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Old 11-05-07, 04:48 PM   #1
kakemann
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Default Star shell mod anywhere?

Someone knows if anyone modded starshell ammo to use with the american subs? Enjoyed using them in SH3.

Thanks anyway
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Old 11-05-07, 05:56 PM   #2
adam090584
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Don't know of any mod. But you can get them by using the SH3 Mini Tweaker and Tweak Files
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Old 11-06-07, 02:50 PM   #3
leovampire
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Default I tryed to get them working for my game and sub

But didn't happen right off the bat. I think only certain weapon's can run them. Maybe just the big flak gun when you can get it lator in the war.
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Old 11-07-07, 01:37 PM   #4
adam090584
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When using the Tweak Files and the mini tweaker look for the deck gun .sim files load them and then add the desired amount you want.
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Old 11-07-07, 10:04 PM   #5
panthercules
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Quote:
Originally Posted by adam090584
When using the Tweak Files and the mini tweaker look for the deck gun .sim files load them and then add the desired amount you want.
Are you talking about SH3 or SH4? I tried this with the SH4 files, and it accomplished nothing - my deck gun did not show up in game as having any star shells at all or even a place for them (just the usual AP, HE and AA, the latter being unavailable even though there's a third shell indicator as if it could have some AA shells).

Is there a specific type of gun/sub combo that you have actually done this with and succeeded in getting the star shells to show up, load and fire properly as star shells in SH4?
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Old 11-08-07, 06:56 PM   #6
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They probably took to heart all of our complaints that SH3 was wrong. U-boats didn't carry starshells either.
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Old 11-08-07, 07:04 PM   #7
leovampire
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Default I could have sworn when I looked through the file's

That only the big AA gun for the sub was able to carry the star shell's. Along with the flak rounds.
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Old 11-08-07, 09:19 PM   #8
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Quote:
Originally Posted by leovampire
That only the big AA gun for the sub was able to carry the star shell's. Along with the flak rounds.
I'll have to try that some time - I was just testing with the 4"/50 on my Salmon class sea trials boat (it's the only one I use 'cause it's the only one kv29 ever got destabilized, as far as I recall) and it for sure didn't work with that one.
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Old 11-09-07, 01:11 PM   #9
adam090584
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Quote:
Originally Posted by panthercules
Quote:
Originally Posted by adam090584
When using the Tweak Files and the mini tweaker look for the deck gun .sim files load them and then add the desired amount you want.
Are you talking about SH3 or SH4? I tried this with the SH4 files, and it accomplished nothing - my deck gun did not show up in game as having any star shells at all or even a place for them (just the usual AP, HE and AA, the latter being unavailable even though there's a third shell indicator as if it could have some AA shells).

Is there a specific type of gun/sub combo that you have actually done this with and succeeded in getting the star shells to show up, load and fire properly as star shells in SH4?
SH4. I can get the star shells to load and fire properly on all deck guns and with any submarine. They use the third shell indicator. When using the tweak files the first thing you should be able to see is the shell storage amounts with AP,HE,AA and SS highlight the SS (Star Shell) and use the New Value box to add the desired amount you want.
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Old 11-10-07, 01:05 AM   #10
panthercules
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Quote:
Originally Posted by adam090584
Quote:
Originally Posted by panthercules
Quote:
Originally Posted by adam090584
When using the Tweak Files and the mini tweaker look for the deck gun .sim files load them and then add the desired amount you want.
Are you talking about SH3 or SH4? I tried this with the SH4 files, and it accomplished nothing - my deck gun did not show up in game as having any star shells at all or even a place for them (just the usual AP, HE and AA, the latter being unavailable even though there's a third shell indicator as if it could have some AA shells).

Is there a specific type of gun/sub combo that you have actually done this with and succeeded in getting the star shells to show up, load and fire properly as star shells in SH4?
SH4. I can get the star shells to load and fire properly on all deck guns and with any submarine. They use the third shell indicator. When using the tweak files the first thing you should be able to see is the shell storage amounts with AP,HE,AA and SS highlight the SS (Star Shell) and use the New Value box to add the desired amount you want.
Odd - I tried this again tonight, and still no luck. I changed the SS number from the 28000+- number that was in there to 20, and when that didn't work I went back and also changed the AA number that was in there from 28000+- to 0, but the third shell indicator is still grayed out and unusable. This was on a Salmon class using the 4"/50 deck gun on stern mount. Deleted the "copy of" file that the tweaker creates, and even started with new career, but no luck. In fact, it got stranger, 'cause now it thinks I don't have any HE shells available either (although that's set to 100 via the minitweaker), yet I know that it's recognizing some of the minitweaker changes because it's showing me as having only 100 AP (I changed that from 120 just to see if the changes were being recognized).

