SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-17-08, 03:58 PM   #1
Sigurd
Electrician's Mate
 
Join Date: Jul 2007
Location: Illinois, USA
Posts: 140
Downloads: 4
Uploads: 0
Default Tracking contacts at night?

So I decided to give Manual Targeting a go after downloading OLC's GUI. When I was out patrolling, I saw a merchant ship out in the distance, but because it was so dark, I found it hard to calculate its range and AOB. Because of this, I had to stay out of visual range for about 2 or 3 hours until the sun came up.

Is there a better way? Such as just using the map tools to calculate everything? Or is it really best to gather data during the day, then attack at night?
__________________
GWX 2.0 w/ OLC GUI 1.2.3 for GWX 2.0
DiD, 79% realism (by the OLC GUI standards).

Currently taking a break from the Atlantic to hone my flight-sim skills
Sigurd is offline   Reply With Quote
Old 01-17-08, 04:04 PM   #2
Puster Bill
Grey Wolf
 
Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
Posts: 833
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Sigurd
So I decided to give Manual Targeting a go after downloading OLC's GUI. When I was out patrolling, I saw a merchant ship out in the distance, but because it was so dark, I found it hard to calculate its range and AOB. Because of this, I had to stay out of visual range for about 2 or 3 hours until the sun came up.

Is there a better way? Such as just using the map tools to calculate everything? Or is it really best to gather data during the day, then attack at night?
Want to know what I do?

I ask the watch officer for the nearest contact. It's his job to do that.

Obviously that assumes you are surfaced.

Also, at night you can get pretty close without being spotted, provided you keep a narrow profile and don't go to fast.
__________________
The U-Boat Commander of Love
Puster Bill is offline   Reply With Quote
Old 01-17-08, 04:07 PM   #3
Sigurd
Electrician's Mate
 
Join Date: Jul 2007
Location: Illinois, USA
Posts: 140
Downloads: 4
Uploads: 0
Default

Quote:
Originally Posted by Puster Bill
Want to know what I do?

I ask the watch officer for the nearest contact. It's his job to do that.

Obviously that assumes you are surfaced.

Also, at night you can get pretty close without being spotted, provided you keep a narrow profile and don't go to fast.
Forgot about the damn watch officer.

In any case, it doesnt really help with the AoB (provided I cant get into a 90 degree intercept), as I still cant see the ship well enough to measure it.
__________________
GWX 2.0 w/ OLC GUI 1.2.3 for GWX 2.0
DiD, 79% realism (by the OLC GUI standards).

Currently taking a break from the Atlantic to hone my flight-sim skills
Sigurd is offline   Reply With Quote
Old 01-17-08, 04:07 PM   #4
BulSoldier
Samurai Navy
 
Join Date: Oct 2007
Location: Burgas/Bulgaria
Posts: 550
Downloads: 40
Uploads: 0
Default

In darker nights you can get really very close to the ships without beeing noticed even surfaced.Ive been 2km from the nearest convoy lane and havent been spoted till the aals began exploading.

For lone travelers you can attack in daylight.They arent that dangerous especilly if you are below the surface.


MY GOD WHAT IS THAT PICTURE !?!
__________________

By the hour !
BulSoldier is offline   Reply With Quote
Old 01-17-08, 04:21 PM   #5
Sigurd
Electrician's Mate
 
Join Date: Jul 2007
Location: Illinois, USA
Posts: 140
Downloads: 4
Uploads: 0
Default

Quote:
Originally Posted by BulSoldier
In darker nights you can get really very close to the ships without beeing noticed even surfaced.Ive been 2km from the nearest convoy lane and havent been spoted till the aals began exploading.

For lone travelers you can attack in daylight.They arent that dangerous especilly if you are below the surface.
My problem isnt getting close, its being able to notice the ship clearly at night. The ship I was looking at blended into the sky, and even though I was able to get the range, I couldnt get the AOB using the Range/AOB finder because I couldnt see where the ship ended on the tick marks that are used in the calculation.
__________________
GWX 2.0 w/ OLC GUI 1.2.3 for GWX 2.0
DiD, 79% realism (by the OLC GUI standards).

Currently taking a break from the Atlantic to hone my flight-sim skills
Sigurd is offline   Reply With Quote
Old 01-17-08, 04:49 PM   #6
Abd_von_Mumit
The Old Man
 
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
Default

I don't know if my method would be historically correct, but in such a situation I'd just use "Wazoo's 3.15 minutes" method - tracking the ship for a period of time, plotting it's course on the map, getting the speed after 2 or more observations and then going to proper intercept course.
__________________
Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
Abd_von_Mumit is offline   Reply With Quote
Old 01-17-08, 06:34 PM   #7
Heibges
Sea Lord
 
Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
Downloads: 1
Uploads: 0
Default

I moderate visibilty you should be able to get within 1200m of a target before being visually spotted at night.

Of course in 400m visibility you are pretty much buggered.
__________________
U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface.

http://www.hackworth.com/
Heibges is offline   Reply With Quote
Old 01-17-08, 07:15 PM   #8
joegrundman
Ocean Warrior
 
Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
Default

Night time is different. The U-jagd tools, especially the AOB finder, are primarily for daytime attack.

At night, as already stated, use the watch officer, perform an overhaul maneuver and get really close.
__________________
"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill
joegrundman is offline   Reply With Quote
Old 01-17-08, 11:27 PM   #9
High Voltage
Chief
 
Join Date: Jan 2007
Location: U-33. Depth Charges...sinking..
Posts: 325
Downloads: 0
Uploads: 0
Default

Okay, so on a related note, what is the closest you'll get for a nighttime surfaced attack on a) a convoy, and b) a single vessel?
__________________
The new-moon night is black as ink.
Off Hatteras the tankers sink.
While sadly Roosevelt counts the score--
Some fifty thousand tons--by
MOHR
High Voltage is offline   Reply With Quote
Old 01-18-08, 05:24 AM   #10
Abd_von_Mumit
The Old Man
 
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
Default

Quote:
Originally Posted by High Voltage
Okay, so on a related note, what is the closest you'll get for a nighttime surfaced attack on a) a convoy, and b) a single vessel?
It really depends on weather, your stealth (speed, depth, RPMs) and the period of the war. I've successfully deployed convoy attacks surfaced, at night, in the MIDDLE of convoys, but other times I've also been detected before I even saw a merchant ship. So there is not a firm rule for that.
__________________
Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
Abd_von_Mumit is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:05 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.