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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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**Released** Longer Repair Times v1.32 for use with GWX v1.02
**UPDATE** There are now 4 different versions of LRT 1.32 released (including one for NYGM). Please visit my download link at bottom of this post to get all versions. **Released** Longer Repair Times v1.32 for use with GWX v1.02 Longer Repair Times v1.32 mod 'LRT' for use with GWX v1.02 mod modded by Nvdrifter -------------------------------------------------------------------------------------------------------------- The goal of this mod is to hopefully make SH3 more realistic, challenging, and dangerous. Main features of Longer Repair Times v1.32 mod include: a) Much longer U-boat repair times than vanilla SH3- This was implemented because the usual one or two minute equipment repair times in vanilla SH3 game is just plain ridiculous, and borderline cheating. Real U-boat damage could take up to a few days to repair, or couldn't be repaired at all, and the U-boat would have to abort back to base early. This is what I am trying to model with this mod. It will now be very rash to run in attacking convoys recklessly without considering the consequences. Also, it is highly recommended that you qualify some crew with the repair skill. Expect heavily damaged equipment to take up to 18 hours (or more) to repair. Also expect to abort more often back to base due to heavy damage, just like it was in real life. b) Less U-boat crew compartment deaths below deck, and greatly increased chance of crew deaths on top deck- This was implemented because crew deaths inside U-boat compartments caused by depth charges happen much too often in vanilla SH3. In real life, most U-boat crew deaths were caused by drowning due to flooding or pressure hull failure, being killed on the top deck by enemy gunfire from aircraft or ships, being killed by bomb explosions on top deck, or drowning or freezing to death in the open sea after abandoning the U-boat. Most U-boat crew deaths were not caused by the actual depth charge explosion. c) Much slower U-boat compartment flooding times- This was implemented for two reasons. First, due to the decreased crew efficiency (to make the repair times longer), I had to slow down the flood times because the crew couldn't ever stop the flooding before the compartment filled up. Now, this isn't an issue. Second, when a compartment completely fills up with water, you are dead- game over. I think this is also ridiculous. With DRM, the compartments fill up much slower with water, sometimes taking more than 1000 minutes to completely fill up. This will give your crew more time to battle the flooding, without always getting the instant flood death game over screen. So realize that there is a good chance that you will die from being crushed at extreme depths due to pressure hull failure, and much less likely to die from actual complete compartment flooding. d) Less U-boat instant death (game over) screens from 0% Hull Integrity- I am trying to lessen the instant death screens due to hull integrity reaching zero percent (due to depth charges, enemy shells and bombs). What I have done is greatly increased all u-boat hitpoints and gave each compartment it's own armor rating (no more dependence on hull integrity). Now there is less relevance of hull integrity, except when diving past crush depth. All u-boat crush speeds were greatly increased to make up for the increased U-boat hitpoints. You won't have much time to live once hull failure begins (when going past crush depth). Internal and external u-boat equipment will still be damaged normally. e) Much deadlier aircraft, and more frequent aircraft encounters- This was implemented to simulate the true deadliness of enemy aircraft the U-boat captains had to face during WW2. Most allied U-boat kills were made by aircraft, which really increased after 1943. Hopefully this feature of LRT will bring SH3 one step higher in realism. Now, aircraft bombs, air depth charges, and cannons will be much deadlier. Do not underestimate an enemy aircraft's ability to cripple your boat with one close bomb or air depth charge. Also, there will now be a much higher risk of being spotted and attacked by aircraft, because there will now be more enemy air missions. Plus, the the skill modifier of all enemy air bases has been increased. They will be more accurate and deadly now. It is highly recommended that you do not cruise on the surface during daylight after 1942. -------------------------------------------------------------------------------------------------------------- I am excited about this mod and have put a lot of time and effort into it. Hours of playtesting and tweaking, trying to get the right balance. I hope you enjoy this mod as much as I have. I also wanna say a big thank you to everyone on the Subsim message board for their support, feedback, and great ideas. The awesome movie 'Das Boot' inspired me to make this mod. Hopefully, you too will experience your own Das Boot moments and live to tell about it. ![]() -------------------------------------------------------------------------------------------------------------- What's