SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-09-07, 02:21 PM   #1
Oldgamer48
Bosun
 
Join Date: Oct 2006
Location: Illinois, too far from the sea, but close to U-505!
Posts: 61
Downloads: 33
Uploads: 0
Default The Entire Crew goes to Sleep???

After 3 1x campaigns in SHIII, I finally bit the bullet and bought SH4. I've been generally impressed with the game. However ...

At 0934 on December 11, 1941, the ENTIRE CREW of the USS Tambor went to sleep. What's up with this? I also can't seem to wake them.

Has anyone else experienced this? Is there a mod that deals with such problems?
__________________
I love a dog. He does nothing for political reasons. -Will Rogers
Oldgamer48 is offline   Reply With Quote
Old 12-09-07, 02:25 PM   #2
mookiemookie
Navy Seal
 
mookiemookie's Avatar
 
Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
Default

Did you have them at battle stations? If you turn it on and forget to turn it off, this will happen.
__________________
They don’t think it be like it is, but it do.

Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here.
mookiemookie is offline   Reply With Quote
Old 12-09-07, 04:57 PM   #3
Seadogs
Ensign
 
Join Date: Mar 2007
Posts: 228
Downloads: 3
Uploads: 0
Default

I've had this happen to me. No battle stations.

Just let them rest up and you will be fine. As for why this pops up every now and then, I don't have a clue.
Seadogs is offline   Reply With Quote
Old 12-09-07, 05:58 PM   #4
Fish40
The Old Man
 
Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
Default

I forget where I read it, but it said something to the effect that saveing games at certain times of the day (in game of coarse) causes a problem with the crew rotation when you reload the save.

It's happenrd to me a few times. Cruising along in TC, when all of a sudden my speed drops to zero, all goes silent, and a quick look at the crew management screen shows them all snoreing z'ss. I manually have to rearrange them until finally the rotation kicks in again.
Fish40 is offline   Reply With Quote
Old 12-09-07, 07:10 PM   #5
aanker
Pacific Thunder
 
aanker's Avatar
 
Join Date: Apr 2004
Location: Yellow Sea
Posts: 1,896
Downloads: 236
Uploads: 14


Default

Quote:
Originally Posted by Seadogs
I've had this happen to me. No battle stations.

Just let them rest up and you will be fine. As for why this pops up every now and then, I don't have a clue.
Me too. I wake them up with battlestations then after the boat begins moving again (within a minute or so) I secure and they are fine.
Quote:
Originally Posted by Fish40
I forget where I read it, but it said something to the effect that saveing games at certain times of the day (in game of coarse) causes a problem with the crew rotation when you reload the save.
Different 'bug' than above: With 1.3 it was don't save within 1/2 hour of watch change. I haven't had this happen with 1.4 yet... thought they fixed it.

Art
aanker is offline   Reply With Quote
Old 12-09-07, 10:58 PM   #6
NefariousKoel
Ace of the Deep
 
Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
Uploads: 0
Default

Yes, it was an issue on occasion after you've saved a game. When you came back later and loaded it up the whole crew's fatigue rating would be nearly bottomed out and wouldn't take long for them all to go Zzzz.

I thought that was supposed to be fixed in the latest patch? Well, there was something about fixing save games, anyway.
__________________
"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey
NefariousKoel is offline   Reply With Quote
Old 12-09-07, 11:13 PM   #7
Oldgamer48
Bosun
 
Join Date: Oct 2006
Location: Illinois, too far from the sea, but close to U-505!
Posts: 61
Downloads: 33
Uploads: 0
Default

Quote:
Originally Posted by NefariousKoel
Yes, it was an issue on occasion after you've saved a game. When you came back later and loaded it up the whole crew's fatigue rating would be nearly bottomed out and wouldn't take long for them all to go Zzzz.

I thought that was supposed to be fixed in the latest patch? Well, there was something about fixing save games, anyway.
Thanks to you and all the other skippers for your answers. It took 25 minutes, without rearranging the crew, for us to get underway, again. I haven't had it reoccur, thankfully. It wouldn't be all that cool if it happened while you were manuevering away from two DD's that were pounding you, in the middle of a convoy!

The situation you gave was exactly what happened to me. After loading up from a savegame, it only took a few minutes for everyone to mutiny!

BTW, I use the greenlamp mod, and so I know the crew weren't at battlestations.

Anyway, thanks fellas ...
__________________
I love a dog. He does nothing for political reasons. -Will Rogers
Oldgamer48 is offline   Reply With Quote
Old 12-10-07, 06:33 AM   #8
maerean_m
Captain
 
Join Date: Mar 2007
Location: Bucharest, Romania
Posts: 529
Downloads: 0
Uploads: 0
Default

There was a bug related to crew watches not changing correctly during loading that led to very tired crewmen, but it got fixed in the 1.4 patch.
__________________
Kilroy was here
maerean_m is offline   Reply With Quote
Old 12-10-07, 06:59 AM   #9
kiwi_2005
Eternal Patrol
 
Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
Default

I just totally ignore the crew altogether, as long as i remeber to remove them from battlestations then nothing else needs to be done, the game looks after the crew.
__________________
RIP kiwi_2005



Those who can't laugh at themselves leave the job to others.



kiwi_2005 is offline   Reply With Quote
Old 12-10-07, 08:05 AM   #10
ETR3(SS)
Ocean Warrior
 
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
Default

You've stumbled across an old naval tradition know as field day. Field day is suppossed to be a top to bottom cleaning of the ship, but some sailors use it as an excuse to crawl into the bilges and take a nap.
ETR3(SS) is offline   Reply With Quote
Old 12-10-07, 08:21 AM   #11
Snuffy
XO
 
Join Date: Mar 2007
Posts: 420
Downloads: 5
Uploads: 0
Default

I save the game at every 12 hour (in game) intervals. I've only once seen the entire crew sleeping but found out later it was due to my failing to take them off battlestations.

