SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-30-07, 09:57 PM   #1
TriskettheKid
Planesman
 
Join Date: Jan 2007
Posts: 186
Downloads: 13
Uploads: 0
Default Question about SH3 Tweaker and use with SH4

This is my first attempt at doing some modding, and I was looking for some help.

How would one go about creating a Tweak file from SH4 in order to be used in the SH3 Mini-Tweaker? Specifically, I'm trying to fiddle with the crush depths of the subs, and I'm trying to figure out how to get started.
TriskettheKid is offline   Reply With Quote
Old 11-30-07, 10:02 PM   #2
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

Use S3D instead. Making tweak files is a huge amount of work.

http://www.subsim.com/radioroom/showthread.php?t=119571

S3D will simply open the file, no muss, no fuss. (it has limitations (it's alpha) but it is a very powerful tool).

tater
tater is offline   Reply With Quote
Old 11-30-07, 10:03 PM   #3
TriskettheKid
Planesman
 
Join Date: Jan 2007
Posts: 186
Downloads: 13
Uploads: 0
Default

Ah, but that requires .Net 2.
TriskettheKid is offline   Reply With Quote
Old 11-30-07, 10:09 PM   #4
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

Net 2 vs a gajillion hours making tweak files.

S3D FTW.
tater is offline   Reply With Quote
Old 11-30-07, 10:31 PM   #5
TriskettheKid
Planesman
 
Join Date: Jan 2007
Posts: 186
Downloads: 13
Uploads: 0
Default

First off, WOW, thanks so much.

Any idea where I would find the crush depth values?

I've looked in the ZON, VAL, SIM, etc. and I can't seem to find it. Did I skip over it? Is it somewhere that's kind of hidden away?
TriskettheKid is offline   Reply With Quote
Old 11-30-07, 10:44 PM   #6
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

Should be in the submarine zon files I thought.
tater is offline   Reply With Quote
Old 11-30-07, 10:47 PM   #7
TriskettheKid
Planesman
 
Join Date: Jan 2007
Posts: 186
Downloads: 13
Uploads: 0
Default

Found it.

Labeled as "CrashDepth" instead of "Crush."

Can you point me towards a FAQ or something that explains some of these values? As in, are the numbers in Meters or yards? As well as explaining what CrashSpeed and Rebound are?

I know that this is probably easy for the veteran modders, but I'm trying to get into it and I'm thinking this is a good variable to mess with to start.
TriskettheKid is offline   Reply With Quote
Old 11-30-07, 10:47 PM   #8
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

Data/Submarine/ folder.

There is a folder within for each sub. In that sub's zon there is a node called "collisionable object," in the properties of that is "CrashDepth." That's it. The number is in meters.
tater is offline   Reply With Quote
Old 11-30-07, 10:50 PM   #9
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Quote:
Originally Posted by tater
Net 2 vs a gajillion hours making tweak files.

S3D FTW.
QFE
Ducimus is offline   Reply With Quote
Old 11-30-07, 10:50 PM   #10
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

The numbers are meters if they are a distance. The rest... kind of hit or miss. Best to search the forum a little with the search function.

If you are familiar with JSGME, I would make a JSGME mod of anything you do. Meaning make the appropriate set of folders in the path structure, then copy the file(s) you plan to mod in there, and mod the copies.

tater
tater is offline   Reply With Quote
Old 11-30-07, 10:52 PM   #11
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

Quote:
Originally Posted by Ducimus
Quote:
Originally Posted by tater
Net 2 vs a gajillion hours making tweak files.

S3D FTW.
QFE
BTW, that was also a subtle (perhaps way too subtle) <<< SALUTE >>> to the guys who made so many tweak files before we had S3D. Mind-boggling amount of work, and it got FUBARed with every patch.
tater is offline   Reply With Quote
Old 11-30-07, 10:56 PM   #12
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

I know. Trust me i know. One reason why, i stopped using "absolute" values when working with tweak files.


Funny, i know the sub zon and sim files almost like the back of my hand, but i never bothered with experimenting with rebound. That has my curiosity now. Although im barely awake at the moment. Maybe later.
Ducimus is offline   Reply With Quote
Old 11-30-07, 10:59 PM   #13
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

I tried something rather crazy this afternoon with S3D today... and it worked. It will take another few hundred "load up game, test mission, exit, tweak node, rinse, repeats," to nail down, but it promises to be rather cool indeed. I'll post pictures once I get something that looks decent in a picture.
tater is offline   Reply With Quote
Old 11-30-07, 11:04 PM   #14
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Knowing you, it's bound to be good.

Personnaly, i think im running out of (or have already run out of ) innovative ideas. Other then fine tuning stuff that will probably never ever truly perfect like the AI or DC's, bombs and the like, about the only thing i can think of, is putting down some atlantic german traffic for S boats and a few gato's to shoot at. I'd have to update the flags.dat, and throw in antother uboat for that i think. Already created the flotilla, just have to flesh it out.
Ducimus is offline   Reply With Quote
Old 12-01-07, 12:29 AM   #15
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

There is always trying to get the DDs to fire torpedoes at each other left to do

tater
tater is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:46 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.