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Old 11-28-07, 01:41 PM   #1
Torps
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Mid War Conning Towers

I know Leo knows of a way to get your conning tower upgraded without changing your sub in the middle of your career, I have not seen him in a little while so I am curious if anybody else have that bit of information on hand??
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Old 11-28-07, 01:57 PM   #2
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There are a coupe of methods discussed in this thread.

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Old 11-28-07, 02:29 PM   #3
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Almost

I tried in port and out of port, no success, however I have a 5inch deck gun know but thats it. Any ideas?
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Old 11-28-07, 03:07 PM   #4
Fincuan
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If you do what's said in that thread correctly, and while at port, you get the new tower. I substituted the Gato early-war tower with the late-war one, which requires manually adding one compartment(the fore AA-gun slot), and it still worked fine.
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Old 11-28-07, 03:22 PM   #5
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Default Changes Made

[UserPlayerUnit 1.UnitPartSlot 1]
ID=GatoConningSlot
NameDisplayable=Conning Tower Mount
Type=NULL
AcceptedTypes=GatoConningTower
ExternalNodeName3D=Z01
IDLinkUnitPartIntervalDefault1=19000101,19420531,G atoConningEarlyWar
IDLinkUnitPartIntervalDefault2=19420601,19430331,G atoConningMedWar
IDLinkUnitPartIntervalDefault3=19430401,19431231,G atoConningLateWar
IDLinkUnitPartIntervalDefault4=19440101,19991231,G atoConningElite

IDLinkUnitPartLoaded=GatoConningMedWar

[UserPlayerUnit 1.UnitPartSlot 1.UnitPart]
ID=GatoConningMedWar
NameDisplayable=Half-cut Conning Tower
UnitPartInterval=1942-07-01, 1945-12-01
Type=GatoConningTower
ExternalLinkName3D=data/objects/Conning_Gato_02
HullTextureNameOverride=data/Submarine/NSS_Gato/NSS_GatoClass_T01.tga
HullLightmapTextureNameOverride=data/Submarine/NSS_Gato/NSS_GatoClass_O01.tga
HullNormalmapTextureNameOverride=NULL
MenuSilhouetteTextureNameOverride=Gato_Class_02.tga

What else do I need to do to make this work?
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Old 11-28-07, 04:18 PM   #6
Fincuan
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That seems correct to me, but did you edit the correct file? It must be My Documents\SH4\data\cfg\SaveGames\0000000X\ActiveUs erPlayerUnits.upc. I haven't yet tested if this works in 1.4, but it should judging by the files that the patch changed.

Here's what I did to get the Gato late war tower with twin 20mm AAs mounted. Make sure that you are at base and that any AA gunner slots are empty before doing this, or weird things might happen. Also backup the file you are going to edit:
  1. Replace the everything between but not including [UserPlayerUnit 1.UnitPartSlot 1] and [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 1] with this:

    Code:
    ID=GatoConningSlot
    NameDisplayable=Conning Tower Mount
    Type=NULL
    AcceptedTypes=GatoConningTower
    ExternalNodeName3D=Z01
    IDLinkUnitPartIntervalDefault1=19000101,19420531,GatoConningEarlyWar
    IDLinkUnitPartIntervalDefault2=19420601,19430331,GatoConningMedWar
    IDLinkUnitPartIntervalDefault3=19430401,19431231,GatoConningLateWar
    IDLinkUnitPartIntervalDefault4=19440101,19991231,GatoConningElite
    IDLinkUnitPartLoaded=GatoConningLateWar
    
    [UserPlayerUnit 1.UnitPartSlot 1.UnitPart]
    ID=GatoConningLateWar
    NameDisplayable=The bridge fairwater was completely cut down to reduce surfaced silhouette
    UnitPartInterval=1942-12-01, 1999-12-31
    Type=GatoConningTower
    ExternalLinkName3D=data/objects/Conning_Gato_03
    HullTextureNameOverride=data/Submarine/NSS_Gato/NSS_Gato_T02.tga
    HullLightmapTextureNameOverride=data/Submarine/NSS_Gato/NSS_Gato_O01.tga
    HullNormalmapTextureNameOverride=NULL
    MenuSilhouetteTextureNameOverride=Gato_Class_03.tga
  2. Replace everything between but not including [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 2] and [UserPlayerUnit 1.UpgradePackSlot 1] with this:

