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#1 |
Ensign
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Why is a straight shot assumed to be the perfect firing angle?
Why is it that a straight shot is assumed to be the perfect firing angle?
I used to believe that this was because if a torpedo has to turn this will add an error but im not 100 percent sure now - isnt the "torpedo reach" or "torpedo advance" as it's called taken into account? I'm sure you can see it on the attack map. Would it not be a better solution to have yourself on the target's course and fire when the range is smallest and the track is close to 90 degrees off his bow? This way you can use bow and stern tubes almost simultaneously - maybe bow shots wait a few more seconds until track reaches 90 degrees on the map, i don't know - better than turning around. Maybe there is some mixup between AOB and gyroangle. I was about to call this thread "why is 90 degrees assumed to be the best shot" but i guess thats because the ship presents his full side to you and you have more chance of hitting. But this doesn't mean you have to shoot straight aswell... Or maybe im wrong and having a gyroangle causes error. UPDATE I tried it from 1000 yards at a stationary target with 8 tubes simultaneously. All hit. Text in below picture that is unclear says "20 deg off perfect angle". Next I will try a moving target... ![]() ![]()
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Rest in peace Dave Last edited by fireship4; 04-17-08 at 12:58 PM. |
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#2 |
Grey Wolf
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The best firing angle is the one that hits.
Also don't forget you are more likely to get duds early in the war when the torpedo hits at 90 degrees. |
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#3 |
Grey Wolf
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Here's a bit of advice from an actual sub manual
http://www.hnsa.org/doc/attack/index.htm (d) The optimum torpedo track angle for a 16 knot target for a 46 knot torpedo is about 110 degrees and for a 29 knot torpedo about 125 degrees. (e) The greatest advantage of straight fire (small gyro angles) is that errors in torpedo run have no appreciable effect on the solution. Therefore, when the range is inaccurate, as in stadimeter and telemeter scale approaches, the submarine must maneuver for a small gyro angle shot. If I have the time, I set up for a near perpendicular approach, but offset it by about 10 to 20 degrees to avoid the higher chance of duds. If I don't have time for a long setup or the ships are escorted, I take what I can get. |
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#4 |
Ensign
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I was reading through the manual (infact i had posted a link to those sections of it onto the board just before) to confirm this when i realised that you will still get the shot you want with this method. I'll post a couple of annotated screenshots as I test it.
UPDATE Here is a snippit of the relevent part of it: 810. ANALYSIS OF TORPEDO FIRING: (a) Straight Fire Torpedo firing in which small gyro angles (less than 30 degrees) are used is considered to be "Straight Fire". The curves plotted on plates XVII and XVIII for 46 and 29 knot torpedoes were developed by plotting the deflection angle against the torpedo track angle for different target speeds. It should be noted that in all cases the gyro angle was zero. (b) The slope of these curves at any point is the instantaneous rate of change of deflection angle with torpedo track angle. The optimum torpedo track angle for any given target speed is the torpedo track angle for which the rate of change of deflection angle is the least. This is indicated on the curves by the shaded areas. 8-8
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Rest in peace Dave Last edited by fireship4; 04-17-08 at 01:50 PM. |
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#5 |
Ensign
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Yes it seems to work with a moving target no problem. And seeing as the gyro angles im using are considered "straight fire" and the track angle is within the guidelines (i think) then im going to try it out more on patrol (when i get out of my lovely s-boat) - I advise other captains to give it a go aswell. The red text above is wrong
Heres some more from the manual: (c) It is within this range of torpedo track angles that the greatest amount of course error can be absorbed. From a study of the curves it is evident that the maximum deflection angle is obtained when firing on the optimum torpedo track angle and that the optimum torpedo track angle has a value equal to 90 degrees plus the maximum deflection angle. It is also evident that as the target speed increases for any given torpedo speed the slope of the curves becomes sharper. This means that the higher the target speed the greater the rate of change of deflection angle with torpedo track angle. It is therefore true that the optimum torpedo track angle is more effective for absorbing errors in course when the ratio of torpedo speed to target speed is large. It therefore may be stated that the optimum torpedo track angle is a good mean torpedo track angle for firing a salvo of torpedoes if the target speed is less than one-half of the torpedo speed. (d) The optimum torpedo track angle for a 16 knot target for a 46 knot torpedo is about 110 degrees and for a 29 knot torpedo about 125 degrees. (e) The greatest advantage of straight fire (small gyro angles) is that errors in torpedo run have no appreciable effect on the solution. Therefore, when the range is inaccurate, as in stadimeter and telemeter scale approaches, the submarine must maneuver for a small gyro angle shot. Actually, from this (correct me if im wrong) 90 is not the perfect track angle (degrees from bow torpedo hits on i think) for our torps. Its more like 115 degrees (with mark 10s)?