Any idea what's going on? I used minitweaker to check the .sim file in my game folder just to make sure that nothing had gone screwy during the JSGME process, but it shows all the parameters are as I had set them before (100 AP, 100 HE, 0 AA and 20 SS). No matter what I set those numbers to now (even when I put them back to the 120 AP and 100 HE, 0 AA and 0 SS that used to work), the game only recognizes the AP number and grays out both the HE and AA shell indicators. Any idea what's going wrong here?
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Old 11-10-07, 01:50 AM   #11
leovampire
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Default You can change that file with Mini Tweeker all you want

But until you add the rounds to the Amunition and Weapon's upc file's and tie them into the weapon's you want to be able to use it you will never get them.

Once you do this then you can refit at a port or a Sub tender and they will suply you with the round's or if you make the change's while in base.

I sugest you make it a JSGME ready mod so as not to screw up the original game file's.

Yes you do also need the tweeked sim file to go with the other changes to make it all work.
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Old 11-10-07, 01:59 AM   #12
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Thanks leo - I am using a JSGME mini-mod to do my gun-tweaking, but it does look like I hosed up my .sim file somehow in all the tweaking - I dropped back to a stock .sim file, and the game is recognizing the numbers I stick in there (via minitweaker) for AP, HE and AA shells again just fine. However, it's not doing anything with the SS numbers I put in there, and based on your info above it sounds like it won't unless those other files are tweaked too. Since that's way beyond my current skill/info level with this stuff, I'll have to wait until some other enterprising modder makes this available in easy JSGME format, or until I find some authentic reports of US subs actually using star shells to give me enough incentive to try to dig into those other files and figure out how to make all that work.
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Old 11-10-07, 02:03 AM   #13
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Default They used them to find servivors from ship's and plane's downed

Quote:
Originally Posted by panthercules
Thanks leo - I am using a JSGME mini-mod to do my gun-tweaking, but it does look like I hosed up my .sim file somehow in all the tweaking - I dropped back to a stock .sim file, and the game is recognizing the numbers I stick in there (via minitweaker) for AP, HE and AA shells again just fine. However, it's not doing anything with the SS numbers I put in there, and based on your info above it sounds like it won't unless those other files are tweaked too. Since that's way beyond my current skill/info level with this stuff, I'll have to wait until some other enterprising modder makes this available in easy JSGME format, or until I find some authentic reports of US subs actually using star shells to give me enough incentive to try to dig into those other files and figure out how to make all that work.
Anyway's as I said in a PM to you I will make a mod for you tomarrow to have and you can do with it what you want I don't want credit or anything. And FYI the UPC file's are word pad friendly no special tweeker file or anything else is needed to make changes to them only the sim file. It is 2 a.m. I am going to bed. Good night everyone.
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Old 11-10-07, 03:31 PM   #14
panthercules
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Thanks Leo - I tried to beat you to it, so you wouldn't have to divert time away from ROW, and I opened up the .upc files hoping I could figure out what needed to be added, but no joy. I couldn't figure out why the only ammo type shown for the 4" gun in either of the .upc files was the AP (what happened to the HE?). And I wasn't sure where to find the data/entries for the star shells in SH3 to try to port them over into these files. As I said above, apparently this is beyond my skill/info level at this point, so if you ever get around to it that would be great but don't hurry on my account for this.
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Old 11-10-07, 06:26 PM   #15
leovampire
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Default Okay just posted the ship reflections so now I will make your star shell mod

Quote:
Originally Posted by panthercules
Thanks Leo - I tried to beat you to it, so you wouldn't have to divert time away from ROW, and I opened up the .upc files hoping I could figure out what needed to be added, but no joy. I couldn't figure out why the only ammo type shown for the 4" gun in either of the .upc files was the AP (what happened to the HE?). And I wasn't sure where to find the data/entries for the star shells in SH3 to try to port them over into these files. As I said above, apparently this is beyond my skill/info level at this point, so if you ever get around to it that would be great but don't hurry on my account for this.
I will try to get it out to you somtime late today as it is now 6:30 p.m. here.

I will be sending it to you in a PM then you can do with it what you want.

BTW from the looks of it I can only set them up for the 3in and 4in deck gun's. It is not going to be easy as I have to find out the exact in game name use for the Star shells first then add them to the Ammo file for the sub's and then add them to the available round that can be used. I am also fixing the 20mm and 40mm AA gun's to properly display and use ammo as it didn't seem to be set up right for them along with that notation you made for the deck gun round's.

I am going to make it so a sub can only carry 20 Star shell rounds max.

Last edited by leovampire; 11-10-07 at 07:33 PM.
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