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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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Around the world:
In SH3 the world was kind of flat and the ships were very stubborn in not crossing the line when reaching the end of the map by turning 180 degrees. The Pacific Ocean was split in two beyond recognition. The first thing to do was to put everything on a cylinder so that the map scrolls, fish from both sides of the Pacific are reunited, the first AI trip around the world is actually possible and second if we have time, to fix all the tools and game maps. Quote from Sh4 Dev diary. ![]() Where it is, The end of sh3 map:hmm::hmm:
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