    Code:
    ID=GatoConn3AA
    CompartmentType=2
    FunctionalType=FlakRoom
    NameDisplayable=Back AA Gun
    Type=NULL
    MechanicalCoef=0.200000
    ElectricsCoef=0.000000
    GunsCoef=0.500000
    WatchmanCoef=0.500000
    WatchStandingCoef=0.048000
    MaintenanceCoef=0.014400
    RepairsCoef=0.072000
    ReloadingweaponCoef=0.072000
    SleepCoef=-0.120000
    LeadersSlots=0
    CrewMembersSlots=0
    EffciencyDenominator=1
    EffciencyDenominatorBS=1
    Hitpoints=200.000000
    CrewExposure=0.300000
    EquipmentsExposure=0.100000
    WeaponsExposure=0.100000
    ExternalDamageZoneTypeID3D=44
    StatusActive=No
    EfficiencyHumanFactor=1.000000
    EfficiencyMechanicFactor=1.000000
    Efficiency=0.907585
    Damage=0.000000
    DamageHitpointsConsumed=0.000000
    RemainingRepairTime=0000-00-00 00:00:00
    FltDamage=0.000000
    CriticalFlotation=0.300000
    FloodingLevel=0.000000
    FloodingTime=0000-00-00 00:00:00
    FloodingSpeed=0.016667
    DamageDescription1=NULL,0,0.2,0,1,1,Minor damage,0,0,NULL,0,0.2,0.471872
    DamageDescription2=NULL,0.2,0.6,0,1,1,Medium damage,0,0,NULL,0,0.2,0.324782
    DamageDescription3=NULL,0.6,1,0,1,1,Heavy damage,0,0,NULL,0,0.2,2.01716
    
    [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 2.WeaponSlot 1]
    ID=CTBackAA
    NameDisplayable=AA Mount
    Type=NULL
    AcceptedTypes=NULL
    UserCustomizable=No
    IDLinkBunker=GunsAmmoBunker
    ExternalNodeName3D=A01
    ExternalObjectName3D=NULL
    ExternalDamageZoneTypeID3D=-1
    IDLinkWeaponLoaded=20mmTwinUS, NULL
    
    [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 2.WeaponSlot 1.Weapon]
    ID=20mmTwinUS
    NameDisplayable=Twin 20mm AA Gun
    WeaponInterval=1941-12-01, 1942-12-01
    WeaponSlotType=NULL
    AmmoTypesAccepted=20mmAPUS
    AmmoTypeLoaded=NULL
    AmmoMagazineSize=120
    AmmoMagazineRemaining=0
    WeaponCrewMembersSlots=1
    ExternalLinkName3D=20mm_Twin_soclu
    FunctionalType=WpFlak
    Hitpoints=100.000000
    EfficiencyHumanFactor=0.907585
    EfficiencyMechanicFactor=1.000000
    Efficiency=0.907585
    Damage=0.000000
    DamageHitpointsConsumed=0.000000
    RemainingRepairTime=0000-00-00 00:00:00
    DamageDescription1=NULL,0,0.2,0,1,1,Jam,0,0,NULL,1,0.3,0.160572
    DamageDescription2=NULL,0,1,0,0.5,1,Chamber Explosion,50,5,NULL,1,2,13.6188
    
    [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 2.CrewMemberSlot 1]
    ID=CrewMemberSlot_FlakC1
    NameDisplayable=AA Gun Crew
    Type=Leader
    IDLinkCrewMemberLoaded=NULL
    WatchCrewMemberSlot3D=WM1@slot_A01
    BattleStationsCrewMemberSlot3D=WM1@slot_A01
    WatchAccessoriesForAdding3DObjects=NULL
    WatchAccessoriesForSubtracting3DObjects=NULL
    BattleAccessoriesForAdding3DObjects=NULL
    BattleAccessoriesForSubtracting3DObjects=NULL
    
