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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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Ducimus please entertain these requests.
Start here,http://www.subsim.com/radioroom/show...07&postcount=1 good form
#2 your previous FAQ,enabled users to remove your modded features,if they did not want them in there FtT. Now that concept,was user friendly,& community oriented for players optional desires. Why you stopped up-dating same is forcing your T_M_ users to make there own mod without your support/help. I want to say we,but I will say"I" feel you need to be more like your old-self/supportive in your FAQ up-date. #3 I want to express my distress in being spotted by A/C,& offer a more believable/RL,Adaption to aid this feature. Leaving your periscope extended could trigger this spotting ![]() ![]() Having previously explained my RL combat experience in clear sea no chop,Caribbean Cristal. Due to reflection,refraction,bottom biology at a depth of 100 ft.an observer on a ship,or A/C,as slow as 100 Kts.is quite unlikely to spot your sub,even in "Operation Petticoat's" PINK:rotfl: submarine. These are observations of a hedgehog run,sonar had the sub At 100ft it was a simulated kill by the dye marker sent up by the sub.No one on the ship or A/C crew, saw the sub,only the dye marker. Last edited by donut; 12-10-07 at 05:56 PM. |
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