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Rest in peace Dave Last edited by fireship4; 04-18-08 at 07:09 AM. |
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#6 |
Ocean Warrior
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The specific reason why straight shots are more accurate than curved fire is torpedo tube parallax. it's all there in the manual that you are discussing.
the manual also says that if you have radar range finding, there is no appreciable difference in accuracy with curved fire, but regrettable, radar rangfinding is incompletely modelled in SH4
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#7 |
Ensign
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Yes it does - here is the section on curved fire:
Torpedo firing in which large gyro angles (over 30) are used is considered to be "Curved Fire". (a) When using curved fire an additional angular correction must be applied to the deflection angle to correct for reach and turning circle of the torpedo. This correction is automatically computed in the angle solver section of the TDC. This correction varies with torpedo run. The following table was made up by setting up the TDC for target speeds of 10, 15, and 20 knots and adjusted for a starboard 90 degrees torpedo track and 1000 yard torpedo run with gyro angles of 20, 40, 60 and 90 left in each case. The torpedo run was then increased to 1200 yards and the gyro angle difference recorded. ![]() From examination of this table it may be readily seen that for a torpedo run error of 200 yards as the gyro angle increases the angular error becomes larger and larger. (b) In order to have a correct solution of torpedo run it is mandatory that an accurate range be available. 8-10 "Curved Fire" should not be used ten an accurate range is not available. (c) When radar ranges are available it is not necessary to maneuver to obtain small gyro angles. It has been found in many firings at the Submarine School that when using radar ranges the percentage of hits obtained is the same with "Curved Fire" as with "Straight Fire". So did stadimeter shots have such a high margin for error? Sounds like it. We dont have this.
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Rest in peace Dave Last edited by fireship4; 04-18-08 at 07:36 AM. |
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#8 |
Samurai Navy
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One of the things I've come to love about Trigger Maru is the effect that some of the changes Ducimus made have in the game. He changed all the map icons, so the contact boxes have no tail to give exact course and all ship silhouettes are now just a dot on the map so you can't tell ship type or course from it. The result is that leaving map update on doesn't give away a bunch of information you wouldn't get. As long as you have SJ radar, even the rather precise range you can measure off the nav map isn't something you would not have.
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#9 | |
Ocean Warrior
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I may be wrong, but I think you are confusing something here. The anglesolver will correctly solve for the input you give, no matter what the angle is, and without regard to the means of gathering data, be it stadimeter or radar rangefinding. The error arises because of torpedo tube parallax. Somewhere in that document there is a clear description and diagram of this phenomenon. In straight fire the mathematics of triangles means that in most cases, even if your range is wrong by a big margin, you'll still hit. If you have a perfect right-angled triangle set up with a 000 gyro angle on a tta of 90, then you do not need to input range at all and it will always hit the target so long as your speed solution was correct. However, because you are making a curved shot, the torpedo correction (for torpedo reach and turning circle as well as the difference in position between the torpedo tube and the scope) is highly dependent on an accurate range. If your range is inaccurate, then your torpedo shot will not hit the target as you'd hoped. The greater the bearing to target, the more this is the case. The reason the manual states that curved shots with radar range are more accurate than with stadimeter is simply because radar raneg finding is much more accruate that stadimeter rangefinding. Hitman had a nice diagram of the effect of torpedo tube parallax here: http://www.subsim.com/radioroom/show...51&postcount=1
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#10 |
Ensign
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I was talking about incorrect range estimation - the table references to a target measured with the stadimeter, incorrect by 200 yards. Therefore I was wondering whether this was a common occurence.
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Rest in peace Dave |
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#11 |
Ocean Warrior
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OK I see (or at least i think i see
![]() A 200 yard error is certainly possible in rough seas or poor visibility or inaccurate target identification if using the stadimeter. But the reason for showing variation with a 200 yard error over a 1000yard range, is not that that error is particularly representative, but simply to show how with a constant margin of error, the difference in gyro angle is more critical the greater the curve, with it up to 5 degrees. Here's an example. To quick calculate the angular lenght of a target we can use length of target in feet/100 x 2000/range in yards x sin tta because we are always talking about tta 90, sin tta=1 Let's say there is a small merchant, length approx 250feet and 1000 yard range 250/100 x 2000/1000 = 2.5 x 2 = 5 degrees That's what the target subtends. If it is moving at 10 knots then the table shows the gyro angle error with a 200 yard range error is 20 degree curve = 0.5 degrees 40 degree curve = 1.5 degrees 60 degree curve = 2 degrees 90 degree curve = 5 degrees If only the range solution is incorrect, then you will still hit the target at curves of 20-60, but a 90 degree curve may well miss entirely, or just clip the bow or stern. You can take care of this by using a spread. Hope this clarifies things ![]() joe
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#12 |
Ensign
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I understood that this was what the manual was saying, I was just wondering if we get these sorts of errors in game - they may have been due to innacurate recognition manuals too (i think ours may be perfect). So therefore this may be an aspect we are missing.
Thanks for trying to explain it though.
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Rest in peace Dave |
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#13 | |||
Grey Wolf
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We hada discussion on range finding among the RFB guys. Here's one of the posts
WARNING_ LONG- but some really good info on this subject From the fleet boat handbook Quote:
Here's some info from another site that talks about an attack approach through the scope: from http://jtmcdaniel.com/periscope.html Quote:
Also from the fleet boat manual Quote:
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#14 | |
Grey Wolf
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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