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Old 09-08-07, 06:51 AM   #1
K Gunz
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Default Turm Emblem no longer showing

Genedige Karleuns,

I am now the proud owner of a Cobalt VIIc complete with exhaust smoke (thanks again Racerboy). Problem is that since upgrading from VIIb - I am no longer able to see my emblem on the side of the turm (U-83 had a viking ship in a blue circle) even though it is selected in the U-boat maintenance screen in port. When using the standard VIIc prior to getting the Cobalt mod the emblem was also missing. Has anybody any ideas of how I can get it back?

Keep up the good work guys.
This forum is the 'bees knees'
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Old 09-08-07, 09:35 AM   #2
slow_n_ez
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hummm ... try changing it to something else ... then go back to your desk and look at patrol history or something .. then go back to the sub screen and change it again back to what you had before.... maybe it'll re fresh it ..... just guessing that it'll fix it
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Old 09-08-07, 10:20 AM   #3
bigboywooly
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What game are you running ?
Stock or a mod
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Old 09-09-07, 01:27 PM   #4
K Gunz
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Default Turm Emblem no longer showing

Thanks Slow n ez, tried your recommendation but I still have no emblem. When I am in port and can make the selections, the sub shows the emblem on the side of the turm but not when I go in game (there is no emblem whatsoever).

Bigboywooly, I am running GWX, SH Commander and a host of other mods such as the wakes mod, elite crew mod, radio mod etc. Significantly, I am running the cobalt VIIc-41 mod but when I have had the Fubar Grey Skin mod none have shown the emblem. This is a shame as I would really like to get the emblem on the side of my U-boat. Help appreciated here guys.

Kind regards
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Old 09-09-07, 01:30 PM   #5
bigboywooly
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Is the Fubar grey skin mod just a TGA or a DAT file ?
If its a DAT file its probably conflicting with GWX or another mod you have
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Old 09-09-07, 01:56 PM   #6
K Gunz
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Default Turm Emblem no longer showing

Genedige Bigboywooly,

On looking in the file structure, the Fubar Grey Skin is TGA and when I look in the Cobalt structure it seems to be DAT. I am running the Cobalt Skin but none of this makes sense (please bear in mind that I am not hyper computer literate as some of you guys are). Does this help mate.

Kind regards
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Old 09-09-07, 01:58 PM   #7
bigboywooly
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Hmmmm
Can you list your mods in the order they are enabled
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Old 09-09-07, 02:39 PM   #8
K Gunz
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Default Turm Emblem no longer showning

Genedige Bigboywooly,

Here is the list of mods as requested:

GWX - Contact Colour
Sea floor SF v2
Torpedo Damage Final
Fubars ship crew skins
Longer Wakes v1.0 for GWX
NeuUZO&PeriV.2
Elite U-boat Crew Uniforms
Dasboot improve Officer icons for GWX 1.3 JSGME ready
Twistyperiscope ThingyMod
Radio mod
Leaving Harbor mod
New SHIV Scene 8K v2.3
GWX TDR's Funnel Smoke
SH3-FX_O.1b
RB_SH4_Effects_for_SH3_1_02_ALPHA
RB_SH4_Effects_for_SH3_1_03_ALPHA
Cobalt VIIC41

Hope this helps
Kind regards
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Old 09-09-07, 02:47 PM   #9
Spruence M
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GWX - Contact Colour

Torpedo Damage Final

Longer Wakes v1.0 for GWX

NeuUZO&PeriV.2

Twistyperiscope ThingyMod

Leaving Harbor mod

GWX TDR's Funnel Smoke

SH3-FX_O.1b

What are these MODs and where are they listed.
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Old 09-09-07, 03:23 PM   #10
K Gunz
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Default Turm Emblem no longer showing

Hi Spruance M,

Oh puleeeeeaase. Have you not seen these mods before and are you interested in them (if so I apologise for my previous remark)? If you are trying to question where I got them from or what I have called them (I have tried to give as much info to Bigboywooly as possible in the hope that he can help) then I stand by the remark above. I have downloaded ALL of the listed mods from this forum and for example the twisty periscope thingy mod was downloaded from the dmlavan entry on 26 Aug 07. I am not going to list the dates etc for all of the downloads as I have a patrol to get on with. Hey guys, all I would like to do here is have a nice emblem on the side of my VIIC.

