SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-21-07, 12:29 PM   #1
bybyx
Ensign
 
Join Date: Jul 2007
Location: Otopeni, Romania
Posts: 233
Downloads: 942
Uploads: 0
Default Proper activation order for mods?

Hello everyone.
I plan to activate some mods on my SH4 install and because I am new to this I need some advice. I need to know which mod should be activated first, then second and so on. Here is what I plan to use:
[HTML]

If you have any other suggestion on what other mods could I use please advice.
I also need to mention that I played a patrol and now I am in port and I dont know if my savegame will work.

Thanks in advance

PS.
I hope I did right with my screenshot upload
bybyx is offline   Reply With Quote
Old 12-21-07, 02:07 PM   #2
dog_U-333
Swabbie
 
Join Date: Apr 2005
Posts: 14
Downloads: 0
Uploads: 0
Default

Well, your saved game will likely not work, or will run the risk of not working, and most of the modders say to start over with a new campaign after installing their mods like RSRD, RFB, etc, so you'll probably want to forget about your saved game.

As far a the sequence goes, there are some you have that i am not familiar with, but if you only had the following, i would put them in this order:

1. TM 1.7.2

2. All ROW mods

3. RSRD_P2_TM_220

Say yes to all overwrites.

The slow smoke, warship textures, and foam_hotfix mods I think could be placed after the above without any adverse effects. I am not sure about the rest of your mods, but i have found that the last "texture only" based mods you install will overwrite and show up.

just my .02

good luck


EDIT: Oops, i guess my dyslexia kicked in. I have adjusted the above sequence to reflect Ducimus' suggestion.

Last edited by dog_U-333; 12-21-07 at 06:13 PM.
dog_U-333 is offline   Reply With Quote
Old 12-21-07, 02:08 PM   #3
ATR-42
Commodore
 
Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
Default You're using TM....

i think your going to have a Menu.ini conflict with SCAF and the 'better scopes/chrono/Nomograph' as well as TM. all three of those change the menu.ini

I recently made a "classic better scopes/chrono/nomograph" combo mod that will work with SCAF menu.ini but i did it for the STOCK version of SCAF. plus i havent put it through its testing runs yet (wont be able to till i get home christmas eve from work).


Once i test it out i'll get in touch with Capt Scurvy and we'll figure out a release for the combo if its cool with him.

I think i may start using TM soon but its going to take me a few weeks.
__________________

ATR-42 is offline   Reply With Quote
Old 12-21-07, 03:59 PM   #4
tjlegault
A-ganger
 
Join Date: Jun 2007
Location: Michigan USA
Posts: 72
Downloads: 334
Uploads: 0
Default

Hi bybyx

Could you tell me how you took the screenshot of your JSME that you posted?
Thanks
TJL
tjlegault is offline   Reply With Quote
Old 12-21-07, 04:09 PM   #5
dog_U-333
Swabbie
 
Join Date: Apr 2005
Posts: 14
Downloads: 0
Uploads: 0
Default

yeah, me too, plz ...actually, i mean how do you get it to show up here in the forums? I already know how to screen cap it.
dog_U-333 is offline   Reply With Quote
Old 12-21-07, 04:43 PM   #6
donut
The Old Man
 
Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
Upload to http://reg.imageshack.us/content.php?page=faq

Quote:
Originally Posted by dog_U-333
yeah, me too, plz ...actually, i mean how do you get it to show up here in the forums? I already know how to screen cap it.
>>then download to post
donut is offline   Reply With Quote
Old 12-21-07, 05:11 PM   #7
epower
Watch
 
Join Date: Aug 2006
Posts: 25
Downloads: 122
Uploads: 0
Default

I couldn't find mention of this in the readme for RSRD_P2_TM_220 but in the readme for the previous version, RSRD_P1_TM_118, Lurker states explicitly to install on top of TM 1.72

I've followed the same install order for Phase II:

1. TM 1.72
2. ROW mods
3. RSRD_P2_TM_220

Hasn't blown up on me yet..

Best,

epower
epower is offline   Reply With Quote
Old 12-21-07, 05:57 PM   #8
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

RSRD indeed must be installed on top of TM. or in otherwords, Run TM first, then RSRD. This way, the RSRD files overwrite the TM files.

If you install it the other way, TM files will be ovewrtiing RSRD files, so changes in RSRD won't come into play.
Ducimus is offline   Reply With Quote
Old 12-22-07, 01:58 AM   #9
bybyx
Ensign
 
Join Date: Jul 2007
Location: Otopeni, Romania
Posts: 233
Downloads: 942
Uploads: 0
Default

Quote:
Originally Posted by tjlegault
Hi bybyx

Could you tell me how you took the screenshot of your JSME that you posted?
Thanks
TJL
I must say that at first I did not know how to take the screen shot
:rotfl:
but a friend showed me how.
You hit PrtScrn on your keyboard to take a screen shot of wath you want then go to Start-All Programs-Accessories-Paint.
You open the "Paint" application-Edit-Select all-Right click-Paste and then save your screen shot.
This is how I did it but I believe there are some programs for taking screen shots.
I hope I explained properly, because I am supposed to be a Geography teacher.
Geography rulzzz
bybyx is offline   Reply With Quote
Old 12-22-07, 02:00 AM   #10
bybyx
Ensign
 
Join Date: Jul 2007
Location: Otopeni, Romania
Posts: 233
Downloads: 942
Uploads: 0
Default

Quote:
Originally Posted by dog_U-333
yeah, me too, plz ...actually, i mean how do you get it to show up here in the forums? I already know how to screen cap it.
To upload in the forums check this out:
http://www.subsim.com/radioroom/showthread.php?t=108977
I did it and it worked
bybyx is offline   Reply With Quote
Old 12-22-07, 02:11 AM   #11
bybyx
Ensign
 
Join Date: Jul 2007
Location: Otopeni, Romania
Posts: 233
Downloads: 942
Uploads: 0
Default

Quote:
Originally Posted by ATR-42
i think your going to have a Menu.ini conflict with SCAF and the 'better scopes/chrono/Nomograph' as well as TM. all three of those change the menu.ini

I recently made a "classic better scopes/chrono/nomograph" combo mod that will work with SCAF menu.ini but i did it for the STOCK version of SCAF. plus i havent put it through its testing runs yet (wont be able to till i get home christmas eve from work).


Once i test it out i'll get in touch with Capt Scurvy and we'll figure out a release for the combo if its cool with him.

I think i may start using TM soon but its going to take me a few weeks.
Indeed there is a conflict with your mod an it seems that the Conversion Chart or the Pacific Map, I don't know which one is featured, doesn't show up, only the gramophone does, but the game doesn't crashes at all. I will do some testing to sort things out.

PS I love your mod, the immersion factor is awsome.
bybyx is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:01 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.