SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-06-08, 05:30 PM   #1
Snakeeyes
Captain
 
Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
Downloads: 54
Uploads: 0
Default I can't hit the back of a barn.

Okay... merchants are one thing but geese, I decided to take it to the Nips.

I stood off and waited to see if I can find the Midway Japanese task force. Found it. Managed to sneak in close enough to get the speed from tender as an escort then was able to pull off a snap shot on a Kongo Battleship. Sank that guy' ass with 4 torpedoes and hauled out of there.

Now... On the way back to Midway to reload I encountered the task force on the way home. I managed to get a decent, well distant-medium range shot at an escort carrier. Here she is as big as... well... an AIRCRAFT CARRIER and I set up the attack.

She does not appear as if she's zigging like the rest of the task force and appears to be on a steady course. She's off the bow about 30 degrees moving to the left. I'm guessing the speed to be about 9 knots. Yamato is off to my port side, closer than the carrier but she's zigging like crazy. I'm not wasting my 4 torperoes on him. Believe me I've tried.

I lock in the carrier. I set the angle on his bow to be about 276 degrees. I take the range carefully but his flag is quite easliy seen. I make 3 ranges. I really am squinting... I WANT this fatt ass on the bottom.

I enter the speed in. I have my weapon settings ready. Medium speed contact only.

First shot set to zero off. Second 3 to the left. Third 2 degrees to the right. Fourth set to 1 degree to the left.


I shoot and turn the scope to the left to check their wakes. Ummm..... not turning slightly to the right at all. Bastards just swim to the visible horizon and disappear.

I think it's a fluke. I try it again... and again... and again... Nothing. I try switching to slower speed on the torps hoping that at higher speed I lost range. Nothing.

I mean, I tried this for an hour and a half.
Anyone ever hd this problem? You PC doesn't see that you have entered speed into firing solution?

What am I doing wrong here? I'm not a noob at this. I'm running with Trigger Maru but I'm sure that it's not affectig my torps or is it?
__________________
-- "There's little room in Tupolev's heart for anyone but Tupolev."
Snakeeyes is offline   Reply With Quote
Old 01-07-08, 10:28 AM   #2
DavyJonesFootlocker
The Old Man
 
Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
Default

I don't use TM so not sure. I had an Escort Carrier in my sight. Distance under 2000m, speed 7knts and almost 90 degees to my bow. Perfect. However from experience these ships can turn on a dime. So I set my angle between 10 to 15 degrees off her bow. Torp speed medium and set for contact. 1st torp is a dud, the next three hit home. Man, those carriers could blow up! What was the sea conditions like during your attack? Maybe that could be the problem? I made a torp run in rough weather and with despair saw my torps go under a heaving Cargo ship hull.
DavyJonesFootlocker is offline   Reply With Quote
Old 01-07-08, 11:35 AM   #3
Snakeeyes
Captain
 
Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
Downloads: 54
Uploads: 0
Default

It wasn't hurricane-force winds but I had to stay at 50 feet for the periscope to see over the crests of waves.

Today I go back to torpedo school.... I'm going to get home and DRILL over and over again on different targets until I've got it down.

How accurate is the computer at guessing speeds?
__________________
-- "There's little room in Tupolev's heart for anyone but Tupolev."
Snakeeyes is offline   Reply With Quote
Old 01-07-08, 11:43 AM   #4
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,253
Downloads: 90
Uploads: 0


Default

The speed calculation is only as good as your data input. ID the ship correctly. Get initial data and send to TDC. Wait about 10 seconds (over simplified here) and take the data again and send to TDC. At this point click on the little watch button and see what the attack teams says. I do this three to four times until they come up with the same kts twice. This is what I use as the speed.
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 01-07-08, 11:48 AM   #5
hyperion2206
Ace of the Deep
 
Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
Downloads: 8
Uploads: 0
Default

I would guess that the speed is wrong. I mean 9 knots is awefully slow for an undamaged carrier, especially when they return from a battle that was lost. If I were you I would set the speed to about 15 to 18 kts and see if that makes a difference.
__________________
Career of Captain Jack Shaftoe:


hyperion2206 is offline   Reply With Quote
Old 01-07-08, 12:47 PM   #6
Gino
Pacific Sub Expert
 
Join Date: Aug 2006
Location: Las Vegas, Nevada
Posts: 148
Downloads: 56
Uploads: 0
Default

I found that the 'trick' with the 2 minutes 58 seconds really works nicely. Then you know what it should be. And together with the speed estimate of the plotting party (the little watch button) you should be correct.

