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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Aug 2004
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Just starting out on 100% realism. OLC's mod. Big Problem. When it's dark I find it difficult to
a) identify flag b) calculate range/AOB (periscope depth) how do others do this would like to see methods used :hmm:
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A Frog, A Pond, The Frog jumped, PLOP! |
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#2 |
Fleet Admiral
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You do what a real Kaleun would have done. Shot first and asked questions later, or creep up nice and close and hope they don't see you.
AOB and speed calc etc is explained in a whole bunch of threads. Good ole manual fireing! Get OLC's new GUI cos it can actually make this task a little easier and accessible from the periscope screen. |
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#3 |
Sonar Guy
![]() Join Date: Apr 2007
Location: Newfoundland,Canada
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Sometimes the only way to identify a flag (if its a single merchant) is to simply get them all riled up by fireing a deck gun shell at em.
If you simply cant identify the flag outside of minimal torpedo range, simply forget about the ship. you dont gotta take out everything you see. ![]()
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#4 |
Fleet Admiral
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Hey Pack why not? Sink 'em all!
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#5 |
Sonar Guy
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If only the viable targets were set to all for a period of time as it was in Real Life
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![]() GWX crew member. Come Hell or High water, we get it done! ![]() |
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#6 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
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Hi again U-Cass
About the flags... yep, well, that's the problem with it being dark ![]() About getting the range/aob... normally, just use the range/aob finder. On really dark nights, bringing down the range/aob finder can make it impossible to actually see the target ship (because of the contrast between the two) so in those situations I suggest before lowering it you count vertical marks using the marking lines on the side of the scope, and only then lower the range/aob finder to calculate the range. If you know the convoy's course you can calculate the AOB from that - or, again, count marks using the lines on the scope. Hope this helps OLC
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#7 | |
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
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i just sank a brittish battleship BDU recieves a message from the Gneisenau: TORPEDOED AND SINKING! :rotfl::rotfl:
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Gruß ![]() |
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#8 |
Frogman
![]() Join Date: Jun 2007
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Well, If I was along the coast of England/Scotland I would sink anything that came along.
If I was along the coast of Norway, I would ID the target first. could very well be a German. If you can't see the flag just pull up along side & ask if they sprecken ze deutsche? If they shoot or tell you to "bugger off" it is very likely that they are not friendly... It is a tough call when your all primed to kill something. I would imagine that a lot of ships made it through just because someone wouldn't punch the button with out knowing for sure who it was.. |
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#9 |
Grey Wolf
![]() Join Date: Nov 2006
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In RL the subs sometimes trailed a potential target for many hours until they could determine, whether it would be an authorized target or should be allowed to pass unharmed....
Puts more reality to it, if you trail and identify it in the next mornings daylight...
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
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#10 | |
Eternal Patrol
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Actually, I had forgotten that. You're right, they did sometimes shadow for hours until they were sure of the target. ![]()
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#11 |
Loader
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That's why we play Realistic not easyistic.
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#12 |
Frogman
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Just because it has the lights off you can't assume that it is an enemy. Wouldn't a German merchant also have the lights off? I believe the Brits also had a few subs out and about...
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#13 | |
Seaman
![]() Join Date: Nov 2007
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Only deference betveen ships and submarines is that submarine can surface ![]() ![]() |
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#14 |
Seaman
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hey, it is easy if she dont have lights on, it is not yours, SINK HER
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Only deference betveen ships and submarines is that submarine can surface ![]() ![]() |
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