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#1 |
Swabbie
![]() Join Date: Oct 2007
Posts: 5
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Hi to all guys!
I've a question about dud torpedo explosion and realtive behavior of the attacked ship. When I launch a torpedo, if the torpedo is dud I can see and heard the explosion. But like me, also the ship can see and heard the explosion. But nonbeing that the ship continue her normal cruise, without evasive maneuvres (zig-zag course). I think that I was a master of a merchant during the war period and I saw an unexpected explosion in the sea around my ship, I think that isn't all right. Naturally, is impossible to think immediately that is a dud torpedo of a german u-boot, but sure isn't a happy event a unexpected explosion in the middle of sea. The question is the following: is possible to improve (into GWX 1.04) a new behavior of merchats when they feel in danger? (with for example zig-zag course) Thank you very much ! ![]()
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#2 |
Weps
![]() Join Date: Nov 2006
Location: London, England (Usually in a pub...)
Posts: 358
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Hi Comsubim, welcome aboard!
![]() As for your question I have seen merchants react in both ways. If I read your post correctly you mean premature explosions? I recently launched my last torpedo at a merchant I stumbled upon that was flanked by a destroyer. The torp exploded early, and the destroyer came straight at me for a depth charge attack. When the destroyer first turned on me the merchant did indeed begin to zig-zag. So perhaps it's a case of it happening with some, but not all ships.:hmm: Px3000 |
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#3 |
Swabbie
![]() Join Date: Oct 2007
Posts: 5
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Hi Phoenix. Yes, I mean premature explosion of a torpedo. I saw that in this chase the merchant don't start with evasive maneuvres. They start the maneuvres only when see a wihite torpedo trail or when they presume to stay under attack (especially in convoy).
But if a alone merchant have a near explosion by a dud torpedo, they continue normal course without evasive maneuvres.
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- Memento Audere Semper - |
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