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Old 10-21-07, 12:06 AM   #1
Wolfehunter
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Default [WIP] Wolfehunters Unoffical Game Fix for Stock 1.4b

Update;

Ok heres the deal. I know there are many amazing mega mods out there. Like GWX who rules the SH3 world. But I believe in new options. This is for those who don't want to look alway for the SH3 stock 1.4b mods that fix the game that Ubisoft should have fixed eons ago.

Its JSGME Working!

This mod has the following combined mods at the moment that are working and stable.

Improved Church's OBS Scope re-released by dmlavan

Authentic U-Boat Officer Faces by dmlavan

Improved Torpedo Look by sikkboy

Sub Images by Flakmonkey

Lighthouse v2 by Flakmonkey

Bow Fix 3D Type VIIB by Flakwalker

BordInstrumente Button Fix low Contrast Dark Buttoms by Jonz and Tikigod

All the lit boats from Anvart

Gun Mans 4 Ship Platform by Anvart

TII FIX CR and CT files by Anvart

Rotate Antenas + Rotate FuMB37 stock fix by Anvart

Exhaust smoke for TIIA/D VIIB/C IXB/C/D2 SDDE ADM 1.03 Stock by Racerboy

IX-D2 Range and Torpedo Fix V1 by VonHelsching

Atmoshpere Mod 16Km V2.0 Light by Lemhman, Manuel, Ortega, Marhkimov, Rubini, Rulle34 and Seeadler.

Elite U-boat binoculars by Venatore

Elite U-boat Uniform black by Venatore

Turm fix aka "Tower of Death" bug from Ref

Torpedo damage final by Ocean Blue

Improved Generics by totenkopf

Harbor & Terrain Expansion mod by Trainer1942

AI U-Boats TIIB & VIIC/41 by Sergbuto

AI U-Boat Type XXIII U-2321 by Flakmonkey

AI U-Boat Type VIID U218 by Tomi099

Texture skin upgrade for TIIA/D by Fubar

XXI skins reworked by lutzow with his XXI fixes and my U-2511 skin imported.

SB Cameras Mod SH3 by Serguto

Separated Gun Textures by Sergbuto

Additional Merchant V2 by Sergbuto

PTBoats Mod by Sergbuto

BugFix Minensuckbootr by rowi58

Flags V1.1 by Divingduck

TII Peri Correct V1 Divingduck

TIX OpenHatch V1 Divingduck

TVII OpenHatch V1.01 plus Peri corrected by Divingduck

Killerssun by ? I forgot who did that?:hmm:

HKLSS_Hansa, NKMCS_Hansa, M35Hansa, by AOTD & MadMax

M36B=CAM-Ship by Iambecomelife

M35B=Empire Freighter by Iambecomelife

German CL Karlsruhe v2.1 by SquareSteelBar

AFB Republic R43A, MC 200 Saetta by Denis_469

more to come...

Mods will add soon through some testing and tweeking

Buoys V2, Debris V1.2 by DivingDuck. Work in progress. Alot of harbours and cities to tweek.

Undersea Mod by Nautilus42. All traffic areas will be modded work in progress.

Personal tweeking with a changing enviroments due to season changing. Almost finished and perfected.

Going to inclued Tomi099's new VIIC/3 playable soon.

Future projects I might add.

Proper Moon and sun reflections if Possible

More warships.

Working on Flotilla 1.44 by Ian Berry I'm adding Flotilla 23

Racerboys flags should more be released.

If any of you know more game fixes for SH3 Stock 1.4b I want to know.

Here is some pics.

http://i240.photobucket.com/albums/f...ter/Shot14.jpg

http://i240.photobucket.com/albums/f...ter/Shot13.jpg

http://i240.photobucket.com/albums/f...ter/Shot12.jpg

http://i240.photobucket.com/albums/f...ter/Shot10.jpg

http://i240.photobucket.com/albums/f...nter/Shot7.jpg

http://i240.photobucket.com/albums/f...nter/Shot6.jpg

http://i240.photobucket.com/albums/f...nter/Shot2.jpg

http://i240.photobucket.com/albums/f...nter/Shot4.jpg

I want to thank those who have alowed me to add there mods. If I missed one of you sorry I'm getting around to it.

Another Note;
There is alot more that isn't posted you have to PM me for the cool details.

When will this be finished....:hmm: Hopefully sooner than later.
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Last edited by Wolfehunter; 10-28-07 at 01:29 AM. Reason: Update
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Old 10-22-07, 12:19 PM   #2
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Does anybody know how to access the world game map and modify it? Or is it hardcoded?:hmm:
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Old 10-22-07, 04:23 PM   #3
Hitman
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You can modify it with a program called SH3 Terrain Extractor created by "can't-remember-who-but-I'm-sure-someone" did :p That's how the Kiel and Panama channels were added. You will need to do a search to find it.

