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Old 11-01-07, 09:48 AM   #1
Neptune#1
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Default Anti-Aircraft Gun

The anti-aircraft gun in this game is the pits you can see the shells hitting the zeros but does no damage I even pelted them with high explosive shells and got the same result is there a fix for this.
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Old 11-01-07, 10:46 AM   #2
SteamWake
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Strange, Mine are overpowered.

You have mods installed ?
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Old 11-01-07, 11:26 AM   #3
Neptune#1
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only the 4.13 mod.
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Old 11-01-07, 12:03 PM   #4
mookiemookie
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Are you actually hitting the planes? You have to lead them a fair amount unless they're right on top of you.
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Old 11-01-07, 02:52 PM   #5
MorganThePirate
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Cook Them

Mine works very good. However I don't use it a lot. Good fishing.
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Old 11-01-07, 03:20 PM   #6
ReallyDedPoet
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Works fine on this end

@ MorganThePirate, Welcome to SUBSIM


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Old 11-01-07, 03:35 PM   #7
Neptune#1
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MookieMookie I am aware of leading moving aircraft as I use several flight sims problem is I am only able to inflict damage and down the large planes the small fighters are uneffected shell type used seems to make no difference at all.
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Old 11-01-07, 04:11 PM   #8
SteminDemon13
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Mine works fine, my gun crew rocks, and now that I have twin mounts I join them in the fun and after that we circle the pilot wondering why we cant just pick him up .
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Old 11-01-07, 05:14 PM   #9
SteamWake
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Have you tried letting a skilled crew operate the gun for you ?

Mine are crack shots and destroy nearly all aircraft. Problem is that then they crash into the boat.

Ive gotten into the habit of diving whenever a plane is spotted anyhow.
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Old 11-01-07, 05:20 PM   #10
rrmelend
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I also let my gun crew have all the fun and they have no problem shooting down planes, regardless of size.
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Old 11-01-07, 05:28 PM   #11
-Pv-
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Same here. My AA gun crew shoot down fighters like flies. I only use 90+ rated gunners.
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Old 11-01-07, 08:33 PM   #12
Neptune#1
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New gunners is a good idea I have not thought of and will have to try thanks, with out realizing it I probably did send a couple of jugheads up there , maybe they are related to the captin who sent them up there lol.
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Old 11-02-07, 08:43 AM   #13
Pikes
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The shooting is a bit overpowered, never knew that subs would stand toe to toe with aircraft and mostly win I just set it to autodive and dive on radar contacts and fast forward 15 mins then come up. Its OK to have a shootout for some fun but after the 5th time and youve got to make thousands of miles its really a drag getting involved with planes and to be quite honest a direct bomb hit should be insta death, unrepairable at the very least. So unless you are seriously bored outside of your campaign game just leave them as distant contacts and hide like you should.
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Old 11-02-07, 09:33 AM   #14
Brenjen
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My crews win nine out of ten fights; after I had twin 40mm mounts put in & my crew trained up. I usually let them take on single contacts as long as my boat is close enough to a refit station. That way if I do take a hit from one of the small charges the planes are carrying I can repair in port.

On a side note, I noticed some planes carry larger ordnance than others. I had a sea-plane drop several small charges on me in two seperate drops before my crew got him....it looked like ten or more per drop; while a zeke dropped two larger ones twice in his passes. If I recall correctly the A6M could only carry one 200kg bomb & that would mean no extra fuel. Are the aircraft ordnance load-outs modelled correctly? Does anyone know if they are & what A/C carries what load-out?
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Old 11-02-07, 10:48 AM   #15
Melonfish
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actually does anyone know a mod to reduce the flak guns power? i mean i'm all for shooting down those pesky planes but i don't see how i can make a flying boat explode with 20mm rounds unless i get some lucky shots. planes take a lot of damage.

also, how do you train your chaps? i fear i'm neglecting my crew.
pete
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