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#1 |
Admiral
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[help] Frigate and antiship missiles, how to survive
Hey guys I've got a problem. I've been playing lately with the frigate and the one problem I can't seem to come to terms with is the antiship missiles.
When they are inbound to the frigate I just don't have the time to shoot them all down. I've tired different scenarios, 688i launching 2-3-4 missiles against the OHP at a distance of 10-16 nm and its great if I shoot one down, but the others hit the target. I've tried a combination of cwis, chaff and flares, going flank and changing course, even using the 76 mm canon and of course the sm-2 but nothing seems to work with 100% reliability. There is not a single defense system on the frigate that has a 360 degree view so when I hear the incoming missiles I have to decide which system I will use to shoot them down. The problem is that none of them is particularly effective. ![]() I've even tried using the helicopter as an early airborne warning system using its radar to identify very early incoming vampires so as to give me the time to react but usualy the missiles appear on the map when very very near to the frigate. Does the frigate always loose against an opponent launching antiship missiles ? ![]() Some advice is welcome. ![]() I'm using lwami 3.08. |
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#2 |
Silent Hunter
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DW's version of the FFG should be able to survive nearly any attack using subsonic SSMs (SM-2 is 75% base effectiveness, adequate time for as many as 3 shots at an incoming missile, CIWS nearly 100% effective), should be about 90% effective in shooting down high altitude supersonic missiles if it has a helo up (75% base, plus you usually get a 2nd shot if the 1st misses), and is generally ineffective at shooting down supersonic missiles when no helo is spotting. It has a chance at stopping the first of a SS-N-27 salvo but the interface is too slow for all but the quickest players to shoot down a second.
If you're getting hit by Harpoon or TASMs in salvoes smaller than 10 missiles, you're doing something wrong... especially if they were fired from 15nm out because you get a free shot at them during the boost phase.... OR, you're playing in MP and the lag is making missile targeting impossible. Against a unidirectional subsonic missile salvo, the standard drill I'd recommend is turning abeam to the threat to unmask the CIWS and engaging the incoming two at a time with the SM-2. If more than 8 missiles are incoming, throw in some chaff...start popping chaff before the first ESM hit and stop after the last. If the missiles are coming in separate prongs, then if at all possible direct as much SM-2/chaff toward one prong, engaging the other only when you can do so without sacrificing coverage to the first prong. You can count on the CIWS to smack down one prong on its own, but it will have trouble if it's wasting time rotating to cover missiles from different directions. DW's FFG is so overpowered it can take on a Kirov and its Shipwreck missiles and win. It should beat subsonic missiles most of the time.
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![]() Last edited by Molon Labe; 04-20-08 at 07:35 PM. |
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#3 |
Admiral
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Thanks for the input Molon Labe.
I'm definitely doing something wrong then since I can't get the tsams launched from the 688i to be shot down. You said that it is important that the helicopter spots the missiles so as to give the frigate a chance to shoot down the subsonic missiles during the boost phase, is it sufficient to have it 10 miles out on the lookout for missile launches or should it be necessary to use the helicopter onboard radar as well ? ![]() |
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#4 | |
Silent Hunter
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The location of the spotter helo isn't all that critical, its effectiveness comes from its altitude and its ability to see over the horizon. Just keep it away from any surface threat's SAM range. ----- Let's see if we can figure out where the issue is. Is this in MP or SP mode, and if MP are you the host or client? What range are your radars first reporting the incoming missile? What rate of fire are you achieiving with the SM-2? What level of performance are you getting with the CIWS?
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![]() Last edited by Molon Labe; 04-21-08 at 07:01 AM. |
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#5 |
Navy Seal
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If your playing MP have someone fly one of the seahawks and at the first hint of incoming vampires have him start poping off chaff. Helo chaff is just as effective as FFG chaff in decoying missiles.
Also make sure your not firing your SAMs at vampires that have already been 'thrashed' (IE shot down). Your see missiles on your weapons control plot in groups off two (three if your reciving Link data from an off board sensor) since your Auto TMA has not had time to merge them in to a single track so keep that in mind. You can also jump over to the 76mm gun control pannel if your STIR don't go in to CWI mode and "unlock" the CAS system for targeting two targets at once. EDIT: Also don't bother with Flares if your not dealing with weapons with IR seekers. Currently I think only the Mav, N-2 and N-9 have IR seekers (along with a few other small missiles). But that will change soon... ![]() |
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#6 |
Silent Hunter
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Stop teaching people to cheat, TLAM.
And by the way, once the missile is shot down, the FCR won't be illuminating anything when it is assigned to the non-existing target and the SM-2 will not be eligible to be fired. :p
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#7 | ||
Navy Seal
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#8 | ||
Silent Hunter
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#9 |
The Old Man
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It seems I'm blind again .. what cheat are you talking about ?
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#10 | |||
Navy Seal
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![]() Is there any reason why an FFG-7 couldn't use its CAS system if the target is in range other than the fact that the STIR system has better range? If the STIR is damaged the CAS is automaticly "unlocked"! The Radar sytem in DW is a joke compared to the Sonar system. ![]() |
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#11 | ||||||
Silent Hunter
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#12 | |
Navy Seal
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#13 |
Admiral
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I'm back and I really thank everybody for the usefull insights (some which I knew like the stir/cas limitation and some which I didn't know).
Now to the point, the other day I designed a test mission which I then played in multiplayer with a friend. The frigate was on a course of 000 and the 688i (piloted by me) was 10 nm behind. Between the two there were no other contacts surface or air. On the frigate the cwis was enabled on auto (later we tried full auto), surface radar on, I then launched a single tasm on the frigate. Well I was astounded when the cwis didn't even lock on the target. Nothing, it stood as if no missile was incoming. ![]() ![]() Using DW default and other mods instead the cwis is fully functional albeit with a different degree of effectiveness. The big problem is that in lwami 3.08 the cwis doens't even lock on the missile, let alone shoot it down. Can somebody do a double check on this and tell luftwolf that something is broken with his mod ? Edit : of course the tasm and later the ssn-27 hit the frigate, the first with 100% damage and the second with only 40-50% damage. |
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#14 |
Silent Hunter
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I've seen it happen in a LAN test once. I don't know what causes it. But since you are attributing it to LWAMI, you apparently know what causes it, so maybe you can inform the rest of us.
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#15 | ||
Silent Hunter
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Still, so what? The functionality of both FCRs are the same. If either of them is assigned to an object, an SM-2 is allowed to be fired and guided. It makes no difference in the sim which is assigned, so even if you were able to use the CAS first, nothing would change. You might as well be bitching about the graphics.
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