    [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 3]
    ID=GatoConn3AA2
    CompartmentType=2
    FunctionalType=FlakRoom
    NameDisplayable=Fore AA Gun
    Type=NULL
    MechanicalCoef=0.200000
    ElectricsCoef=0.000000
    GunsCoef=0.500000
    WatchmanCoef=0.500000
    WatchStandingCoef=0.048000
    MaintenanceCoef=0.014400
    RepairsCoef=0.072000
    ReloadingweaponCoef=0.072000
    SleepCoef=-0.120000
    LeadersSlots=0
    CrewMembersSlots=0
    EffciencyDenominator=1
    EffciencyDenominatorBS=1
    Hitpoints=200.000000
    CrewExposure=0.300000
    EquipmentsExposure=0.100000
    WeaponsExposure=0.100000
    ExternalDamageZoneTypeID3D=44
    StatusActive=No
    EfficiencyHumanFactor=1.000000
    EfficiencyMechanicFactor=1.000000
    Efficiency=0.000000
    Damage=0.000000
    DamageHitpointsConsumed=0.000000
    RemainingRepairTime=0000-00-00 00:00:00
    FltDamage=0.000000
    CriticalFlotation=0.300000
    FloodingLevel=0.000000
    FloodingTime=0000-00-00 00:00:00
    FloodingSpeed=0.016667
    DamageDescription1=NULL,0,0.2,0,1,1,Minor damage,0,0,NULL,0,0.2,0.390936
    DamageDescription2=NULL,0.2,0.6,0,1,1,Medium damage,0,0,NULL,0,0.2,0.427602
    DamageDescription3=NULL,0.6,1,0,1,1,Heavy damage,0,0,NULL,0,0.2,1.97566
    
    [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 3.WeaponSlot 1]
    ID=CTForeAA
    NameDisplayable=Fore AA Mount
    Type=NULL
    AcceptedTypes=NULL
    UserCustomizable=No
    IDLinkBunker=GunsAmmoBunker
    ExternalNodeName3D=A02
    ExternalObjectName3D=NULL
    ExternalDamageZoneTypeID3D=-1
    IDLinkWeaponLoaded=20mmTwinUS, NULL
    
    [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 3.WeaponSlot 1.Weapon]
    ID=20mmTwinUS
    NameDisplayable=Twin 20mm AA Gun
    WeaponInterval=1941-12-01, 1942-12-01
    WeaponSlotType=NULL
    AmmoTypesAccepted=20mmAPUS
    AmmoTypeLoaded=NULL
    AmmoMagazineSize=120
    AmmoMagazineRemaining=0
    WeaponCrewMembersSlots=1
    ExternalLinkName3D=20mm_Twin_soclu
    FunctionalType=WpFlak
    Hitpoints=100.000000
    EfficiencyHumanFactor=0.000000
    EfficiencyMechanicFactor=1.000000
    Efficiency=0.000000
    Damage=0.000000
    DamageHitpointsConsumed=0.000000
    RemainingRepairTime=0000-00-00 00:00:00
    DamageDescription1=NULL,0,0.2,0,1,1,Jam,0,0,NULL,1,0.3,0.180235
    DamageDescription2=NULL,0,1,0,0.5,1,Chamber Explosion,50,5,NULL,1,2,12.9945
    
    [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 3.CrewMemberSlot 1]
    ID=CrewMemberSlot_FlakC2
    NameDisplayable=AA Gun Crew
    Type=Leader
    IDLinkCrewMemberLoaded=NULL
    WatchCrewMemberSlot3D=WM1@slot_A02
    BattleStationsCrewMemberSlot3D=WM1@slot_A02
    WatchAccessoriesForAdding3DObjects=NULL
    WatchAccessoriesForSubtracting3DObjects=NULL
    BattleAccessoriesForAdding3DObjects=NULL
    BattleAccessoriesForSubtracting3DObjects=NULL
    
    [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.UpgradePackSlot 1]
    ID=UpgAAGun
    NameDisplayable=Aft Anti-Aircraft Gun
    Type=NULL
    AcceptedTypes=USLightAA,USHeavyAA
    UserCustomizable=Yes
    IDLinkUpgradePackSlots=CTBackAA
    CurrentUpgradePack=Upack20mmTwin
    IDLinkUpgradePackSlotsLoaded=NULL
    
    [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.UpgradePackSlot 2]
    ID=UpgBowAAGun
    NameDisplayable=Fore Anti-Aircraft Gun
    Type=NULL
    AcceptedTypes=USLightAA,USHeavyAA
    UserCustomizable=Yes
    IDLinkUpgradePackSlots=CTForeAA
    CurrentUpgradePack=Upack20mmTwin
    IDLinkUpgradePackSlotsLoaded=NULL

There's one possible problem with that: GatoConningLateWar has two crew slots for each AA compartment, while the above edit adds only one. Everything up to and including the Twin 20mm works fine, since they only need one crew member per gun to operate. The 40 mm, however, needs two crew members, and thus might require manually adding the second slot for each AA compartment. At the moment I just don't know what really happens with the 40 mm after the above edit.

Last edited by Fincuan; 11-28-07 at 04:43 PM.
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Old 11-29-07, 01:52 AM   #7
Torps
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Thx

thanks, I think ill tackle this one in the morning.
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