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#1 |
Lieutenant
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vBulletin's search function is useless aginst whole text search in a long page thread...
This must have been discussed before but I didn't know so, can someone tell me why 10x was chosen for the high power magnification in the attack scope? Is it rather because of SH3 limitaion (relating to visibility)? Hitman's info suggests both scope had 1.5x and 6x: http://www.subsim.com/radioroom/show...=118829&page=7 Just curious to know. |
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#2 |
Navy Seal
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The 10x Scope has been included in all versions of GWX for a few reasons:
1) The need to identify all contacts by looking at their flag because all contacts are grey. 2) We're playing a game as such the visuals are not as good as the MKI Eyeball.
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#3 |
Lieutenant
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I see. Thanks for the info
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#4 |
Commodore
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Hi!
That was a good question! ![]() Jimbuna is correct; I will just add that another reason for making the scope a bit more powerful than in real life was that the 6X scope in Silent Hunter III didn't give you anywhere near the capability to identify a ship's flag that a decent 6X set of binoculars had in real life (as tested by GWX Team members). SH4 seems to have solved this by making using king-sized bedsheets for flags; GWX took the approach of boosting the apparent magnification to provide the same effect. I'll add a mention of this in the manual. Pablo
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#5 | |
Crusty Capt.
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#6 | ||
Black Magic
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#7 | |
Chief of the Boat
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#8 |
Loader
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Actually, there is no need to justify it with visuals beeing worse in a game than in real life. The scope view is shrunk to fit into the "hole" that is your periscope and the end result is something very close to a magnification of 6. To get a real magnification of 10 the magnification would need to be raised to 16-17.
I never thought about this myself until I installed OLC GUI where observation scope and binoculars fill the screen. The magnifications are left at 6 in that mod but everything appears just as big as in the 10x scope in GWX because there is no shrinking needed there. |
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#9 |
Swabbie
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The only reason that i dont use the 10x mag is that i can instantly get the range of targets in the 6x mode without the use of the stadimeter.
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#10 | ||
GWX Project Director
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The magnification levels in GWX were set to assist the player in visually identifying FLAGS/NATIONALITIES more effectively than in stock SH3. Doing so makes up for a lack of visual acuity caused by graphic limitations in SH3. The reasoning behind it is just as valid today as it was yesterday. |
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#11 | |
Grey Wolf
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#12 |
Swabbie
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no i do it totaly with the marks on the left. for instance if i set the horizontal on the waterline as if you were going to use the stadimeter. but then i line the mast up with the marks on the left then count down from the top. i count each mark as 20, so if its 10 marks then 20 x the mast heigth divided by the the marks up from the horizontal line gives the range. ive dead centered ship up to 7200 yards with this. i estimate speed with the hydrophones and seem to be lucky with aob. this keeps me from having to plot multiple times and is very useful against fast ships.
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#13 | |
Loader
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#14 | ||
GWX Project Director
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#15 | |
Pacific Aces Dev Team
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![]() http://en.wikipedia.org/wiki/Stadia_rod#Stadia_rods http://mysite.du.edu/~jcalvert/astro/stadia.htm http://www.fao.org/docrep/field/003/E7171E/E7171E03.htm
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