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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Born to Run Silent
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Completed my first career patrol!
Hurrah! Even with all the activity I managed to squeeze a patrol this weekend. Horsa is right, this is a very interesting game. It has a real Aces feel to it. I have not replayed the patrol to see how dynamic it is but I was surprised by the campaign, it had a good feel to it. Playing against ships bearing sails and with no ASDIC or radar adds a whole different dimension. If the game had crew voices, it would make a world of difference.
A buddy came over and we fired up Aces on the Subsim Retro Machine and Shells of Fury next to it on the desktop machine... you think you remember Aces as some great cutting edge game but Shells of Fury overshadows it on a side by side comparison. If SH3 and 4 had never come along, SOF would have been screamingly popular.
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SUBSIM - 26 Years on the Web |
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#2 |
Pacific Aces Dev Team
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Yes you're right, Neal. Whatever subsim comes out it would have to compete with the excellence of SH3/4.
Now we've had time to reflect on the potential of SOF the two things that really worry me are the lack of save option and the very primitive external camera. Neither are moddable. Anyone got anything on a rumoured 2nd installment ?
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"You need to put your behind in the past". Kumba |
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#3 | ||
Sailor man
![]() Join Date: Apr 2002
Location: Boston, MA USA
Posts: 44
Downloads: 33
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#4 |
Born to Run Silent
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A save patrol would be very nice.
I have several contacts with the German publisher, I am going to push them pretty hard from more info.
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SUBSIM - 26 Years on the Web |
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#5 |
Sea Lord
![]() Join Date: May 2005
Location: Under a thermal layer in chilly Olde England
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It would certainly be nice to have an in-mission save option and a few other tweeks, but even so, it does offer a very different sub experience with, I think, quite realistic artillery.
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#6 | |
Captain
![]() Join Date: Mar 2007
Posts: 508
Downloads: 104
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JD |
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#7 | |
Sailor man
![]() Join Date: Apr 2002
Location: Boston, MA USA
Posts: 44
Downloads: 33
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C. |
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#8 |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
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yes the campaign can be infinity dynamic (or at least as we currently understand "dynamic" in subsims..ie randomised etc)
the one drawback is that for some reason ..which is down to how the interface buttons launch the campaign missions as far as i can suss out...in order to activate any randomised custom code work in the missions you need to start a patrol....exit the mission..then restart the same mission...THEN...it reads any custom code work you have included and fully randomises all the details added... for example.. randomised changing weather randomised changing visability randomised changing sea states ~~~note here that each condition acts INDEPENDANTLY for the the other creat-ing a far greater range of weather changes than SH3/4 can ever dream of.. randomised shipping routes randomised radio messages randomised static vessles in ports.. randomised aircraft behaviuor randomised destroyer and other vessel behaviuor.. randomised mission objectives and points scored for those objectives randomised...well if you can think of it..it can be randomised.. and i can assure any-one that is interested ![]() the quick missions use these randomisation a little bit and those missions do not need to be reloaded in order for the code to activate...which is why i reckon it is down to how the interface launchs the missions that creates the need for campaign missions to be reloaed in order to activate fully any addition custom code work properly...i did take a look at the interface launch campaign mission button code ..but couldn't immediately see a way to edit it to do the same jobs as the quick mission launch button.. anyhuw i wrote it all down in one of the threads some where from the old forum if folks are interested in learning how to write their own custom campaigns ![]() i gave up because i got tired of being told it was a/ a crap game so why bother.. b/ everything i was saying was impossible anyway.. c/ by the time folks realise i was being straight with them....some one else gets the credit for it all anyway LOL!!! for example none of the threads advice details and tutorials example etc etc which took hours to work out write double check and test...are even linked to in this forum..i'm not writing them again !! see what i mean?? LOL no matter ,,passed the time anyway,,glad folks have discoverd the game ..it's a belter ![]()
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats Last edited by CB..; 12-15-07 at 10:33 AM. |
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#9 |
Ensign
![]() Join Date: Sep 2005
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CB:
I for one have always appreciated your mods (for ALL your sub games), and hope you will CONTINUE to investigate how to improve SOF for the rest of us. ![]() ![]() ![]() |
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#10 |
Captain
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Same here. In fact I was counting on more of it.
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#11 |
Sailor man
![]() Join Date: Apr 2002
Location: Boston, MA USA
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My god, CB, you are an inspiration to us all!
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#12 | |
Seaman
![]() Join Date: Nov 2007
Location: Darmstadt, Germany
Posts: 39
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![]() CB, your SOF-Mods inspired me to do the voice and ships stuff. And I got some more in progress... |
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