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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Jan 2007
Posts: 186
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This is my first attempt at doing some modding, and I was looking for some help.
How would one go about creating a Tweak file from SH4 in order to be used in the SH3 Mini-Tweaker? Specifically, I'm trying to fiddle with the crush depths of the subs, and I'm trying to figure out how to get started. |
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#2 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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Use S3D instead. Making tweak files is a huge amount of work.
http://www.subsim.com/radioroom/showthread.php?t=119571 S3D will simply open the file, no muss, no fuss. (it has limitations (it's alpha) but it is a very powerful tool). tater |
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#3 |
Planesman
![]() Join Date: Jan 2007
Posts: 186
Downloads: 13
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Ah, but that requires .Net 2.
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#4 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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Net 2 vs a gajillion hours making tweak files.
S3D FTW. |
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#5 |
Planesman
![]() Join Date: Jan 2007
Posts: 186
Downloads: 13
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First off, WOW, thanks so much.
Any idea where I would find the crush depth values? I've looked in the ZON, VAL, SIM, etc. and I can't seem to find it. Did I skip over it? Is it somewhere that's kind of hidden away? |
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#6 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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Should be in the submarine zon files I thought.
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#7 |
Planesman
![]() Join Date: Jan 2007
Posts: 186
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Found it.
Labeled as "CrashDepth" instead of "Crush." Can you point me towards a FAQ or something that explains some of these values? As in, are the numbers in Meters or yards? As well as explaining what CrashSpeed and Rebound are? I know that this is probably easy for the veteran modders, but I'm trying to get into it and I'm thinking this is a good variable to mess with to start. |
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#8 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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Data/Submarine/ folder.
There is a folder within for each sub. In that sub's zon there is a node called "collisionable object," in the properties of that is "CrashDepth." That's it. The number is in meters. |
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#9 | |
Rear Admiral
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#10 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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The numbers are meters if they are a distance. The rest... kind of hit or miss. Best to search the forum a little with the search function.
If you are familiar with JSGME, I would make a JSGME mod of anything you do. Meaning make the appropriate set of folders in the path structure, then copy the file(s) you plan to mod in there, and mod the copies. tater |
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#11 | ||
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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#12 |
Rear Admiral
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I know. Trust me i know. One reason why, i stopped using "absolute" values when working with tweak files.
Funny, i know the sub zon and sim files almost like the back of my hand, but i never bothered with experimenting with rebound. That has my curiosity now. Although im barely awake at the moment. Maybe later. |
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#13 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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I tried something rather crazy this afternoon with S3D today... and it worked. It will take another few hundred "load up game, test mission, exit, tweak node, rinse, repeats," to nail down, but it promises to be rather cool indeed. I'll post pictures once I get something that looks decent in a picture.
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#14 |
Rear Admiral
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Knowing you, it's bound to be good.
Personnaly, i think im running out of (or have already run out of ) innovative ideas. Other then fine tuning stuff that will probably never ever truly perfect like the AI or DC's, bombs and the like, about the only thing i can think of, is putting down some atlantic german traffic for S boats and a few gato's to shoot at. I'd have to update the flags.dat, and throw in antother uboat for that i think. Already created the flotilla, just have to flesh it out. |
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#15 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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There is always trying to get the DDs to fire torpedoes at each other left to do
![]() tater |
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