![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
|
![]()
Update;
Ok heres the deal. I know there are many amazing mega mods out there. Like GWX who rules the SH3 world. But I believe in new options. This is for those who don't want to look alway for the SH3 stock 1.4b mods that fix the game that Ubisoft should have fixed eons ago. Its JSGME Working! This mod has the following combined mods at the moment that are working and stable. Improved Church's OBS Scope re-released by dmlavan Authentic U-Boat Officer Faces by dmlavan Improved Torpedo Look by sikkboy Sub Images by Flakmonkey Lighthouse v2 by Flakmonkey Bow Fix 3D Type VIIB by Flakwalker BordInstrumente Button Fix low Contrast Dark Buttoms by Jonz and Tikigod All the lit boats from Anvart Gun Mans 4 Ship Platform by Anvart TII FIX CR and CT files by Anvart Rotate Antenas + Rotate FuMB37 stock fix by Anvart Exhaust smoke for TIIA/D VIIB/C IXB/C/D2 SDDE ADM 1.03 Stock by Racerboy IX-D2 Range and Torpedo Fix V1 by VonHelsching Atmoshpere Mod 16Km V2.0 Light by Lemhman, Manuel, Ortega, Marhkimov, Rubini, Rulle34 and Seeadler. Elite U-boat binoculars by Venatore Elite U-boat Uniform black by Venatore Turm fix aka "Tower of Death" bug from Ref Torpedo damage final by Ocean Blue Improved Generics by totenkopf Harbor & Terrain Expansion mod by Trainer1942 AI U-Boats TIIB & VIIC/41 by Sergbuto AI U-Boat Type XXIII U-2321 by Flakmonkey AI U-Boat Type VIID U218 by Tomi099 Texture skin upgrade for TIIA/D by Fubar XXI skins reworked by lutzow with his XXI fixes and my U-2511 skin imported. SB Cameras Mod SH3 by Serguto Separated Gun Textures by Sergbuto Additional Merchant V2 by Sergbuto PTBoats Mod by Sergbuto BugFix Minensuckbootr by rowi58 Flags V1.1 by Divingduck TII Peri Correct V1 Divingduck TIX OpenHatch V1 Divingduck TVII OpenHatch V1.01 plus Peri corrected by Divingduck Killerssun by ? I forgot who did that?:hmm: HKLSS_Hansa, NKMCS_Hansa, M35Hansa, by AOTD & MadMax M36B=CAM-Ship by Iambecomelife M35B=Empire Freighter by Iambecomelife German CL Karlsruhe v2.1 by SquareSteelBar AFB Republic R43A, MC 200 Saetta by Denis_469 more to come... Mods will add soon through some testing and tweeking Buoys V2, Debris V1.2 by DivingDuck. Work in progress. Alot of harbours and cities to tweek. Undersea Mod by Nautilus42. All traffic areas will be modded work in progress. Personal tweeking with a changing enviroments due to season changing. Almost finished and perfected. Going to inclued Tomi099's new VIIC/3 playable soon. Future projects I might add. Proper Moon and sun reflections if Possible More warships. Working on Flotilla 1.44 by Ian Berry I'm adding Flotilla 23 Racerboys flags should more be released. If any of you know more game fixes for SH3 Stock 1.4b I want to know. Here is some pics. http://i240.photobucket.com/albums/f...ter/Shot14.jpg http://i240.photobucket.com/albums/f...ter/Shot13.jpg http://i240.photobucket.com/albums/f...ter/Shot12.jpg http://i240.photobucket.com/albums/f...ter/Shot10.jpg http://i240.photobucket.com/albums/f...nter/Shot7.jpg http://i240.photobucket.com/albums/f...nter/Shot6.jpg http://i240.photobucket.com/albums/f...nter/Shot2.jpg http://i240.photobucket.com/albums/f...nter/Shot4.jpg I want to thank those who have alowed me to add there mods. If I missed one of you sorry I'm getting around to it. ![]() Another Note; There is alot more that isn't posted you have to PM me for the cool details. When will this be finished....:hmm: Hopefully sooner than later. ![]() Last edited by Wolfehunter; 10-28-07 at 01:29 AM. Reason: Update |
![]() |
![]() |
![]() |
#2 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
|
![]()
Does anybody know how to access the world game map and modify it?
![]() |
![]() |
![]() |
![]() |
#3 |
Pacific Aces Dev Team
|
![]()
You can modify it with a program called SH3 Terrain Extractor created by "can't-remember-who-but-I'm-sure-someone" did :p That's how the Kiel and Panama channels were added. You will need to do a search to find it.
Sorry I can't help more, all that is an area I never look into.
__________________
One day I will return to sea ... |
![]() |
![]() |
![]() |
#4 | |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
|
![]() Quote:
Found it made by REF http://www.subsim.com/radioroom/showthread.php?t=89658 |
|
![]() |
![]() |
![]() |
#5 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
|
![]()
I fixed it.
http://i240.photobucket.com/albums/f...TMshotfix2.jpg Its in the location.cfg file in data\terrain\ you have to add [Location 25] Long=8.107345 Lat=53.510143 Heading=161 OnLand=false ShowOnMap=true FileName=Wilhelmshaven "LocationName=Wilhelmshaven" It was missing Also I'm wondering if other locations can be added as city icons or harbour icons etc.:hmm: |
![]() |
![]() |
![]() |
#6 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
|
![]()
Ok I need your help again guys. For the Recognition Manual. Some nations I can't see there title. Which file do I need to add the missing nations on the book cover?
![]() |
![]() |
![]() |
![]() |
#7 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
|
![]()
Heres my theory I could be wrong. I heard from many that ubisoft couldn't make the world have changed enviroments ingame. It was broken or some such. I looked at the file called SeaInf.raw. 3 colour represented by Arct.dat, med.dat and atl.dat files within the world map. I changed it as you see below.
http://i240.photobucket.com/albums/f...er/SeaInf2.jpg Now if my theory is sound these dat files are mapped to the areas matching the coloured zones. So arctic and anarctic are EnvColors/SkyColors_Arct.dat, Atlantic ocean and Pacific are Env/SkyColors_Atl and Coastal mid lands rivers or inland oceans near the equator are Env/Skycolors_Med.dat. So If I'm wrong tell me. If my idea has hit something let me know. Many of you are more expericanced in this than I. So be nice I have no idea what I'm doing?:hmm: I'm working on trial and error right now. ![]() |
![]() |
![]() |
![]() |
#8 | |
Black Magic
![]() |
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#9 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
|
![]() ![]() ![]() Nevermind I fixed it. Last edited by Wolfehunter; 10-24-07 at 04:23 PM. |
![]() |
![]() |
![]() |
#10 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
|
![]()
If anyone can offer to help I could use it. Mainly to get the sun and moon to reflect properly. I know there is already a moon correction but its not compatible with current file settings. I don't know how to use Hex editing. So if anyone is offering to help I would appreciated it.
![]() |
![]() |
![]() |
![]() |
#11 | |
Black Magic
![]() |
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#12 | ||
Chief of the Boat
|
![]() Quote:
![]() Post release of the final GWX of course ![]() |
||
![]() |
![]() |
![]() |
#13 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
|
![]()
You both got PMed
![]() ![]() |
![]() |
![]() |
![]() |
#14 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
|
![]()
I really think moving SH3 over to the SHIV engine is where most of us want to go next, If the devs bring player Uboats over to SHIV in an expansion, I really dont see what is going to stop us.
![]() Well, thats what im hoping for anyway - so if anyone wants help modling ship interors for SH3 units.... you know where to find me! LOL |
![]() |
![]() |
![]() |
#15 | |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
|
|