Next time tho, external reserves are all loaded already. The Sheffield Island passage in 1939 sure is a jewelbox.
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#7 |
Subsim Aviator
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another bit of information i have heard around here... Air patrols get so intensified after the start of 1943 that the practice of carrying external reserves was abandoned altogether. though i have not verified that.
So after 1943 you might consider even pretending the external reserves are not there
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#8 | |
Canadian Wolf
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#9 |
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Hm. I fear my love for realism might not extend that far
![]() However, now it makes me wonder: Did they actually haul the torpedos through the hatch via the bridge inside? That sure must have been... interesting. I assume there was some other hatch for getting the torpedos inside? |
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#10 | |
Grey Wolf
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It was done through the fore and aft "Torpedoladeluke" a hatch from the upper deck into the lower deck. During the patrol is was kept close, except for the reloading .. I try to find a picture ... wait ...
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
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#11 |
Grey Wolf
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http://www.cs.uni-magdeburg.de/~jung...t/technik.html
scroll down until the headline "Torpedos" Sorry, I could only find a german article so quick, but the picture should give you an answer Shown is the loading procedure in a harbor, but at sea it was done almost excatly the same (only without that external crane)
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
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#12 |
Engineer
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Thanks a lot and don't worry, my German is still pretty good
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#13 |
Chief of the Boat
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#14 |
Planesman
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That last picture...
On the right hand side... is that a sailor in his skiddy underpants? What sort of nutter takes WHITE pants to war with him? heeheehee :rotfl:
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Using GWX 3.0 at 100% realism, OLC's 'Ubermod' & Torpdamagefinal ![]() |
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#15 |
Engineer
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I instantly thought about a song from the Village People...
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