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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
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Someone knows if anyone modded starshell ammo to use with the american subs? Enjoyed using them in SH3.
Thanks anyway
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#2 |
Swabbie
![]() Join Date: Jul 2007
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Don't know of any mod. But you can get them by using the SH3 Mini Tweaker and Tweak Files
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#3 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
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But didn't happen right off the bat. I think only certain weapon's can run them. Maybe just the big flak gun when you can get it lator in the war.
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#4 |
Swabbie
![]() Join Date: Jul 2007
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When using the Tweak Files and the mini tweaker look for the deck gun .sim files load them and then add the desired amount you want.
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#5 | |
The Old Man
![]() Join Date: Apr 2005
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Is there a specific type of gun/sub combo that you have actually done this with and succeeded in getting the star shells to show up, load and fire properly as star shells in SH4?
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#6 |
Eternal Patrol
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They probably took to heart all of our complaints that SH3 was wrong. U-boats didn't carry starshells either.
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#7 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
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That only the big AA gun for the sub was able to carry the star shell's. Along with the flak rounds.
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#8 | |
The Old Man
![]() Join Date: Apr 2005
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#9 | ||
Swabbie
![]() Join Date: Jul 2007
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#10 | |||
The Old Man
![]() Join Date: Apr 2005
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Any idea what's going on? I used minitweaker to check the .sim file in my game folder just to make sure that nothing had gone screwy during the JSGME process, but it shows all the parameters are as I had set them before (100 AP, 100 HE, 0 AA and 20 SS). No matter what I set those numbers to now (even when I put them back to the 120 AP and 100 HE, 0 AA and 0 SS that used to work), the game only recognizes the AP number and grays out both the HE and AA shell indicators. Any idea what's going wrong here?
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#11 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
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But until you add the rounds to the Amunition and Weapon's upc file's and tie them into the weapon's you want to be able to use it you will never get them.
Once you do this then you can refit at a port or a Sub tender and they will suply you with the round's or if you make the change's while in base. I sugest you make it a JSGME ready mod so as not to screw up the original game file's. Yes you do also need the tweeked sim file to go with the other changes to make it all work. |
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#12 |
The Old Man
![]() Join Date: Apr 2005
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Thanks leo - I am using a JSGME mini-mod to do my gun-tweaking, but it does look like I hosed up my .sim file somehow in all the tweaking - I dropped back to a stock .sim file, and the game is recognizing the numbers I stick in there (via minitweaker) for AP, HE and AA shells again just fine. However, it's not doing anything with the SS numbers I put in there, and based on your info above it sounds like it won't unless those other files are tweaked too. Since that's way beyond my current skill/info level with this stuff, I'll have to wait until some other enterprising modder makes this available in easy JSGME format, or until I find some authentic reports of US subs actually using star shells to give me enough incentive to try to dig into those other files and figure out how to make all that work.
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#13 | |
Eternal Patrol
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#14 |
The Old Man
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Thanks Leo - I tried to beat you to it, so you wouldn't have to divert time away from ROW, and I opened up the .upc files hoping I could figure out what needed to be added, but no joy. I couldn't figure out why the only ammo type shown for the 4" gun in either of the .upc files was the AP (what happened to the HE?). And I wasn't sure where to find the data/entries for the star shells in SH3 to try to port them over into these files. As I said above, apparently this is beyond my skill/info level at this point, so if you ever get around to it that would be great but don't hurry on my account for this.
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#15 | |
Eternal Patrol
![]() Join Date: Apr 2007
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![]() Quote:
I will be sending it to you in a PM then you can do with it what you want. BTW from the looks of it I can only set them up for the 3in and 4in deck gun's. It is not going to be easy as I have to find out the exact in game name use for the Star shells first then add them to the Ammo file for the sub's and then add them to the available round that can be used. I am also fixing the 20mm and 40mm AA gun's to properly display and use ammo as it didn't seem to be set up right for them along with that notation you made for the deck gun round's. I am going to make it so a sub can only carry 20 Star shell rounds max. Last edited by leovampire; 11-10-07 at 07:33 PM. |
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