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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
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Mid War Conning Towers
I know Leo knows of a way to get your conning tower upgraded without changing your sub in the middle of your career, I have not seen him in a little while so I am curious if anybody else have that bit of information on hand??
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Torps Contributor PE for ROW Reflections on Water ROW Sound Effects R.I.P Dave Bunnel aka LeoVampire |
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#2 |
Captain
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#3 |
Captain
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Almost
I tried in port and out of port, no success, however I have a 5inch deck gun know but thats it. Any ideas?
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Torps Contributor PE for ROW Reflections on Water ROW Sound Effects R.I.P Dave Bunnel aka LeoVampire |
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#4 |
Admiral
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If you do what's said in that thread correctly, and while at port, you get the new tower. I substituted the Gato early-war tower with the late-war one, which requires manually adding one compartment(the fore AA-gun slot), and it still worked fine.
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#5 |
Captain
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[UserPlayerUnit 1.UnitPartSlot 1]
ID=GatoConningSlot NameDisplayable=Conning Tower Mount Type=NULL AcceptedTypes=GatoConningTower ExternalNodeName3D=Z01 IDLinkUnitPartIntervalDefault1=19000101,19420531,G atoConningEarlyWar IDLinkUnitPartIntervalDefault2=19420601,19430331,G atoConningMedWar IDLinkUnitPartIntervalDefault3=19430401,19431231,G atoConningLateWar IDLinkUnitPartIntervalDefault4=19440101,19991231,G atoConningElite IDLinkUnitPartLoaded=GatoConningMedWar [UserPlayerUnit 1.UnitPartSlot 1.UnitPart] ID=GatoConningMedWar NameDisplayable=Half-cut Conning Tower UnitPartInterval=1942-07-01, 1945-12-01 Type=GatoConningTower ExternalLinkName3D=data/objects/Conning_Gato_02 HullTextureNameOverride=data/Submarine/NSS_Gato/NSS_GatoClass_T01.tga HullLightmapTextureNameOverride=data/Submarine/NSS_Gato/NSS_GatoClass_O01.tga HullNormalmapTextureNameOverride=NULL MenuSilhouetteTextureNameOverride=Gato_Class_02.tga What else do I need to do to make this work?
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Torps Contributor PE for ROW Reflections on Water ROW Sound Effects R.I.P Dave Bunnel aka LeoVampire |
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#6 |
Admiral
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That seems correct to me, but did you edit the correct file? It must be My Documents\SH4\data\cfg\SaveGames\0000000X\ActiveUs erPlayerUnits.upc. I haven't yet tested if this works in 1.4, but it should judging by the files that the patch changed.
Here's what I did to get the Gato late war tower with twin 20mm AAs mounted. Make sure that you are at base and that any AA gunner slots are empty before doing this, or weird things might happen. Also backup the file you are going to edit:
There's one possible problem with that: GatoConningLateWar has two crew slots for each AA compartment, while the above edit adds only one. Everything up to and including the Twin 20mm works fine, since they only need one crew member per gun to operate. The 40 mm, however, needs two crew members, and thus might require manually adding the second slot for each AA compartment. At the moment I just don't know what really happens with the 40 mm after the above edit. Last edited by Fincuan; 11-28-07 at 04:43 PM. |
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#7 |
Captain
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Thx
thanks, I think ill tackle this one in the morning.
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Torps Contributor PE for ROW Reflections on Water ROW Sound Effects R.I.P Dave Bunnel aka LeoVampire |
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