Sorry I can't help more, all that is an area I never look into.
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Old 10-22-07, 04:28 PM   #4
Wolfehunter
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Quote:
Originally Posted by Hitman
You can modify it with a program called SH3 Terrain Extractor created by "can't-remember-who-but-I'm-sure-someone" did :p That's how the Kiel and Panama channels were added. You will need to do a search to find it.

Sorry I can't help more, all that is an area I never look into.
Thanks a million. I remember seeing that somewere I'll find it. I think it located at the community manual from SH3 forum.

Found it made by REF

http://www.subsim.com/radioroom/showthread.php?t=89658
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Old 10-22-07, 06:18 PM   #5
Wolfehunter
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I fixed it.
http://i240.photobucket.com/albums/f...TMshotfix2.jpg

Its in the location.cfg file in data\terrain\

you have to add

[Location 25]
Long=8.107345
Lat=53.510143
Heading=161
OnLand=false
ShowOnMap=true
FileName=Wilhelmshaven
"LocationName=Wilhelmshaven" It was missing

Also I'm wondering if other locations can be added as city icons or harbour icons
etc.:hmm:
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Old 10-22-07, 09:29 PM   #6
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Ok I need your help again guys. For the Recognition Manual. Some nations I can't see there title. Which file do I need to add the missing nations on the book cover?
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Old 10-23-07, 07:10 PM   #7
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Heres my theory I could be wrong. I heard from many that ubisoft couldn't make the world have changed enviroments ingame. It was broken or some such. I looked at the file called SeaInf.raw. 3 colour represented by Arct.dat, med.dat and atl.dat files within the world map. I changed it as you see below.

http://i240.photobucket.com/albums/f...er/SeaInf2.jpg

Now if my theory is sound these dat files are mapped to the areas matching the coloured zones. So arctic and anarctic are EnvColors/SkyColors_Arct.dat, Atlantic ocean and Pacific are Env/SkyColors_Atl and Coastal mid lands rivers or inland oceans near the equator are Env/Skycolors_Med.dat.

So If I'm wrong tell me. If my idea has hit something let me know. Many of you are more expericanced in this than I. So be nice I have no idea what I'm doing?:hmm:

I'm working on trial and error right now.
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Old 10-23-07, 10:01 PM   #8
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Quote:
Originally Posted by Wolfehunter
I'm working on trial and error right now.
'tis the best way to learn!
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Old 10-24-07, 02:51 PM   #9
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Fix one problem Find another. Does anybody know which files effect the internal guages dials sub? All of them seem to be pointing to the 12 oclock and stationary. Even the Hydrophone thingi is frozen. Any clues?:hmm:

Nevermind I fixed it.
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Old 10-28-07, 01:38 AM   #10
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If anyone can offer to help I could use it. Mainly to get the sun and moon to reflect properly. I know there is already a moon correction but its not compatible with current file settings. I don't know how to use Hex editing. So if anyone is offering to help I would appreciated it.
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Old 10-28-07, 09:19 AM   #11
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Quote:
Originally Posted by Wolfehunter
If anyone can offer to help I could use it. Mainly to get the sun and moon to reflect properly. I know there is already a moon correction but its not compatible with current file settings. I don't know how to use Hex editing. So if anyone is offering to help I would appreciated it.
finally another alternative mega-mod. This is what this forum has needed for a long time. Since GWX will finally be coming to an end we need something bigger and better to take it's place. I'm onboard, what can I do to help?
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Old 10-28-07, 09:43 AM   #12
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Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by Wolfehunter
If anyone can offer to help I could use it. Mainly to get the sun and moon to reflect properly. I know there is already a moon correction but its not compatible with current file settings. I don't know how to use Hex editing. So if anyone is offering to help I would appreciated it.
finally another alternative mega-mod. This is what this forum has needed for a long time. Since GWX will finally be coming to an end we need something bigger and better to take it's place. I'm onboard, what can I do to help?
If you've got plans for something bigger and better you can certainly count me in sir
Post release of the final GWX of course
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Old 10-28-07, 11:59 AM   #13
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You both got PMed and thanks
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Old 10-28-07, 12:01 PM   #14
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I really think moving SH3 over to the SHIV engine is where most of us want to go next, If the devs bring player Uboats over to SHIV in an expansion, I really dont see what is going to stop us.
Well, thats what im hoping for anyway - so if anyone wants help modling ship interors for SH3 units.... you know where to find me! LOL
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Old 10-28-07, 12:14 PM   #15
Wolfehunter
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Quote:
Originally Posted by JU_88
I really think moving SH3 over to the SHIV engine is where most of us want to go next, If the devs bring player Uboats over to SHIV in an expansion, I really dont see what is going to stop us.
Well, thats what im hoping for anyway - so if anyone wants help modling ship interors for SH3 units.... you know where to find me! LOL
Can you do the XXIII interior?:hmm: I have the AI XXIII. I could configure it to work as playable in SH3 if there is a proper interior.:p
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