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Old 12-22-07, 11:39 PM   #1
i_b_spectre
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Default GWX 2.0 Multiplayer prob?

Anybody having any CTD problem with multiplayer GWX 2.0? My online gameplay with GWX 1.03 was very stable, but I played 2.0 this evening (as a client) and experienced four CTDs. The game would launch and we'd be well into the game, but several times I got the "SH3 has experienced a problem and will need to close" and once when it just CTD'd. I installed it over a pristine SH3 patched to 1.04, followed all the instructions and had no problems with it offline.
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Old 12-23-07, 12:42 AM   #2
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I can barly reach the game. It loads and it crashes.
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Old 12-23-07, 08:32 AM   #3
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I've kept installations of stock SH3 along with GWX 1.03 and 2.0 for making comparisons, but unfortunately, it was getting late and I ran out of time to try 1.03 online. I've had no CTD issues with either the vanilla SH3 or GWX 1.03 online, so wasn't sure if there is something in 2.0 multiplayer that may have cropped up now that people have had time to try it. I'm sure multiplayer makes up a small percentage of those who play the game in any version, but it's always nice to compare notes.
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Old 12-23-07, 03:57 PM   #4
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It would help to get the details of the CTD including which mission was in use at the time.
We ran several MP tests of 2.0 during beta without problems. Things to remember:
  1. ALL players must have the same mods enabled when playing MP to prevent CTD on load.
  2. Not all MP missions are GWX2.0 compatible. We found a few missions that worked in GWX1.03 that do not work with 2.0.
  3. CTD's can occur randomly when operating outside the KM grid on the map, for example in the Indian Ocean. This is a stock SHIII bug, not one introduced by GWX2.0.
  4. SHIII MP is notoriously quirky and can be difficult to set up correctly.
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Old 12-23-07, 04:45 PM   #5
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If you've played MP before this link is probably of no use to you: http://www.subsim.com/radioroom/showthread.php?t=105486

Suffice to say, GWX 2.0 is very new and people may have added a little something to tailor fit their own preferences (I certainly have).....and as you well know, that is all that is needed for a MP CTD.

All I can suggest is you speak to the people your going to play with beforehand to ensure you all have identical setups



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Old 12-23-07, 10:32 PM   #6
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Both the host and myself had played GWX 1.03 successfully on many occasions and he always hosts, so he's familiar with the procedure. As far as I know, we had the same mod options selected in JSGME, but we did not do a one-by-one comparison for 100% assurance. I had three CTDs while playing one of the new GWX scenarios wherein a number of British assets (modern tankers, large cargo, large troop ships, battleship, Hunter I and V&W DDs, Tribal and many others) are hiding amongst an iceberg field. We usually got around 15-20 minutes into the mission before the "SH3 has encountered a problem..." messages popped up. On our last try for the evening, we chose a convoy with heavy escort near Halifax that we'd played successfully many times in GWX 1.03. This CTD simply booted me to the desktop without the "SH3 has encountered a problem and must shut down" message. I've read there are some mod options that are basically just eye candy and not usually associated with compatibility issues and I think that may be the only difference between our setups. I tend to think any differences in our options that might cause online problems would prevent us from being able to get a successful launch, but I may be wrong. It had been a very long day and I wish we'd had more time (and stamina) to pursue a more deliberate and protracted test of possible causals. We'll definitely go over each and every setting when we have the time. We've both been primarily online gamers for several years and GWX is just too much not to find a solution.
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Old 12-24-07, 07:40 AM   #7
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Quote:
Originally Posted by i_b_spectre
Both the host and myself had played GWX 1.03 successfully on many occasions and he always hosts, so he's familiar with the procedure. As far as I know, we had the same mod options selected in JSGME, but we did not do a one-by-one comparison for 100% assurance. I had three CTDs while playing one of the new GWX scenarios wherein a number of British assets (modern tankers, large cargo, large troop ships, battleship, Hunter I and V&W DDs, Tribal and many others) are hiding amongst an iceberg field. We usually got around 15-20 minutes into the mission before the "SH3 has encountered a problem..." messages popped up. On our last try for the evening, we chose a convoy with heavy escort near Halifax that we'd played successfully many times in GWX 1.03. This CTD simply booted me to the desktop without the "SH3 has encountered a problem and must shut down" message. I've read there are some mod options that are basically just eye candy and not usually associated with compatibility issues and I think that may be the only difference between our setups. I tend to think any differences in our options that might cause online problems would prevent us from being able to get a successful launch, but I may be wrong. It had been a very long day and I wish we'd had more time (and stamina) to pursue a more deliberate and protracted test of possible causals. We'll definitely go over each and every setting when we have the time. We've both been primarily online gamers for several years and GWX is just too much not to find a solution.
Rgr that mate....the best I can offer is to test the MP missions after the New Year if that is of any help to you (I generally host the server for the GWX Testers)
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Old 12-24-07, 08:07 AM   #8
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Quote:
Originally Posted by jimbuna
Rgr that mate....the best I can offer is to test the MP missions after the New Year if that is of any help to you (I generally host the server for the GWX Testers)
Thanks, Jimbuna. If we can't get a handle on the problem, I may just take you up on your generous offer. We'll let things get back to routine after the New Year. Speaking of, I want to wish everyone a Merry Christmas and Happy New Year. Thanks for GWX, thanks for the support and thanks for your patience.
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Old 12-24-07, 11:29 AM   #9
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All the very very best matey

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Old 12-26-07, 11:20 PM   #10
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Looks like the problem was in mod options. I had one or two selected that the host did not. Once we compared line-by-line mod selections and adjusted to identical settings, the game ran well without any further CTDs. I suppose we were somewhat spoiled by the multiplayer aspects of the IL-2 flight sim series because it runs so well in multiplayer. I gather that SH3 has some multiplayer aspects that are less than one would hope for. Still, it seems like it can be entertaining albeit sprinkled with some frustration in regard to certain weirdness associated with getting credited with sinkings and watching ships bobbing up and down rather than slipping toward Davey Jones' locker.
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Old 12-26-07, 11:43 PM   #11
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Quote:
Originally Posted by i_b_spectre
Looks like the problem was in mod options. I had one or two selected that the host did not. Once we compared line-by-line mod selections and adjusted to identical settings, the game ran well without any further CTDs. I suppose we were somewhat spoiled by the multiplayer aspects of the IL-2 flight sim series because it runs so well in multiplayer. I gather that SH3 has some multiplayer aspects that are less than one would hope for. Still, it seems like it can be entertaining albeit sprinkled with some frustration in regard to certain weirdness associated with getting credited with sinkings and watching ships bobbing up and down rather than slipping toward Davey Jones' locker.
You hit the nail on the head.

MP play in SH3 requires that each player have EXACTLY the same filesets/mods/etc on a line-by-line basis. SH3 is very unforgiving in this respect. If players fail to communicate or observe this matter... the MP session will fail.
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Old 12-27-07, 06:33 AM   #12
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Can only reiterate what Kpt says and myself previously in #5....The most important thing is your sorted though

SINK EM ALL!!
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