new in this version of Longer Repair Times Mod v1.32: -updated all LRT files to be compatible with GWX v1.02 -much shorter repair times than previous version due to playability concerns. Expect heavily damaged equipment to be repaired in about 12-15 hours instead of the previous 24-48 hours. This was calculated with a fully rested repair crew. -most U-boat equipment is now much more vulnerable to damage (lower armor ratings). Can be destroyed sooner. This was done to balance out the much faster repair times. If equipment is listed as 'destroyed', this may not mean it was totally destroyed, it could also mean that the equipment is too damaged to be repaired at sea. This is realistic and was quite common. -greater chance of U-boat crew deaths topside -compartment flooding will now start at 5% damage instead of 10% -much more bomb blast damage (for realism reasons) -wider bomb blast radius (for realism reasons) -much more damage from 20mm and 37mm AP cannon shells (for realism reasons) -all U-boat rudders are now invulnerable (due to crew message bug and for playability reasons) -increased hitpoints for diesel engines, electric motors, batteries, flak guns, and fuel tanks (for playability reasons) -increased U-boat watch tower and flak tower hitpoints, decreased armor ratings -greatly increased chance of enemy aircraft encounters (for realism reasons) -increased 20mm and 37mm u-boat AA shell damage** Message changes: 'The enemy is pinging us.' changed to 'The enemy is pinging for us'. Simply means enemy is searching for U-boat. Clarifies that just because enemy is using active sonar, it doesn't mean that U-boat has been detected. Menu changes: compartment damages: -Normal -Light -Moderate -Serious -Heavy -Critical equipment damages: -Functional -Damaged -Heavy Dmg -Destroyed compartment names (some changed for clarification): -bridge -sonar/radio room -command room -diesel engine room -electric motor room -bow torpedo room -bow quarters -stern quarters -stern torpedo room -deck casing -flak gun tower -damage control team repair times will now show as: hr/min (meaning estimated hours OR minutes until repairs are complete. DON'T add both together) I will release a LITE version of LRT 1.32 sometime soon. Hope everyone enjoys. ![]() Download here: http://hosted.filefront.com/aragorn155/ Last edited by nvdrifter; 03-06-07 at 10:31 PM. |
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#2 |
Stowaway
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LRT LITE v1.32 is now also available for download.
![]() Main features of Longer Repair Times LITE v1.32 mod include: a) Much longer U-boat repair times than vanilla SH3- This was implemented because the usual one or two minute equipment repair times in vanilla SH3 game is just plain ridiculous, and borderline cheating. Real U-boat damage could take up to a few days to repair, or couldn't be repaired at all, and the U-boat would have to abort back to base early. This is what I am trying to model with this mod. It will now be very rash to run in attacking convoys recklessly without considering the consequences. Also, it is highly recommended that you qualify some crew with the repair skill. Expect heavily damaged equipment to take up to 72 hours (or more) to repair. Also expect to abort more often back to base due to heavy damage, just like it was in real life. b) Less U-boat crew compartment deaths below deck, and greatly increased chance of crew deaths on top deck- This was implemented because crew deaths inside U-boat compartments caused by depth charges happen much too often in vanilla SH3. In real life, most U-boat crew deaths were caused by drowning due to flooding or pressure hull failure, being killed on the top deck by enemy gunfire from aircraft or ships, being killed by bomb explosions on top deck, or drowning or freezing to death in the open sea after abandoning the U-boat. Most U-boat crew deaths were not caused by the actual depth charge explosion. c) Much slower U-boat compartment flooding times- This was implemented for two reasons. First, due to the decreased crew efficiency (to make the repair times longer), I had to slow down the flood times because the crew couldn't ever stop the flooding before the compartment filled up. Now, this isn't an issue. Second, when a compartment completely fills up with water, you are dead- game over. I think this is also ridiculous. With DRM, the compartments fill up much slower with water, sometimes taking more than 1000 minutes to completely fill up. This will give your crew more time to battle the flooding, without always getting the instant flood death game over screen. So realize that there is a good chance that you will die from being crushed at extreme depths due to pressure hull failure, and much less likely to die from actual complete compartment flooding. ----------------------------------------------------------------------------------- What's new in this version of Longer Repair Times LITE Mod v1.32 : -updated all LRT files to be compatible with GWX v1.02 -much shorter repair times than previous version due to playability concerns. Expect heavily damaged equipment to be repaired in about 12-15 hours instead