Mind that you cannot rush your setup, it only rushes the torpedoes out of the tubes to 'somewhere in the ocean' Just like the real thing...

groetjes,
__________________
Gino
Gino is offline   Reply With Quote
Old 01-07-08, 09:31 PM   #7
Snakeeyes
Captain
 
Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
Downloads: 54
Uploads: 0
Default

I think that my targets are too far off the bow of my boat. Ideally you want it at zero. I find that American torpedoes of this era take a while to turn once launched versus German fish.
__________________
-- "There's little room in Tupolev's heart for anyone but Tupolev."
Snakeeyes is offline   Reply With Quote
Old 01-08-08, 09:02 AM   #8
CapnScurvy
Admiral
 
CapnScurvy's Avatar
 
Join Date: Apr 2005
Location: Dayton, Ohio
Posts: 2,292
Downloads: 474
Uploads: 64


Default

Maybe you need a stationary target "Shooting Gallery". Try this link to a mission I uploaded to FileFront and get a shot of courage back. The install instructions are in the Readme. The mission will appear in the "Quick Mission" menu of the game. Set your Realism options to whatever you like. The mission was to compare my mod to the standard game for accuracy, but you can use it for practice.

http://files.filefront.com/SCAF+Rang.../fileinfo.html


I also have another mission with a fat juicy tanker cutting across your bow, which could help in your recovery. Try this download link:


http://files.filefront.com/High+Real.../fileinfo.html


Take these two pills, and call me in the morning.
__________________


The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
CapnScurvy is offline   Reply With Quote
Old 01-08-08, 10:28 AM   #9
Snakeeyes
Captain
 
Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
Downloads: 54
Uploads: 0
Default

Thanks man.

Actually, it's not the stationary I have troubles with... moving warships have been screwing me recently. I drilled at home against the Midway battlegroup for 2 hours last night and have been doing better. I need to be more patient with speed measurements or learn to guess them better.
__________________
-- "There's little room in Tupolev's heart for anyone but Tupolev."
Snakeeyes is offline   Reply With Quote
Old 01-08-08, 10:29 AM   #10
Snakeeyes
Captain
 
Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
Downloads: 54
Uploads: 0
Default

Thanks man.

Actually, it's not the stationary I have troubles with... moving warships have been screwing me recently. I drilled at home against the Midway battlegroup for 2 hours last night and have been doing better. I need to be more patient with speed measurements or learn to guess them better.

Oh... I went to UD!

Is peanut butter still $5 at Rudy's Fly-by? LOL!
__________________
-- "There's little room in Tupolev's heart for anyone but Tupolev."
Snakeeyes is offline   Reply With Quote
Old 01-08-08, 10:37 AM   #11
DavyJonesFootlocker
The Old Man
 
Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
Default

I don't ever place my aim at dead zero unless the target is stationary or I'm within 1000m of it. I ususally place my bow between 10-20 degrees within 3200m. Warships in particular can accelerate quickly when they detect a torp.
DavyJonesFootlocker is offline   Reply With Quote
Old 01-09-08, 03:17 PM   #12
CapnScurvy
Admiral
 
CapnScurvy's Avatar
 
Join Date: Apr 2005
Location: Dayton, Ohio
Posts: 2,292
Downloads: 474
Uploads: 64


Default

Quote:
Originally Posted by Snakeeyes
Oh... I went to UD!

Is peanut butter still $5 at Rudy's Fly-by? LOL!
I don't know about the peanut butter, but the Pine Club still has the best steak in town. I attended Wright State, many a year ago.

Good luck on hitting that barn!!
__________________


The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
CapnScurvy is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:11 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.