Never had the problem since.
__________________
-----------------
Snuffy!
Snuffy is offline   Reply With Quote
Old 12-11-07, 10:17 AM   #12
swdw
Grey Wolf
 
Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
Default Fix for crew falling asleep

Raymond 6751 found this and fixed it for RFB. Here's how you can fix it in any install
-------------------------------------------------------
R6751
I have a simple fix for the issue of entire crew falling asleep. The issue was one of not recovering enough when they are sleeping.

In the Data Folder there is a folder called upcdata, and in it another called upcunitsdata. In there you will find several files for the various sub types. I was sailing a Tambor, so I edited that file: UnitParts7Tambor.upc AFTER BACKING IT UP TO A DIFFERENT NAME, such as UnitParts7Tambor.upc.bak.

In the file, in a number of places, you will see a line:
SleepCoef= -0.12

Each compartment on the sub has such a line. Double it to -0.24
Note it is a minus amount. This doubles the recovery value of sleep in this compartment. I didn't alter anything else, nor any other file.

I ran a 3 week patrol and recorded the results for various sailors in various compartments. I then took one man and moved him around. I discovered that my system works fine for all ranks, all compartments.

I also ran in x256, x512, 1556, x2048, and higher with no change in efficiency of the sleep.

I also discovered that recovery is different for various men and for the same man in different compartments. This may be due to their rank, experience, being out of position, who knows. It is realistic.

No crew member had difficulty staying awake and was fully recovered in time to do his shifts.

There are files for each sub type, so edit the one(s) you use.
__________________
"There are only two types of ships- submarines...... and targets" Unknown

"you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor.

System:
AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card
NVIDIA 1660 Super OC | Windows 10
swdw is offline   Reply With Quote
Old 12-11-07, 11:36 AM   #13
Oldgamer48
Bosun
 
Join Date: Oct 2006
Location: Illinois, too far from the sea, but close to U-505!
Posts: 61
Downloads: 33
Uploads: 0
Default

One thing I ought to point out. I had other problems with SH4 that were directly related to the fact that I thought I had Patch 1.4, but was actually running 1.0. I felt like a complete idiot when I found out what I had done. It had something to do with using gameshadow (I thought I was downloading, but really wasn't).

Once again, thanks.
__________________
I love a dog. He does nothing for political reasons. -Will Rogers
Oldgamer48 is offline   Reply With Quote
Old 12-11-07, 02:05 PM   #14
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by kiwi_2005
I just totally ignore the crew altogether, as long as i remeber to remove them from battlestations then nothing else needs to be done, the game looks after the crew.
What about when your taking damage ? Dont you need to shuffle some crew into the damage control stations ?

Yes I know you can fill them before leaving the dock but to me thats kinda sorta cheating.
SteamWake is offline   Reply With Quote
Old 12-11-07, 07:08 PM   #15
Elder-Pirate
Ace of the Deep
 
Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
Downloads: 29
Uploads: 0
Default

Quote:
Originally Posted by swdw
Raymond 6751 found this and fixed it for RFB. Here's how you can fix it in any install
-------------------------------------------------------
R6751
I have a simple fix for the issue of entire crew falling asleep. The issue was one of not recovering enough when they are sleeping.

In the Data Folder there is a folder called upcdata, and in it another called upcunitsdata. In there you will find several files for the various sub types. I was sailing a Tambor, so I edited that file: UnitParts7Tambor.upc AFTER BACKING IT UP TO A DIFFERENT NAME, such as UnitParts7Tambor.upc.bak.

In the file, in a number of places, you will see a line:
SleepCoef= -0.12

Each compartment on the sub has such a line. Double it to -0.24
Note it is a minus amount. This doubles the recovery value of sleep in this compartment. I didn't alter anything else, nor any other file.

I ran a 3 week patrol and recorded the results for various sailors in various compartments. I then took one man and moved him around. I discovered that my system works fine for all ranks, all compartments.

I also ran in x256, x512, 1556, x2048, and higher with no change in efficiency of the sleep.

I also discovered that recovery is different for various men and for the same man in different compartments. This may be due to their rank, experience, being out of position, who knows. It is realistic.

No crew member had difficulty staying awake and was fully recovered in time to do his shifts.

There are files for each sub type, so edit the one(s) you use.

Seems like you did not read maerean_m post as he said it was fixed in the 1.4 patch.

Since 1.4 I've saved a little before, a little after crew change and saved game, came back awhile later and crew were at the same level as I left them.

Of course they were not left at "Battle Stations" either.
__________________
Elder-Pirate is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:27 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.