of the previous 24-48 hours. This was calculated with a fully rested repair crew. -most U-boat equipment is now much more vulnerable to damage (lower armor ratings). Can be destroyed sooner. This was done to balance out the much faster repair times. If equipment is listed as 'destroyed', this may not mean it was totally destroyed, it could also mean that the equipment is too damaged to be repaired at sea. This is realistic and was quite common. -greater chance of U-boat crew deaths topside -compartment flooding will now start at 5% damage instead of 10% -all U-boat rudders are now invulnerable (due to crew message bug and for playability reasons) -increased hitpoints for diesel engines, electric motors, batteries, flak guns, and fuel tanks (for playability reasons) -increased U-boat watch tower and flak tower hitpoints, decreased armor ratings Download here: http://hosted.filefront.com/aragorn155/ |
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#3 |
Swabbie
![]() Join Date: Mar 2007
Location: Currently in France
Posts: 6
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For someone who has recently joined this game, can anyone explain in words of one syllable, or simple English, what advantage if any, does GWX mod give to the game? I had recently downloaded this file, but ended up with a BIN file. No one explains exactly into what folder these files go as most posters on these forums talk about two foot above my head. It would help newer members to these forums if posters were to avoid using abbreviations, or if they do, then put exactly what they are talking about in brackets. Sorry if I've upset anyone, but not much point in reading these forums if I cannot understand what people are on about. Thanks.
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#4 |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
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Can You give a direct link to LRT Lite v.1.32 because I don't see it in your download section of FileFront.
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#5 |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
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Forget It. I refresh my page and then It's appear.
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#6 |
Ensign
![]() Join Date: Apr 2005
Location: Poland
Posts: 226
Downloads: 138
Uploads: 0
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THx for mod. I made my own version of your mod (LRT 1.31) and there is no a big difference between our mods
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#7 | |
Stowaway
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![]() Quote:
Here's a quote from the readme that explains why this was done: d) Less U-boat instant death (game over) screens from 0% Hull Integrity- I am trying to lessen the instant death screens due to hull integrity reaching zero percent (due to depth charges, enemy shells and bombs). What I have done is greatly increased all u-boat hitpoints and gave each compartment it's own armor rating (no more dependence on hull integrity). Now there is less relevance of hull integrity, except when diving past crush depth. All u-boat crush speeds were greatly increased to make up for the increased U-boat hitpoints. You won't have much time to live once hull failure begins (when going past crush depth). Internal and external u-boat equipment will still be damaged normally. Last edited by nvdrifter; 03-06-07 at 07:11 AM. |
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#8 |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
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Thanks nvdrifter, much appreciated
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__________________
![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#9 |
Ensign
![]() Join Date: Apr 2005
Location: Poland
Posts: 226
Downloads: 138
Uploads: 0
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Thx for quick answer, but i foud something. Depth Charge Shake v1.03 have a some buq. When you float on high wave you have some strange cut of the smooth moves of camera. When boat move to left or right. This looks very weird :/
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#10 | |
Stowaway
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#11 |
Ensign
![]() Join Date: Apr 2005
Location: Poland
Posts: 226
Downloads: 138
Uploads: 0
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I use a weak. Medium and strong dont look good for me.
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#12 |
Gunner
![]() Join Date: May 2005
Posts: 97
Downloads: 3
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Small question about the "rudder invulnerability" - Could you describe the related bug a little more detailed? I find it very sad that a part of the boat is invulnerable
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#13 | |
Stowaway
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#14 | |
Stowaway
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#15 |
Ensign
![]() Join Date: Apr 2005
Location: Poland
Posts: 226
Downloads: 138
Uploads: 0
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regular
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