Kind regards
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Old 09-09-07, 05:21 PM   #11
slow_n_ez
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The imblem in question is called Viking Drakkar.tga which I uploaded here for you :

http://www.yousendit.com/transfer.ph...68D9270C3445E1

12 KB in size ... it goes into :

C:\Program Files\Ubisoft\SilentHunterIII\data\Emblems\SubEmbl ems

BUT .. be sure to check and see if you already have one in there ... if you do then don't bother downloading the one I mention above as its probably the same .....

as far as your list of mods I use :

SH3-FX_O.1b
Leaving Harbor mod
Sea floor SF v2
Torpedo Damage Final
Elite U-boat Crew Uniforms

those from your list also so they should be good and not be causing any conflicts ....the

RB_SH4_Effects_for_SH3_1_02_ALPHA
RB_SH4_Effects_for_SH3_1_03_ALPHA

might be causing a conflict .... the 1_03_alpha should have everything that the 1_02 version has... but I never used that mod so not really sure ...
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Old 09-09-07, 09:38 PM   #12
Spruence M
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Quote:
Originally Posted by Spruence M
GWX - Contact Colour

Torpedo Damage Final

Longer Wakes v1.0 for GWX

NeuUZO&PeriV.2

Twistyperiscope ThingyMod

Leaving Harbor mod

GWX TDR's Funnel Smoke

SH3-FX_O.1b

What are these MODs and where are they listed.
No, I unfortunatly I cannot help with your pic, I just checked the thread and saw these cool looking mods that I've never seen before.
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Old 09-10-07, 09:11 AM   #13
TheDarkWraith
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Quote:
Originally Posted by slow_n_ez
RB_SH4_Effects_for_SH3_1_02_ALPHA
RB_SH4_Effects_for_SH3_1_03_ALPHA

might be causing a conflict .... the 1_03_alpha should have everything that the 1_02 version has...but I never used that mod so not really sure ...
the RB_SH4_Effects_xxxxx wouldn't cause the problem. The problem the user is reporting was there before these mods and before the Cobalt mod they installed.
You are correct in that the version number after my mod incorporates everything prior to it.
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Old 09-10-07, 09:22 AM   #14
danlisa
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I would imagine that there is a confict between these 2 mods:

Twistyperiscope ThingyMod + Cobalt VIIC41

They both make changes to the dat files which govern the conning towers. Disable/enable them one at a time to see which is causing the trouble.

My bet is the Twistyperiscope ThingyMod or the fact that you have both enabled.
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Old 09-10-07, 12:56 PM   #15
K Gunz
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Default Turm Emblem no longer showing

Genedige Karleuns,

Thanks very much for your responses.

Slow_n_ez. Thanks for the info. I have checked to see if the viking drakkar.tga is in the folder - it is. As you recommended, I have not downloaded your link then. I will try disabling the earliest of the RB Special effects to see if it helps but I'm sure this was happening before I downloaded these mods.

Spruence M. Apologies for my 'shot across your bows'. I thought you were questioning my methods of getting the listed mods. Yes they are good ones and if you have any difficulty in finding any of them in the forum, let me know and I will see if I can give you more information.

Racerboy. Thanks for the input, it is nice to know that the Cobalt mod shouldn't be causing the conflict - you are right though, ever since I have had the VIIC (Cobalt or Fubar Grey Skin) enabled after the VIIB there has been no sign of my emblem.

Danlisa. Thanks for your advice. I have disabled twisty periscope (my DF no longer goes round :rotfl but I still cannot see my emblem. I am reluctant to disable my Cobalt mod as this was happening before I downloaded it and I have had quite a hard time getting it working with that 'oh so sexy exhaust smoke' from Racerboy.

Is there anyway I can attach this emblem to MY copy of Cobalts skin? Please bear in mind that my modding skills are non-existant.
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