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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Oct 2005
Posts: 15
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Ello' subsimmers. I got myself into a bit of a pickle. I'm stuck in the south china sea (after getting some tonnage
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#2 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: Music City
Posts: 683
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Kinda sorta depends on what part of S. China Sea you're in. Also what year it is; some new bases appear later on in the game. What the heck - try for Australia at 5 knots. You'll never make Midway. If you're down to 30%, though, I think you might be better off reloading an earlier save and don't lead-foot it.
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#3 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
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If you're not in an S-class sub, then you should definitely be able to make it to Australia with 30% of fuel, possibly even Midway or Johnston Atoll(if available). The most efficient speed, however, is not 5 knots, but around 9.5 depending on the sub type. Just plot the course and set the speed to 9.5 knots, then click "max range at current speed" and "range to course end", and see if you can make it. If in doubt, refit in Australia before heading for home.
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#4 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
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You will have to conserve fuel by using your submerged battery to extend range. I do that myself by running submerged until the battery is half, then surface to recharge. It takes hours to run down the battery and it saves fuel.
As soon as the charge is done, down I go. I keep 50% battery in enemy waters, though. Good luck |
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#5 |
Watch
![]() Join Date: Oct 2005
Posts: 15
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Thanks for the advice, I made it to fremantle, but not before getting detected by 2 subchasers in sunda straight. Made it past them unharmed and that was my gateway to friendly waters =O. 17000 tons purple heart, bronze star. Good stuff thanks for the help.
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#6 |
Commander
![]() Join Date: Jul 2007
Location: Crush Depth
Posts: 449
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I was nursing my fuel usage in an S-class tub, starting near the top of Luzon. I found that after I dived, during the recharge cycle my projected range was terrible. I'm not so sure that running on batteries saves you any fuel. From a conservation of energy view, how could it? Running submerged has go to take more energy than running on the surface. That's energy out of the batteries, that doesn't just magically reappear out of nothing.
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#7 |
Grey Wolf
![]() Join Date: May 2007
Location: 11SMS 98896 10565
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When it comes to fuel, I always run 1/3 speed until I hit the patrol zone . . . and even then only go higher when the need calls for it. With the advent of the tender in that one Harbor in WestNorthWest Australia . . . it saves several hundred (if not a thousand) miles to Perth . . . and it makes for a quick turn around back to the Banda Sea and points beyond.
Only problem is when you send a report in from there you are usually stuck with a Recon mission to the old Dutch Port in Java . . . never liked that one, waters to shallow and several dozen miles to the open ocean.
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#8 |
The Old Man
![]() Join Date: Apr 2006
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You cannot use the game range estimate when running on battery. It's not accurate in that mode. The range in only accurate on the surface fully charged using diesel. raymond's advise is my experience also. Best range surface speed varies based on weather effects and is between 7 and 9 knots. The more turbulent the weather, the slower you should set the speed so as not to waste fuel fighting against the waves.
-Pv- |
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#9 | |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
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#10 |
The Old Man
![]() Join Date: Apr 2006
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You will charge the battery faster if you use 1/3 speed which devotes 3 engines to the charging. After the charge is complete. Pick up the speed.
This has the added benefit you are able to dive or attack with a full battery sooner. Getting that battery topped up should be 1st priority when you are not under attack or attacking. Battery is life. -Pv- |
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