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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
GWX Project Director
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For the release of GWX 1.0 we detabilized the laser guided aim of the player U-boat AI crew using the deck gun.
Following the release of GWX 2.1, direct usage of the deck gun by the player is now destabilized effectively destroying the uber-accuracy when used by the player. Warning... arcade players will HATE this modification. It will become default GWX material and no optional mod to remove it will be included with the GWX 2.1 update. This change should help knock the incessant deck gun debating on its head. Reload times, rate-of-fire, and potential damage debates won't matter much when you have hell just hitting the target. Indeed, your AI crew (even though they are not very accurate due to their own previously existing destabilization coding) will be much more effective than your own manning of the deck gun. Ammunition expenditure should go up... and early war "uber tonnage deck gun patrols" should be lessened as a result. MP4 video download... deck gun viewport destabilzation: http://rapidshare.com/files/93102094...camera.7z.html Way to go Privateer! Another game limitation smashed. ![]() (Theoretically, I guess we should destabilize the UZO as well... but methinks even the hardest of the hardcore guys may want to lynch us for that one.) Last edited by Kpt. Lehmann; 02-19-08 at 06:20 AM. |
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#2 |
Ace of the Deep
![]() Join Date: Sep 2006
Location: York. Northern England.
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This is the zoomed view/range fiders for the deck gun, just to check. As for the UZO, that should be destabalised as well. If the bridge is moving, the master-sight should move as well. :p
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![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) |
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#3 | |
GWX Project Director
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#4 |
Lucky Jack
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Good call, El Kapitan & the team.
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#5 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
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I live fo this.
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#6 |
Eternal Patrol
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Just watched it.
Brilliant! ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#7 |
Eternal Patrol
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Location: CATALINA IS. SO . CAL USA
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Hi S.S. Good Morning.
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#8 |
Eternal Patrol
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Yep, 4:32 now here in Salt Lake. I went to bed early, and was awakened just after midnight by my two roommates crashing things in the front hall. Seems one of them found a 40" TV advertised online for free, and they made a 60-mile round trip to get it.
I loaded up SH3 for a late dinner, and then came here for dessert.
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“Never do anything you can't take back.” —Rocky Russo |
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#9 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
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Could you turn stabilization ON for the attack scope?
This would be historical as it had a device to stabilise the image.
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#10 |
Stowaway
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I can't view the video.
Is it V1 or V2? ![]() |
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#11 | |
Sea Lord
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#12 | ||
Navy Seal
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#13 |
Eternal Patrol
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Sounds like your roommates scored bigtime
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#14 |
A-ganger
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Well, do you want to have your leg cutted instead of curing your kneel one day?)) I guess not. In reality ships could take 70-80 shell hits to sink. Hits. Not shots. Reducing "killing shot" probability didn't removes the split problem at all. And why? 'cause of "hollywood effects"? Eyes-candy of flying debris? Bah.
Good news, anyway)) More work to do after release for tweaking mod. Problems are in the heads first, in the mods second. Damn, it's so hard to lower damage radius? Few mins in the tweaker program. "Hollywood effects" is more important, yeah? Last edited by Erich Topp; 02-19-08 at 10:38 AM. |
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#15 |
Frogman
![]() Join Date: Apr 2005
Location: Kent, UK
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Sorry, doesn't seem that realistic to me.....
I've always hung bernard by the throat from the end of the barrel so it doesn't move as much. :rotfl: Nice job guys. |
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